Commit Graph

262 Commits

Author SHA1 Message Date
Gliniak
60b31af811 [3PP] Replaced cpptoml with tomlplusplus
Also adjusted code that used cpptoml to be used with toml++ and some more changes
2024-09-22 20:41:52 +02:00
Gliniak
2709a5d3e8 [Emulator] Improvements to EmulatorWindow::RunTitle
- Use reference instead of copy for provided path
 - Extended error logging for special cases
2024-09-19 22:08:42 +02:00
Gliniak
4452e300ac [Emulator] Changed default config values for:
- mount_cache: false -> true
 - framerate_limit: 60 -> 0
 - font_size: 12 -> 14
 - apu_max_queued_frames: 64 -> 8
2024-08-31 21:48:34 +02:00
Adrian
1a9ff8fe67 [App] Add notifications for hotkeys & XNotifyQueueUI 2024-08-27 22:02:00 +02:00
Adrian
ee210db096 [App] Added host notification for Zar creation and extraction on completion 2024-08-26 22:48:17 +02:00
Adrian
f01317591a [App] Run zar extraction and creation in separate thread 2024-08-25 21:08:10 +02:00
Gliniak
d6f0ab6a7e [UI] Implemented Host Notifications
Splitted clases into:
 - ImGuiNotification
 - ImGuiHostNotification
 - ImGuiGuestNotification

To differentiate between Xenia toast notifications and notifications from titles itself

Adhoc:
Changed Screenshot into toast notification and switched from being binded to F10 to F12
2024-08-25 14:06:28 +02:00
NicknineTheEagle
c4e930ed4c Proper 4:3 support 2024-07-01 08:55:15 +02:00
Gliniak
49166f0bd1 [Emulator] Added summary window to Install Content option 2024-06-27 11:40:40 +02:00
Vonce
e4408b6bc3 Screenshot functionality Added
Added a screenshot functionality based on this pr https://github.com/xenia-project/xenia/pull/2074 and added some minor adjustments.

GUI wise, "take screenshot" is under the Display menu and the keyboard shortcut to take it is F10

The screenshots folder will save to where xenia.exe or xenia_canary.exe is located. As for save paths, it will only use the id of the game due to illegal characters in some titles.
2024-06-19 08:05:58 +02:00
NicknineTheEagle
c004d669c2 [Emulator] Removed legacy title re-launching code 2024-06-16 09:37:04 +02:00
Adrian
a688f87f55 [VFS] Clear registered devices if launch failed 2024-05-25 20:33:19 +02:00
Adrian
0fcdc12cb9 [APP] Create and Extract Zarchive packages 2024-04-11 19:39:27 +02:00
Adrian
5efcc6a71b [Emulator] Launch file based on signature instead of file extension 2024-03-21 15:22:32 +01:00
Adrian
2385cc53a9 [Emulator] Better handling of failed device mounting 2024-03-19 09:02:36 +01:00
Gliniak
b9061e6292 [LINT] Linted files + Added lint job to CI 2024-03-12 19:19:30 +01:00
Gliniak
6f287a9597 [Emulator] Improvements to launch_data
Added support for autoload titles on boot with:
- Specific launch data
- Specific xex
- Restarting into packages: XamContentLaunchImageFromFileInternal
2024-02-11 13:11:39 +01:00
Gliniak
c8ca077ec4 [Codacy] Fixed some issues found by codacy.
Added skipping shaders directory in scan
2024-01-20 13:19:37 +01:00
Gliniak
d6c9566c69 [Misc] Fixed discord presence 2024-01-10 22:00:50 +01:00
Carlos
a246c81e3b [UI] Set fullscreen on double left mouse click 2023-12-23 16:11:35 +01:00
Gliniak
91c67b9af2 [Emulator] Separate host and guest cache directories
Since now modules and shaders are stored within cache_host directory.
This will require coping modules and shaders directories from previous directory to new one
2023-10-21 18:28:14 +02:00
Romain Tisserand
2cd2d1d620 [VFS] Add support for loading ZArchive files 2023-09-03 21:16:34 +02:00
Gliniak
2a4d7feaae [GPU] Unified clear_memory_page_state to be used in D3D12 & Vulkan 2023-08-06 21:56:35 +02:00
Adrian
91f976e524 [Patcher] Plugin Loader
Added a plugin loader which can be enabled with allow_plugins in the config.
2023-08-06 21:36:49 +02:00
JeBobs
ef91193a70 updated disclaimer, archive detection, clean up flags
No more beeps, no more persistent warnings, no more insults, just a single silent disclaimer that also helps the user get started using games from their console.

