Triang3l
|
a627ef3d66
|
[D3D12] Immediate drawer pixel shader and root signature
|
2018-08-01 18:15:17 +03:00 |
|
Triang3l
|
5d0ad2e465
|
[D3D12] Draw calls
|
2018-07-31 19:23:43 +03:00 |
|
Triang3l
|
fb1051b610
|
[D3D12] System constant setting and some cleanup
|
2018-07-31 16:17:51 +03:00 |
|
Triang3l
|
2183a969af
|
[D3D12] Make tiled resource toggleable, disable debug layer by default
|
2018-07-30 20:18:52 +03:00 |
|
Triang3l
|
e0eede73b9
|
[D3D12] Constant buffer binding
|
2018-07-30 15:59:43 +03:00 |
|
Triang3l
|
8002de774a
|
[D3D12] Descriptor heap pool
|
2018-07-29 15:29:48 +03:00 |
|
Triang3l
|
b567b9e9cc
|
[D3D12] Upload buffer pool class
|
2018-07-29 00:56:37 +03:00 |
|
Triang3l
|
49e9ebce50
|
[D3D12] Don't require typed UAV loads
|
2018-07-24 16:08:30 +03:00 |
|
Triang3l
|
c0ff73a588
|
[D3D12] Build and code format fixes
|
2018-07-24 15:14:16 +03:00 |
|
Triang3l
|
87aecfa1b8
|
[D3D12] Shaders (not all compiling yet)
|
2018-07-24 14:57:21 +03:00 |
|
Triang3l
|
7afc40820b
|
[D3D12] Require tiled resources for virtual memory
|
2018-07-21 21:52:20 +03:00 |
|
Triang3l
|
5629a8248e
|
[D3D12] Use a single command list for all composition
|
2018-07-20 17:18:57 +03:00 |
|
Triang3l
|
cd1cf3a857
|
[D3D12] Make something buildable
|
2018-07-20 15:18:02 +03:00 |
|
Triang3l
|
0ded51f894
|
[D3D12] Context Begin/EndSwap
|
2018-07-19 18:28:07 +03:00 |
|
Triang3l
|
14bfac3ebd
|
[D3D12] Rename D3D12Provider getters
|
2018-07-19 14:52:54 +03:00 |
|
Triang3l
|
f5e91ba97c
|
[D3D12] Command list, fence cleanup
|
2018-07-19 14:51:07 +03:00 |
|
Triang3l
|
ffcf18f193
|
[D3D12] Move fences to a separate class, get rid of Vulkan provider
|
2018-07-19 14:08:52 +03:00 |
|
Triang3l
|
d7701ae86b
|
[D3D12] D3D12Context initialization
|
2018-07-19 12:48:11 +03:00 |
|
Triang3l
|
03682e81d1
|
[D3D12] ID3D12Device creation
|
2018-07-18 20:30:49 +03:00 |
|
Triang3l
|
e9083dbc2f
|
[D3D12] Create xenia-ui-d3d12 project
|
2018-07-18 15:02:37 +03:00 |
|
Triang3l
|
03da2929aa
|
[D3D12] Add HLSL building to xenia-build
|
2018-07-18 13:16:12 +03:00 |
|