Commit Graph

1628 Commits

Author SHA1 Message Date
disjtqz
b5ddd30572 moved xsemaphore to xthread.d
add typed guest pointer template
add X_KSPINLOCK, rework spinlock functions.
rework irql related code, use irql on pcr instead of on XThread
add guest linked list helper functions
renamed ProcessInfoBlock to X_KPROCESS
assigned names to many kernel structure fields
2023-10-11 17:43:59 +02:00
disjtqz
32f7241526 fix user apc/kernel apc mixup 2023-10-10 10:58:41 +02:00
Gliniak
ce9a82ccf8 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-09-01 18:20:29 +02:00
Byrom90
f743cf1e65 Implimented xex timestamp logging & ldr_data field. Allows custom plugins to access a modules timedatestamp via LDR_DATA_TABLE_ENTRY. 2023-08-08 08:45:43 +02:00
Adrian
91f976e524 [Patcher] Plugin Loader
Added a plugin loader which can be enabled with allow_plugins in the config.
2023-08-06 21:36:49 +02:00
chris
afef35c1c0 Implement RtlRandom (which despite its name is located in Xam, not xboxkrnl, which is why its not in xboxkrnl_rtl)
Stub XamVoiceSubmitPacket
Stubs for __CAP_Start_Profiling/End_Profiling/Enter_Function/Exit_Function
add a note about io_status_block in NtDeviceIoControlFile, change the param's type
move the X_IOCTL_ constants from NtDeviceIoControlFile's body into xbox.h
add X_STATUS_INVALID_IMAGE_FORMAT to xbox.h
Implement XexLoadImageHeaders
Much more correct version of IoCreateDevice, properly initializes/allocates device extension data
Stub version of IoDeleteDevice
Open the quickstart guide in the browser the first time a user opens the emulator
Add some persistent flags that are stored in the registry on windows, not in the config. These are just used to indicate whether one-time tasks have run, like showing the quickstart guide. On non-windows platforms a default value is returned that skips any of these tasks so they don't run every single time.

If the user opens a .iso file, show a warning telling them that we do not condone or support piracy. If the user closes the messagebox within two seconds set a sticky flag that will show them the warning every time instead. Otherwise the warning is never shown again. The Beep function is used to spook them a bit, to hopefully make them less likely to skip the message
If a user opens an archive file, which we do not support, explain to them that they're dumb.

Removed messages intended to "catch" pirates.  If they're out there, we don't want to know about them. A huge chunk of the discourse on our discord is now about piracy. Hopefully these changes will deter them from coming to us for now, but some of these messages may backfire
2023-07-23 14:26:10 -04:00
Gliniak
921923472b [Kernel] Fixed issue in NtResumeThread introduced in previous commit 2023-06-18 09:48:30 +02:00
Adrian
68b2174378 [XAM] Fixed XexGetModuleHandle 2023-06-15 23:23:24 +02:00
Adrian
6a23f1457b [XAM] Plugin Functions 2023-06-15 21:16:31 +02:00
Gliniak
9333373872 [Thread] Set pointer for: stack_kernel
Based on disassembly and info from console it is used to store initial thread data like:
 - start_address, context, etc.
2023-06-12 07:40:52 +02:00
Gliniak
4053f7bb0e [Kernel] Implemented: ObLookupAnyThreadByThreadId 2023-06-12 07:32:25 +02:00
Gliniak
00aba94b98 [NET] NetDll___WSAFDIsSet: Fixed incorrect endianness of fd_count
Plus: limit it to 64 entries
Thanks to Bo98 for pointing that out
2023-06-09 19:47:56 -05:00
Adrian
4a3b04d4ee [XAM] Implemented XamGetCurrentTitleId 2023-06-09 19:43:15 -05:00
Gliniak
858af5ae75 [XAM] xeXamContentCreate - Disposition cleanup 2023-06-09 19:42:48 -05:00
chss95cs@gmail.com
dcb98683cf Replace most magic numbers from previous commit with named constants, if the constants names are known.
Instead of low 32 bits of ptr, use hash of file path for sector information.
2023-05-01 09:32:33 -04:00
chss95cs@gmail.com
b270c59d0c Check for null string passed to Win32Thread::set_name
Move impl of XamAlloc into XamAllocImpl
Implement XamAllocEx
Implement XamIsCurrentTitleDash
Implement XamGetLocaleDateFormat
Implement "stub" of XFileFsDeviceInformation, XFileSectorInformation (log warnings when they're executed so this doesnt get mistaken for an actual implementation)
Added xboxkrnl_memory file
Moved meat of MmAllocatePhysicalMemoryEx into xeMmAllocatePhysicalMemoryEx, exposed its definition via xboxkrnl_memory.