Updated the archived format detection to add tar/gz, and updated the box to state that xenia does not support running archived games.
2023-07-27 23:07:26 +02:00
chris
afef35c1c0 Implement RtlRandom (which despite its name is located in Xam, not xboxkrnl, which is why its not in xboxkrnl_rtl)
Stub XamVoiceSubmitPacket
Stubs for __CAP_Start_Profiling/End_Profiling/Enter_Function/Exit_Function
add a note about io_status_block in NtDeviceIoControlFile, change the param's type
move the X_IOCTL_ constants from NtDeviceIoControlFile's body into xbox.h
add X_STATUS_INVALID_IMAGE_FORMAT to xbox.h
Implement XexLoadImageHeaders
Much more correct version of IoCreateDevice, properly initializes/allocates device extension data
Stub version of IoDeleteDevice
Open the quickstart guide in the browser the first time a user opens the emulator
Add some persistent flags that are stored in the registry on windows, not in the config. These are just used to indicate whether one-time tasks have run, like showing the quickstart guide. On non-windows platforms a default value is returned that skips any of these tasks so they don't run every single time.

If the user opens a .iso file, show a warning telling them that we do not condone or support piracy. If the user closes the messagebox within two seconds set a sticky flag that will show them the warning every time instead. Otherwise the warning is never shown again. The Beep function is used to spook them a bit, to hopefully make them less likely to skip the message
If a user opens an archive file, which we do not support, explain to them that they're dumb.

Removed messages intended to "catch" pirates.  If they're out there, we don't want to know about them. A huge chunk of the discourse on our discord is now about piracy. Hopefully these changes will deter them from coming to us for now, but some of these messages may backfire
2023-07-23 14:26:10 -04:00
Margen67
ba936e8038 Don't have controller hotkeys enabled by default 2023-07-21 13:13:40 -07:00
Adrian
7c5b9372e7 [App] Misc App fixes
- Display xex filenames in title selection.
- Fixed fullscreen controller hotkeys executing from a non-UI thread.
- Fixed recent_titles_entry_amount not disabling if set to <= 0.
- Use RunTitle instead of LaunchPath which does more error checking.
2023-07-11 07:53:41 +02:00
Adrian
6a23f1457b [XAM] Plugin Functions 2023-06-15 21:16:31 +02:00
gmriggs
85a93029a7 fix array index out of bounds crash in EmulatorWindow::ProcessControllerHotkey 2023-05-19 15:26:19 -04:00
chss95cs@gmail.com
27c4cef1b5 Added logger flags, for selectively disabling categories of logging (cpu, apu, kernel). Need to make more log messages make use of these flags.
The "close window" keyboard hotkey (Guide-B) now toggles between loglevel -1 and the loglevel set in your config.
Added LoggerBatch class, which accumulates strings into the threads scratch buffer. This is only intended to be used for very high frequency debug logging. if it exhausts the thread buffer, it just silently stops.
Cleaned nearly 8 years of dust off of the pm4 packet disassembler code, now supports all packets that the command processor supports.
Added extremely verbose logging for gpu register writes. This is not compiled in outside of debug builds, requires LogLevel::Debug and log_guest_driven_gpu_register_written_values = true.
Added full logging of all PM4 packets in the cp. This is not compiled in outside of debug builds, requires LogLevel::Debug and disassemble_pm4.
Piggybacked an implementation of guest callstack backtraces using the stackpoints from enable_host_guest_stack_synchronization. If enable_host_guest_stack_synchronization = false, no backtraces can be obtained.
Added log_ringbuffer_kickoff_initiator_bts. when a thread updates the cp's read pointer, it dumps the backtrace of that thread
Changed the names of the gpu registers CALLBACK_ADDRESS and CALLBACK_CONTEXT to the correct names.
Added a note about CP_PROG_COUNTER
Added CP_RB_WPTR to the gpu register table
Added notes about CP_RB_CNTL and CP_RB_RPTR_ADDR. Both aren't necessary for HLE
Changed name of UNKNOWN_0E00 gpu register to TC_CNTL_STATUS. Games only seem to write 1 to it (L2 invalidate)
2023-04-16 12:42:42 -04:00
Gloria
d62fe21d47 RADV bug fix (#139)
* Use correct typing for stencil, dispatch launch on UI thread
* Clean up some LaunchPath code
2023-03-06 08:31:05 +01:00
Adrian
84571f8fe6 Allow patched arrays to start with 0x 2023-02-17 17:05:16 +01:00
Adrian
3d3810fa98 [App] Minor Fixes
Added F9
[Controller Hotkeys] Call RunTitle from the UI thread
2023-02-03 21:23:35 +01:00
Gliniak
036f19c66e [UI] Uplift of TR - 2092
Plus fixed invalid path, they're not stored anymore
2023-02-02 19:02:23 +01:00
Adrian
b10c84b340 Added controller hotkeys cvar (#119)
* Added controller hotkeys setting

