Triang3l
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a30f8d6374
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[D3D12] DXBC RDEF cbuffers
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2018-08-29 19:46:38 +03:00 |
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Triang3l
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6d48b856b9
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[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
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Triang3l
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592873cf9f
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[D3D12] Quad list geometry shader
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2018-08-26 19:51:20 +03:00 |
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Triang3l
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50470d67a8
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[D3D12] 32bpp and 20e4 clearing in resolves
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2018-08-25 17:03:06 +03:00 |
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Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
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Triang3l
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d204e9ba74
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[D3D12] 32bpp raw resolve shader
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2018-08-22 21:15:02 +03:00 |
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Triang3l
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2d8527c9df
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[D3D12] Common root constants for EDRAM load/store and single sample load
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2018-08-22 19:54:51 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
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da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
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Triang3l
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7ba2526fa8
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[D3D12] Move interpolators above position because it's more important for pixel shaders
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2018-08-18 18:47:13 +03:00 |
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Triang3l
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bd868ae6cc
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[D3D12] Fix a typo in linear texture address calculation
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2018-08-18 18:37:20 +03:00 |
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Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
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19401f03d0
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[D3D12] EDRAM load, fix EDRAM depth encoding
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2018-08-11 23:39:27 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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