Commit Graph

9 Commits

Author SHA1 Message Date
Ben Vanik
991e7d8ad3 Refactoring window stuff. Still needs some work. 2014-01-14 22:40:02 -08:00
Ben Vanik
6129e1eb7a Simplifying macros to fix VS' broken preprocessor. 2014-01-12 14:06:00 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik
c1e2119db4 Moving socket stuff to core/.
Stubbed win32 methods.
2013-02-06 22:55:18 -08:00
Ben Vanik
da23c00d31 Simple thread PAL type (until core/ is rewritten). 2013-02-06 02:44:15 -08:00
Ben Vanik
88431eadce Screw convention; moving include files alongside source files.
They now will show up in xcode/etc.
2013-02-06 02:19:50 -08:00