Added option to disable controller hotkeys
Minor Changes

* Fixed locked input system

The input system lock should be released even if a controller is not connected.
2023-01-29 19:26:25 +01:00
Adrian
504fb9f205 Title selection & bug fixes
Added title selection
Fixed controller hotkeys for multiple connected controllers
Fixed ImGUI dialog box stacking
Added a new font for ImGUI
2023-01-22 22:49:51 +01:00
Adrian
459497f0b6 Implemented Controller Hotkeys (#111)
Implemented Controller Hotkeys

Added controller hotkeys
Added guide button support for XInput and winkey

The hotkey configurations can be found in HID -> Display controller hotkeys
If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button.

- Fixed hotkey thread destruction
- Fixed XINPUT_STATE by padding 4 bytes
- Added hotkey vibration for user feedback
- Replaced MessageBoxA with ImGuiDialog::ShowMessageBox

Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
2023-01-13 09:17:43 +01:00
Gliniak
26415cb8b1 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
Joel Linn
29985f69e1 [ImGui] Fix fsr sharpness slider scaling
https://github.com/ocornut/imgui/issues/3361#issuecomment-1287045159
2022-12-28 14:16:32 -06:00
Bo Anderson
6c5423ceed app/emulator_window: store recent.toml in storage root
This makes it consistent with the config file.
2022-12-17 13:36:43 -05:00
MoistyMarley
4f165825ea Fixed three crashes and refactored
While a title is running any attempt to open another title will result in a crash this commit prevents these crashes via File->Open and File->Open Recent->Title

Opening a recent title with an invalid path caused a crash.
2022-12-16 18:39:42 +00:00
MoistyMarley
6d2724a861 Added a hotkey to open the previously played title 2022-12-05 17:01:16 +00:00
Gliniak
1eb61aa9ab Added reccently opened titles list 2022-11-29 10:47:30 +01:00
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chrisps
8186792113 Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes" 2022-11-01 14:45:36 -07:00
chss95cs@gmail.com
bff264b5fd Fixed RtlCompareString and RtlCompareStringN, they were very wrong, for CompareString the params are struct ptrs not char ptrs
Fixed a ton of clang-cl compiler warnings about unused variables, still many left. Fixed a lot of inconsistent override ones too
2022-10-30 10:47:09 -07:00
chss95cs@gmail.com
b4c175d8a3 Enable SDL_LEAN_AND_MEAN, SDL_RENDER_DISABLED, saves about 500kb in final exe
Build several projects that arent performance critical with /Os and /O1 under msvc windows
2022-09-29 07:26:38 -07:00
chss95cs@gmail.com
20638c2e61 use Sleep(0) instead of SwitchToThread, should waste less power and help the os with scheduling.
PM4 buffer handling made a virtual member of commandprocessor, place the implementation/declaration into reusable macro files. this is probably the biggest boost here.
Optimized SET_CONSTANT/ LOAD_CONSTANT pm4 ops based on the register range they start writing at, this was also a nice boost

Expose X64 extension flags to code outside of x64 backend, so we can detect and use things like avx512, xop, avx2, etc in normal code
Add freelists for HIR structures to try to reduce the number of last level cache misses during optimization (currently disabled... fixme later)

Analyzed PGO feedback and reordered branches, uninlined functions, moved code out into different functions based on info from it in the PM4 functions, this gave like a 2% boost at best.