Moved impl of RtlImageHeaderNt into a helper function
Implement RtlImageDirectoryEntryToData
Implement KeSuspendThread
Check for bad handles passed in XOVERLAPPED, fixes crash in 415608D8
2023-04-30 13:22:49 -04:00
Gliniak
94759861c5 [Kernel] Implemented: NtAllocateEncryptedMemory 2023-04-26 08:37:39 +02:00
chss95cs@gmail.com
2fa2f1a78c Add more wrapper functions to ppc_context_t in kernel, want to switch…
… over to referencing state through ppc_context as much as possible, it'll make implementing things like kernel processes much easier in the future

Move forward definitions of kernel types into kernel_fwd.h

Stub implementation of  XamLoaderGetMediaInfoEx
Partially implement XamSetDashContext
implement XamGetDashContext
Stub implementation of XamUserIsUnsafeProgrammingAllowed
Stub implementation of XamUserGetSubscriptionType
Expanded the supported object types for ObReferenceObjectByHandle and wrapped the logic for encoding the type in a constexpr function
ObReferenceObjectByName was taking lpstring_t for first param, but the function actually takes X_ANSI_STRING ptr

NtReleaseMutant actually does not return anything from KeReleaseMutant, it just checks the handle and returns whether it was invalid.

Changed the raise/lower irql functions to just set the irql on the pcr instead of setting it on field of Processor, processor is a shared object and irql is per-thread

Semi-stub implementation of KeGetImagePageTableEntry. I locked at it in the HV and got it so the values are in the same range the HV returns + actually reflect the page & memory range, but i doubt its equal to the values the hv returns on real hw. Used by modern dashboards, don't know for what.
Log error message for ObDereferenceObject w/ null ptr.

Allocate a special fixed page that dashboards reference, currently don't know what the data on that page is supposed to be.
Add current_irql field to X_KPCR
Added Device object member of XObject::Type enum
Added some notes about other gpu registers, found a table of register names and indices in xam
2023-04-23 10:39:52 -04:00
Gliniak
caddaa509a [UI] Disable achievements notifications from default to prevent ingame spam
Seems like a lot of titles like to spam this randomly and do not track internally if
achievement was unlocked or not.
2023-04-23 10:55:49 +02:00
chss95cs@gmail.com
1f86dc0454 Check for and allow null critical sections, but log them.
stub XeKeysGetConsoleType
Removed the breakpoints in HandleCppException and RtlRaiseException until we have a real implementation of them. Some apps can continue fine afterwards.
Stub version of HalGetCurrentAVPack
Implement MmIsAddressValid
Implement RtlGetStackLimits
2023-04-16 17:34:46 -04:00
chss95cs@gmail.com
27c4cef1b5 Added logger flags, for selectively disabling categories of logging (cpu, apu, kernel). Need to make more log messages make use of these flags.
The "close window" keyboard hotkey (Guide-B) now toggles between loglevel -1 and the loglevel set in your config.
Added LoggerBatch class, which accumulates strings into the threads scratch buffer. This is only intended to be used for very high frequency debug logging. if it exhausts the thread buffer, it just silently stops.
Cleaned nearly 8 years of dust off of the pm4 packet disassembler code, now supports all packets that the command processor supports.
Added extremely verbose logging for gpu register writes. This is not compiled in outside of debug builds, requires LogLevel::Debug and log_guest_driven_gpu_register_written_values = true.
Added full logging of all PM4 packets in the cp. This is not compiled in outside of debug builds, requires LogLevel::Debug and disassemble_pm4.
Piggybacked an implementation of guest callstack backtraces using the stackpoints from enable_host_guest_stack_synchronization. If enable_host_guest_stack_synchronization = false, no backtraces can be obtained.
Added log_ringbuffer_kickoff_initiator_bts. when a thread updates the cp's read pointer, it dumps the backtrace of that thread
Changed the names of the gpu registers CALLBACK_ADDRESS and CALLBACK_CONTEXT to the correct names.
Added a note about CP_PROG_COUNTER
Added CP_RB_WPTR to the gpu register table
Added notes about CP_RB_CNTL and CP_RB_RPTR_ADDR. Both aren't necessary for HLE
Changed name of UNKNOWN_0E00 gpu register to TC_CNTL_STATUS. Games only seem to write 1 to it (L2 invalidate)
2023-04-16 12:42:42 -04:00
chss95cs@gmail.com
ab21e1e0f0 Several changes for timestamp bundle:
Fully defined the structure.
Single copy of it + single timer across all modules, managing it is now the responsibility of KernelState.

