Commit Graph

118 Commits

Author SHA1 Message Date
Ben Vanik
b75e070d1b Fixing color/depth clear state. 2015-03-22 00:45:00 -07:00
Ben Vanik
c8ddc48106 Fixing microprofile display. 2015-03-21 23:00:15 -07:00
Ben Vanik
2401bb7d03 Fixing 1px offset in tiles. 2015-03-21 22:52:35 -07:00
Ben Vanik
fa58eaa317 Partial success on predicated tiling (depth buffer still bad). 2015-03-21 22:32:23 -07:00
Ben Vanik
7c3225ee41 Render target display in trace viewer. 2015-03-21 10:41:20 -07:00
Ben Vanik
494e918496 Fixing alpha testing. 2015-03-21 03:21:55 -07:00
Ben Vanik
704077d543 Removing unneeded glViewport. 2015-03-21 02:38:52 -07:00
Ben Vanik
b406f49ae4 Extracting dest coords in copies; still not right. 2015-03-21 02:11:23 -07:00
Ben Vanik
fe7de2c0ba Window offset goes here. Still broken due to copy issue. 2015-03-20 22:26:20 -07:00
Ben Vanik
6b7b57cecf Super basic vertex buffer display in trace viewer. 2015-03-20 21:54:52 -07:00
Ben Vanik
f7d0c427be Implementing alpha testing. 2015-03-20 20:12:27 -07:00
Ben Vanik
a82587f943 Fixing window offset and moving into state batch params. 2015-03-20 17:41:50 -07:00
Ben Vanik
d695f637a8 int draw offsets. 2015-03-20 16:47:31 -07:00
Ben Vanik
22246cccb5 Whoops - my arbitrarily picked GPU command # collided -_- 2015-03-20 16:37:04 -07:00
Ben Vanik
2157c8a2b2 Dropping a bunch of profiling - VB/IB upload is slow, that's about it. 2015-03-15 20:32:40 -07:00
Ben Vanik
1608878437 Trying to figure out shader flow control; not going so well :/ 2015-03-15 16:55:20 -07:00
Ben Vanik
35513ceea0 Constant slot pairing... maybe. 2015-03-15 14:21:09 -07:00
Ben Vanik
341a493bf9 Discovered new GPU opcode for constant setting. 2015-03-15 12:26:40 -07:00
Ben Vanik
4d61bac00f Assert shader constant bases. 2015-03-15 11:34:33 -07:00
Ben Vanik
d803612184 Fixing recording of LOAD_ALU_CONSTANT. 2015-03-15 11:27:04 -07:00
Ben Vanik
795df80687 Possibly right const addressing and more shader instructions. 2015-03-15 11:20:19 -07:00
Ben Vanik
b07cd49281 Fiddling with msaa scaling. 2015-03-15 02:28:39 -07:00
Ben Vanik
86faacdb87 LOAD_ALU_CONSTANT also taking a target type. 2015-03-15 02:05:26 -07:00
Ben Vanik
64c8d7ab98 MRTs and some more texture formats. 2015-03-15 02:05:01 -07:00
Ben Vanik
b818adbf6d SET_CONSTANT for the other types. I think. 2015-03-15 01:18:00 -07:00
Ben Vanik
613fdac71d Implementing one case of conditional shader execution blocks. 2015-03-14 23:55:33 -07:00
Ben Vanik
c6c24d50bd Extra copy dest formats. 2015-03-14 20:27:34 -07:00
Ben Vanik
1358d54ce9 Not sure msaa scaling is required anymore - odd. 2015-03-14 20:08:25 -07:00
Ben Vanik
55556e774f vs export mode 2 is ok. 2015-03-14 20:07:55 -07:00
Ben Vanik
6f0ca00651 Screen extent write; doesn't seem to do anything :/ 2015-03-14 16:50:54 -07:00
Ben Vanik
7192728fe0 Playing more with viewport stuff. 2015-03-14 16:11:55 -07:00
Ben Vanik
d57306b473 Possibly fixing transforms. 2015-03-10 20:25:14 -07:00
Ben Vanik
5c33925995 Massive reworking of shader translator; for ALU ops only. 2015-03-08 22:08:53 -07:00
Ben Vanik
98194f0482 Assert on failure to compile glsl and unimplemented shader instrs. 2015-03-08 21:57:44 -07:00
Ben Vanik
b9f9e1bb2b Blitter handles color/depth texture copies. 2015-03-07 16:12:52 -08:00
Ben Vanik
d72610ba1b Custom blitter for final resolve. 2015-03-07 10:17:09 -08:00
Ben Vanik
2bce5ba0d9 Skip all predicated swaps - this may be too aggressive. 2015-03-06 22:40:42 -08:00
Ben Vanik
05239daecf Fixing tracing of games that do everything in nested indirect buffers. 2015-03-06 22:27:41 -08:00
Ben Vanik
14c6fbfba4 Adding safety checks, disabling vendor gl extensions by default. 2015-03-06 21:54:59 -08:00
Ben Vanik
84fa131f12 Hacking on render targets. Kind of work in simple cases, upside down :/ 2015-03-06 20:36:10 -08:00
Ben Vanik
a1e68c0036 Experimenting with clip mode but it doesn't work like I think it does. 2015-03-06 19:27:45 -08:00
Ben Vanik
9db38ac860 Kind of fixing window coordinates. 2015-03-06 13:42:56 -08:00
Ben Vanik
b19c98fd9a Fixing small textures. This was painful.
Fixes #173.
2015-03-05 22:22:34 -08:00
Ben Vanik
4b5f77bde4 Special quad list line geometry shader.
Fixes #174.
2015-03-03 20:31:05 -08:00
Ben Vanik
41174b0e64 Hacktastic GPU trace viewer; textures, shaders, state, etc. 2015-03-01 12:26:11 -08:00
Ben Vanik
07c592942f Simple UI for frame seeking. 2015-02-21 11:19:00 -08:00
Ben Vanik
5227fe72b5 RequestSwap to force a swap from the GL thread. 2015-02-21 11:18:22 -08:00
Ben Vanik
130c11a2ca GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file). 2015-02-20 07:47:06 -08:00
Ben Vanik
1204f35f1e --disable_framebuffer_readback 2015-02-16 21:58:24 -08:00
Ben Vanik
a5eacc2972 Fixing polygon mode. 2015-02-13 11:28:06 -08:00