Added support for the db16cyc opcode, which is used often in xb360 spinlocks. before it was just being translated to nop, now on x64 we translate it to _mm_pause but may change that in the future to reduce cpu time wasted

texture util - all our divisors were powers of 2, instead we look up a shift. this made texture scaling slightly faster, more so on intel processors which seem to be worse at int divs. GetGuestTextureLayout is now a little faster, although it is still one of the heaviest functions in the emulator when scaling is on.

xe_unlikely_mutex was not a good choice for the guest clock lock, (running theory) on intel processors another thread may take a significant time to update the clock? maybe because of the uint64 division? really not sure, but switched it to xe_mutex. This fixed audio stutter that i had introduced to 1 or 2 games, fixed performance on that n64 rare game with the monkeys.
Took another crack at DMA implementation, another failure.
Instead of passing as a parameter, keep the ringbuffer reader as the first member of commandprocessor so it can be accessed through this
Added macro for noalias
Applied noalias to Memory::LookupHeap. This reduced the size of the executable by 7 kb.
Reworked kernel shim template, this shaved like 100kb off the exe and eliminated the indirect calls from the shim to the actual implementation. We still unconditionally generate string representations of kernel calls though :(, unless it is kHighFrequency

Add nvapi extensions support, currently unused. Will use CPUVISIBLE memory at some point
Inserted prefetches in a few places based on feedback from vtune.
Add native implementation of SHA int8 if all elements are the same

Vectorized comparisons for SetViewport, SetScissorRect
Vectorized ranged comparisons for WriteRegister
Add XE_MSVC_ASSUME
Move FormatInfo::name out of the structure, instead look up the name in a different table. Debug related data and critical runtime data are best kept apart
Templated UpdateSystemConstantValues based on ROV/RTV and primitive_polygonal
Add ArchFloatMask functions, these are for storing the results of floating point comparisons without doing costly float->int pipeline transfers (vucomiss/setb)
Use floatmasks in UpdateSystemConstantValues for checking if dirty, only transfer to int at end of function.
Instead of dirty |= (x == y) in UpdateSystemConstantValues, now we do dirty_u32 |= (x^y). if any of them are not equal, dirty_u32 will be nz, else if theyre all equal it will be zero. This is more friendly to register renaming and the lack of dependencies on EFLAGS lets the compiler reorder better
Add PrefetchSamplerParameters to D3D12TextureCache
use PrefetchSamplerParameters in UpdateBindings to eliminate cache misses that vtune detected

Add PrefetchTextureBinding to D3D12TextureCache
Prefetch texture bindings to get rid of more misses vtune detected (more accesses out of order with random strides)
Rewrote DMAC, still terrible though and have disabled it for now.
Replace tiny memcmp of 6 U64 in render_target_cache with inline loop, msvc fails to make it a loop and instead does a thunk to their memcmp function, which is optimized for larger sizes

PrefetchTextureBinding in AreActiveTextureSRVKeysUpToDate
Replace memcmp calls for pipelinedescription with handwritten cmp
Directly write some registers that dont have special handling in PM4 functions
Changed EstimateMaxY to try to eliminate mispredictions that vtune was reporting, msvc ended up turning the changed code into a series of blends

in ExecutePacketType3_EVENT_WRITE_EXT, instead of writing extents to an array on the stack and then doing xe_copy_and_swap_16 of the data to its dest, pre-swap each constant and then store those. msvc manages to unroll that into wider stores
stop logging XE_SWAP every time we receive XE_SWAP, stop logging the start and end of each viz query

Prefetch watch nodes in FireWatches based on feedback from vtune
Removed dead code from texture_info.cc
NOINLINE on GpuSwap, PGO builds did it so we should too.
2022-09-11 14:14:48 -07:00
illusion0001
f62ac9868a Make portable default for new install 2022-09-04 22:42:40 -05:00