add global_critical_region::PrepareToAcquire, which uses Prefetchw on the global crit. We now know we can use Prefetchw on all cpus that have AVX.
add  KeQueryInterruptTime, which is used by some dashboards.

add threading::NanoSleep
2023-04-16 10:08:01 -04:00
Adrian
8678becda6 [XAM] StartupEx 2023-03-13 11:00:52 +01:00
Gliniak
9fa6e94772 [Achievements] Present notification in language selected by user 2023-03-08 13:24:55 +01:00
Gliniak
202ab76300 [Kernel] Changed default notification position 2023-03-08 10:59:08 +01:00
Gliniak
0ec65be5ff [UI] Notification & Custom Font Support 2023-03-08 09:36:49 +01:00
Adrian
069d33c03f [XAM] Implemented Functions
Implemented:
- RtlSleep
- SleepEx
- Sleep
- GetTickCount
- GetModuleHandleA
- XamGetCurrentTitleId
2023-03-06 08:31:40 +01:00
Adrian
4c220770ec Dynamic TU patch
Load the correct TU patch for the loaded launch module
2023-01-31 21:11:38 +01:00
Gliniak
89f3598426 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-01-29 11:25:56 +01:00
Gliniak
4e87d1f9d1 [Kernel/Thread] Set TLS slot to 0 while freeing 2023-01-28 17:49:12 -06:00
Gliniak
668244adb7 [XAM] Fixed importing savefiles from different games (at least partially) 2023-01-06 16:35:40 +01:00
Gliniak
40f6b5b3ac [Kernel] Improvements to host and guest objects handling 2023-01-06 09:13:21 +01:00
Gliniak
5b0fe5aada [XBDM] Added Stub For: DmGetConsoleDebugMemoryStatus 2023-01-05 22:34:26 +01:00
Gliniak
81412c59c1 [Net] NetDll___WSAFDIsSet: Fixed incorrect endianness of fd_count
Plus: limit it to 64 entries
2023-01-05 20:33:12 +01:00
Gliniak
81aaf98e04 [Memory] Added option to ignore offset for ranged physical allocations
Certain titles check if input address matches output and if it doesn't then just crash
2023-01-05 08:56:22 +01:00
Gliniak
26415cb8b1 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
Gliniak
859bb89555 [Kernel] Support for loading achievement data 2022-12-28 14:16:43 -06:00
Gliniak
9f0d3d4c5b [Kernel] Simple support for loading achievement data 2022-12-25 16:11:59 +01:00
Gliniak
783845c56e [XAM] Cleanup in xam_input.
- Added some missing xinput flags
- Simplified XamInputGetCapabilities
- Replaced hardcoded checks to flag
2022-12-20 19:33:55 +01:00
InvoxiPlayGames
d13c3b7306 fix XamInputGetCapabilities breaking subtypes 2022-12-19 04:09:27 +00:00
Bo Anderson
422ee1fbdc kernal/xam/xam_info: base game region on user_country
It is debatable whether this is correct in the general case.

There's nothing really wrong with 0xFFFF logically.
Burnout Paradise however bases its in-game language on this and does not recognise 0xFFFF.
The game uses Japanese in the default case.

