Triang3l
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a7885ae1a4
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[GPU] Fix CPU-side float24 conversion broken recently
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2022-06-22 20:47:44 +03:00 |
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Triang3l
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7869b080d3
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[D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
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2022-06-22 12:53:09 +03:00 |
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Triang3l
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56f72da137
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[GPU] More exact PWL texture/RT gamma conversion
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2022-06-07 21:26:34 +03:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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9a4643d0f2
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[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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2020-12-07 22:31:46 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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