Commit Graph

2722 Commits

Author SHA1 Message Date
Dr. Chat
0c60cc5f48 Fix GLContext::AssertExtensionsPresent not clearing the context after use 2015-12-20 20:55:04 -06:00
Dr. Chat
cf41a84fe3 Fix broken check against bool constants
Fix always terminating execution in cexece branches (these are sometimes followed by exece branches)
2015-12-20 20:53:31 -06:00
sephiroth99
a281f6d70d ObjectTable: Remove explicit specialization in class scope
Function template 'LookupObject' in ObjectTable class has
a specialization in class scope, which is not allowed.

While MSVC seems OK with that, clang complains about it.

Fix this issue by moving the definition of the specialisation
outside the class scope, and moving the declaration in the
'.cc' file.
2015-12-17 01:04:44 -05:00
Ben Vanik
15816327b4 Renaming xe::cpu::frontend to xe::cpu::ppc. 2015-12-14 21:17:55 -08:00
Ben Vanik
9273359cdd Removing vestigial ContextInfo. 2015-12-14 20:57:14 -08:00
Ben Vanik
5e6c1f5a50 Removing some dead code. 2015-12-14 20:49:50 -08:00
Ben Vanik
826ea60890 gpu-trace-diff tool for running batches of diffs. 2015-12-13 16:59:43 -08:00
Dr. Chat
3ebd53ba11 Fix crandc/crnand/crnor/crorc not properly taking the complement of the CR fields. 2015-12-13 18:32:57 -06:00
Ben Vanik
7419e7eb4a Trace dump tool, for dumping pngs (and in the future more stuff). 2015-12-13 11:59:14 -08:00
Ben Vanik
95b0ecf774 Sharing more of trace viewer code. 2015-12-13 11:22:47 -08:00
Ben Vanik
5db84105c4 Utilizing fallthrough for most shader CF, hopefully speeding things up. 2015-12-13 10:14:35 -08:00
Ben Vanik
b5469b57ba Moving temporary registers to exec blocks. ps may still need to be shared. 2015-12-07 22:57:28 -08:00
Ben Vanik
85b1797b9e Workaround for nvidia bug with dynamic local memory access. 2015-12-07 22:55:17 -08:00
Ben Vanik
ec113275dc Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik
09022a6ad3 gl_FragCoord support. 2015-12-07 20:45:02 -08:00
Ben Vanik
1f773f14b3 Fixing vfetch_mini use. 2015-12-07 19:16:32 -08:00
Ben Vanik
522ff9d23e Alternate indirect buffer command. 2015-12-07 19:16:01 -08:00
Ben Vanik
ed0b97813a Loops in shaders (no TDRs! woo!). 2015-12-07 13:03:57 -08:00
Ben Vanik
367ca09f1d Don't duplicate vf bindings. 2015-12-07 13:03:35 -08:00
sephiroth99
f154b7ed59 Fix compilation error of translated GLSL shader.
Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
2015-12-07 01:39:17 -05:00
Ben Vanik
280c0b35f6 Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
934b0d5bbc Marking unimplemented translations as non-fatal. 2015-12-06 11:01:04 -08:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
083f936bbc aL placeholder until loops are implemented. 2015-12-06 00:53:25 -08:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
295c62c7a4 Guarding protect-on-release behavior behind --protect_on_release.
Workaround for #456 until it can be identified.
2015-12-05 23:27:25 -08:00
Ben Vanik
81d0376106 Fixing use before check for null. 2015-12-05 23:24:40 -08:00
Ben Vanik
52f339cee4 Removing bogus assert. 2015-12-05 23:24:17 -08:00
Ben Vanik
2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00
Ben Vanik
0058cae901 Adding pseudo code for all ucode ops from AMD docs. 2015-12-05 03:10:45 -08:00
Ben Vanik
4bac581d01 Merge pull request #475 from sephiroth99/varfix
VS2015 Update 1 fix + GLContext small cleanup
2015-12-03 22:39:19 -08:00
Ben Vanik
00240945fe Cleanup for the latest clang-format version. 2015-12-03 19:52:02 -08:00
Ben Vanik
249b952de9 Adding some comments. 2015-12-02 17:37:48 -08:00
Dr. Chat
bc1e7684ca Pass rounding mode from i->flags for OPCODE_CONVERT 2015-12-02 14:03:15 -06:00
Dr. Chat
17d18f7154 Implement a few cases for Value::Cast/Convert 2015-12-02 14:01:28 -06:00
Dr. Chat
57a823ae39 Add (commented out) code to setup page protections for xex modules. 2015-12-01 19:53:17 -06:00
Dr. Chat
525d62d437 constant OPCODE_CONVERT and more cases for OPCODE_LOAD 2015-12-01 19:51:28 -06:00
Dr. Chat
873016f06f Fix double-swap in constant load 2015-12-01 19:03:51 -06:00
sephiroth99
e8296a8608 ui/gl: GLContext: access directly class member
In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.

It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
sephiroth99
f367c4ba7b Fix compilation under VS2015 Update 1 2015-11-30 22:56:42 -05:00
Ben Vanik
82fe65475e Fixing sqrt/rsqrt mixup.
Queue the 'how did this ever work?!'
2015-11-30 17:22:08 -08:00
Ben Vanik
cd50aac6d2 Skeleton SPIRV translator. 2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
71b9995448 Skeleton SPIRV shader translator. 2015-11-28 16:10:26 -08:00
sephiroth99
f4dae2335c premake: Small fixes to various premake files
In particular, add the "src" group to apu/xaudio2 project, which was
missing.
2015-11-28 01:53:26 -05:00
raven02
44a1fa0c9c Fix distance vector 2015-11-28 13:17:29 +08:00
Ben Vanik
51c3df1e2e Making mtmsr & co synchronize the context. 2015-11-25 17:37:20 -08:00
Ben Vanik
dfd92757a9 Adding CONTEXT_BARRIER to force the PPC context to synchronize.
This is just an annotation right now, as it's not actually needed.
2015-11-25 14:48:36 -08:00