Commit Graph

17 Commits

Author SHA1 Message Date
disjtqz
b5ddd30572 moved xsemaphore to xthread.d
add typed guest pointer template
add X_KSPINLOCK, rework spinlock functions.
rework irql related code, use irql on pcr instead of on XThread
add guest linked list helper functions
renamed ProcessInfoBlock to X_KPROCESS
assigned names to many kernel structure fields
2023-10-11 17:43:59 +02:00
chss95cs@gmail.com
ab21e1e0f0 Several changes for timestamp bundle:
Fully defined the structure.
Single copy of it + single timer across all modules, managing it is now the responsibility of KernelState.

add global_critical_region::PrepareToAcquire, which uses Prefetchw on the global crit. We now know we can use Prefetchw on all cpus that have AVX.
add  KeQueryInterruptTime, which is used by some dashboards.

add threading::NanoSleep
2023-04-16 10:08:01 -04:00
Gliniak
7c5da821d4 [Kernel] Fixed invalid thread pointer in KeEnableFpuExceptions 2022-12-08 21:48:13 +01:00
chss95cs@gmail.com
e21fd22d09 add x_kthread priority/fpu_exceptions_on fields, set fpu_exceptions_on in KeEnableFpuExceptions, set priority in SetPriority
add msr field on context
write to msr for mtmsr/mfmsr, do not have correct default value for msr yet, nor has mtmsrd been reimplemented
do not evaluate assert expressions in release at all, while still avoiding unused variable warnings
2022-11-06 11:03:10 -08:00
chss95cs@gmail.com
324a8eb818 A bunch of fixes for division logic:
"turns out theres a lot of quirks with the div instructions we havent been covering
if the denom is 0, we jump to the end and mov eax/rax to dst, which is correct because ppc raises no exceptions for divide by 0 unlike x86
except we don't initialize eax before that jump, so whatever garbage from the previous sequence that has been left in eax/rax is what the result of the instruction will be
and then in our constant folding, we don't do the same zero check in Value::Div, so if we constant folded the denom to 0 we will host crash
the ppc manual says the result for a division by 0 is undefined, but in reality it seems it is always 0
there are a few posts i saw from googling about it, and tests on my rgh gave me 0, but then another issue came up
and that is that we dont check for signed overflow in our division, so we raise an exception if guest code ever does (1<<signbit_pos) / -1
signed overflow in division also produces 0 on ppc
the last thing is that if src2 is constant we skip the 0 check for division
without checking if its nonzero
all weird, likely very rare edge cases, except for maybe the signed overflow division
chrispy — Today at 9:51 AM
oh yeah, and because the int members of constantvalue are all signed ints, we were actually doing signed division always with constant folding"

fixed an earlier mistake by me with the precision of fresx
made some optimization disableable

implemented vkpkx
fixed possible bugs with vsr/vsl constant folding
disabled the nice imul code for now, there was a bug with int64 version and i dont have time to check
started on multiplication/addition/subtraction/division identities
Removed optimized VSL implementation, it's going to have to be rewritten anyway
Added ppc_ctx_t to xboxkrnl shim for direct context access
started working on KeSaveFloatingPointState, re'ed most of it
Exposed some more state/functionality to the kernel for implementing lower level routines like the save/restore ones
Add cvar to re-enable incorrect mxcsr behavior if a user doesnt care and wants better cpu performance
Stubbed out more impossible sequences, replace mul_hi_i32 with a 64 bit multiply
2022-08-07 10:41:26 -07:00
gibbed
12ec728989 [Kernel] Use tables for export groups. 2022-01-09 14:16:37 -06:00
gibbed
3ad0a7dab2 [Kernel] Suffix export functions with _entry. 2022-01-09 12:17:03 -06:00
gibbed
394105d359 [CPU/Kernel] Cleanup and rework of how kernel exports are declared. 2018-11-20 13:03:17 -06:00
DrChat
aaf281351d Format all code with new clang-format 2017-12-14 20:44:43 -06:00
Megamouse
c38accbb76 format shim conversion on some files
xam_info.cc, xam_msg.cc, xam_notify.cc, xboxkrnl_memory.cc,
xboxkrnl_misc.cc
2017-03-28 00:39:37 +02:00
Ben Vanik
2f012fb56d Though I disagree with these lint fixes, I want travis to shut up. 2016-01-01 18:38:20 +00:00
Ben Vanik
e5fbf840d2 Shuffling kernel/. 2015-09-06 18:07:52 -07:00
Ben Vanik
4d92720109 Moving all kernel files around just to fuck with whoever's keeping track ;) 2014-01-04 17:12:46 -08:00
Ben Vanik
615229bd87 Minor fixes and debug helpers to track externs. 2014-01-04 13:20:19 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
3b7fcced0e Fixing broken error check and adding some manual breakpoints. 2013-10-23 23:48:18 -07:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00