Commit Graph

214 Commits

Author SHA1 Message Date
Triang3l
b0b1e684f7 [D3D12] Fix UAV binding in EDRAM clear root signature 2018-11-20 21:29:04 +03:00
Triang3l
66a37c0cc3 [D3D12] ROV: Aliasing and bounds checking, retc instead of discard 2018-11-17 17:15:15 +03:00
Triang3l
e46244a996 [D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS 2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f [D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG 2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c [D3D12] GPUTEXTUREFORMAT_11_11_10 support 2018-11-14 17:02:19 +03:00
Triang3l
5e51306660 [D3D12] Integer texture comment and UpdateSystemConstantValues cleanup 2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0 [D3D12] Allow different loading modes for unsigned and signed textures 2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
Triang3l
4ad1c2c538 [D3D12] R11G11B10 unorm textures 2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8 [D3D12] Disable placed resources for RTV/DSV because of Nvidia 2018-11-10 22:45:55 +03:00
Triang3l
3b57c82fe4 [D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV 2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f [D3D12] Fix resolving of non-top-left sample 2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a [D3D12] Fix triangle fan winding order 2018-11-02 09:57:35 +03:00
Triang3l
5a79f675bd [D3D12] ROV: Unbind resolve RT after using 2018-11-01 22:13:45 +03:00
Triang3l
251f078baf [D3D12] Fix mipmapped cubemaps and stacked textures 2018-10-29 22:40:29 +03:00
Triang3l
83c99bc811 [D3D12] Fix resolve region handling 2018-10-28 14:36:41 +03:00
Triang3l
1d45a4f67e [D3D12] Round to nearest when converting to fixed-point 2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad [D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list 2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e [D3D12] RGBA32F resolve 2018-10-25 09:32:19 +03:00
Triang3l
cabffea4d7 [D3D12] Write pixel, not sample, position to ps_param_gen 2018-10-24 17:08:15 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c [D3D12] Code cleanup 2018-10-23 16:42:53 +03:00
Triang3l
31e0581304 [D3D12] Indexed line loops 2018-10-23 13:36:03 +03:00
Triang3l
f78c48d6f9 [D3D12] Triangle fans with primitive restart 2018-10-23 08:14:41 +03:00
Triang3l
f8d3e0c82f [D3D12] ROV: Small stencil-related cleanup 2018-10-21 22:14:48 +03:00
Triang3l
8cfff36ec1 [D3D12] ROV: UAV barrier in Resolve 2018-10-21 14:53:29 +03:00
Triang3l
18ef1248f9 [D3D12] ROV: Use front face stencil for back face when needed 2018-10-19 11:55:01 +03:00
Triang3l
c1e78f6953 [D3D12] ROV: Broken stencil test 2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e [D3D12] ROV: Stencil constant declarations 2018-10-18 23:02:25 +03:00
Triang3l
f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written 2018-10-18 14:54:33 +03:00
Triang3l
1860bc6a59 [D3D12] Display whether ROV is actually used in the title 2018-10-17 17:53:37 +03:00
Triang3l
1c6d753e55 [D3D12] ROV: Depth test refactoring 2018-10-17 15:23:58 +03:00
Triang3l
17a737a358 [D3D12] Display ROV support in the window title 2018-10-16 21:19:45 +03:00
Triang3l
37fe120fe0 [D3D12] ROV: Write mask, write in ascending RT number order 2018-10-16 20:50:01 +03:00
Triang3l
e8414da5dd [D3D12] ROV: Fix depth format system constant setting 2018-10-16 18:08:18 +03:00
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
6e9964b43e [D3D12] ROV: Fix depth testing 2018-10-15 23:16:34 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
c8a48f9c1c [D3D12] ROV: Blending fixes 2018-10-13 17:44:04 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
90f700c785 [D3D12] Analysis: Display fetch constant contents if type is wrong 2018-10-10 12:44:02 +03:00