I've avoided the "rest of Asia" code since Burnout Paradise seems to use a different value (0x01F8) for that than what I expected (0x01FC).
2022-12-17 13:34:49 -05:00
Bo Anderson
9489161d0b kernel: separate host objects from regular handle range
Burnout Paradise statically expects certain thread handle values based on how many objects it knows it is allocating ahead of time.
From this, it calculates an ID by subtracting the thread handle from a base handle of what it expects the first such thread to be assigned.
The value is statically declared in the executable and is not determined automatically.

The host objects in the handle range made these thread handles higher than what the game expects.
Removing these, and allowing 0xF8000000 to be assigned, allows the thread handles to fit perfectly in the range the game expects.

It is not clear what handle range the host objects should be taking. For now though, they're 0-based rather than 0xF8000000-based.
2022-12-17 13:34:47 -05:00
Gliniak
7c5da821d4 [Kernel] Fixed invalid thread pointer in KeEnableFpuExceptions 2022-12-08 21:48:13 +01:00
chss95cs@gmail.com
a63f424c0a Directly check PEB for IsDebuggerAttached
Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc
Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3.
Break if under debugger when stackpoints are overflowed

Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror

Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches

add unimplemented kernel functions:
ExAllocatePoolWithTag
ObReferenceObject

ObDereferenceObject has no return value.
Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects
gave ObLookupThreadByThreadId its correct error status
hoist object_types initialization out of ObReferenceObjectByHandle
Fix out parameter values on error for a few kernel funcs
add note about msr to KeSetCurrentStackPointers
add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent
add msr_mask field to X_KPCR
2022-12-04 12:38:19 -08:00
chss95cs@gmail.com
90c771526d "Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false
Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
"Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false

Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
2022-11-27 09:39:33 -08:00
chss95cs@gmail.com
e21fd22d09 add x_kthread priority/fpu_exceptions_on fields, set fpu_exceptions_on in KeEnableFpuExceptions, set priority in SetPriority
add msr field on context
write to msr for mtmsr/mfmsr, do not have correct default value for msr yet, nor has mtmsrd been reimplemented
do not evaluate assert expressions in release at all, while still avoiding unused variable warnings
2022-11-06 11:03:10 -08:00
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chrisps
8186792113 Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes" 2022-11-01 14:45:36 -07:00
chss95cs@gmail.com
bff264b5fd Fixed RtlCompareString and RtlCompareStringN, they were very wrong, for CompareString the params are struct ptrs not char ptrs
Fixed a ton of clang-cl compiler warnings about unused variables, still many left. Fixed a lot of inconsistent override ones too
2022-10-30 10:47:09 -07:00
chss95cs@gmail.com
550d1d0a7c use much faster exp2/cos approximations in ffmpeg, large decrease in cpu usage on my machine on decoder thread
properly byteswap r13 for spinlock
Add PPCOpcodeBits
stub out broken fpscr updating in ppc_hir_builder. it's just code that repeatedly does nothing right now.
add note about 0 opcode bytes being executed to ppc_frontend
Add assert to check that function end is greater than function start, can happen with malformed functions
Disable prefetch and cachecontrol by default, automatic hardware prefetchers already do the job for the most part
minor cleanup in simplification_pass, dont loop optimizations, let the pass manager do it for us
Add experimental "delay_via_maybeyield" cvar, which uses MaybeYield to "emulate" the db16cyc instruction
Add much faster/simpler way of directly calling guest functions, no longer have to do a byte by byte search through the generated code
Generate label string ids on the fly
Fix unused function warnings for prefetch on clang, fix many other clang warnings
Eliminated majority of CallNativeSafes by replacing them with naive generic code paths.
^ Vector rotate left, vector shift left, vector shift right, vector shift arithmetic right, and vector average are included
These naive paths are implemented small loops that stash the two inputs to the stack and load them in gprs from there, they are not particularly fast but should be an order of magnitude faster than callnativesafe
to a host function, which would involve a call, stashing all volatile registers, an indirect call, potentially setting up a stack frame for the arrays that the inputs get stashed to, the actual operations, a return, loading all volatile registers, a return, etc
Added the fast SHR_V128 path back in
Implement signed vector average byte, signed vector average word. previously we were emitting no code for them. signed vector average byte appears in many games
Fix bug with signed vector average 32, we were doing unsigned shift, turning negative values into big positive ones potentially
2022-10-30 08:48:58 -07:00