Add information about available avpack video modes in config commentary. Information based on xenia-canary wiki page. Formatted just like in `license_mask`.
Added support for autoload titles on boot with:
- Specific launch data
- Specific xex
- Restarting into packages: XamContentLaunchImageFromFileInternal
Stub XamVoiceSubmitPacket
Stubs for __CAP_Start_Profiling/End_Profiling/Enter_Function/Exit_Function
add a note about io_status_block in NtDeviceIoControlFile, change the param's type
move the X_IOCTL_ constants from NtDeviceIoControlFile's body into xbox.h
add X_STATUS_INVALID_IMAGE_FORMAT to xbox.h
Implement XexLoadImageHeaders
Much more correct version of IoCreateDevice, properly initializes/allocates device extension data
Stub version of IoDeleteDevice
Open the quickstart guide in the browser the first time a user opens the emulator
Add some persistent flags that are stored in the registry on windows, not in the config. These are just used to indicate whether one-time tasks have run, like showing the quickstart guide. On non-windows platforms a default value is returned that skips any of these tasks so they don't run every single time.
If the user opens a .iso file, show a warning telling them that we do not condone or support piracy. If the user closes the messagebox within two seconds set a sticky flag that will show them the warning every time instead. Otherwise the warning is never shown again. The Beep function is used to spook them a bit, to hopefully make them less likely to skip the message
If a user opens an archive file, which we do not support, explain to them that they're dumb.
Removed messages intended to "catch" pirates. If they're out there, we don't want to know about them. A huge chunk of the discourse on our discord is now about piracy. Hopefully these changes will deter them from coming to us for now, but some of these messages may backfire
Move impl of XamAlloc into XamAllocImpl
Implement XamAllocEx
Implement XamIsCurrentTitleDash
Implement XamGetLocaleDateFormat
Implement "stub" of XFileFsDeviceInformation, XFileSectorInformation (log warnings when they're executed so this doesnt get mistaken for an actual implementation)
Added xboxkrnl_memory file
Moved meat of MmAllocatePhysicalMemoryEx into xeMmAllocatePhysicalMemoryEx, exposed its definition via xboxkrnl_memory.
Moved impl of RtlImageHeaderNt into a helper function
Implement RtlImageDirectoryEntryToData
Implement KeSuspendThread
Check for bad handles passed in XOVERLAPPED, fixes crash in 415608D8
It is debatable whether this is correct in the general case.
There's nothing really wrong with 0xFFFF logically.
Burnout Paradise however bases its in-game language on this and does not recognise 0xFFFF.
The game uses Japanese in the default case.
I've avoided the "rest of Asia" code since Burnout Paradise seems to use a different value (0x01F8) for that than what I expected (0x01FC).
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
Some titles, when using XamEnumerate synchronously, expect X_ERROR_NO_MORE_FILES as the return value.
Some titles, when using XamEnumerate asynchronously, expect X_ERROR_FUNCTION_FAILED as the overlapped result.
Resource locators are just strings that say where to find a resource, they can either point to a file path or to an XEX resource.
Normally the Gamercard/SharedSystem exports use XamBuildResourceLocator to make a locator for the resources inside xam.xex.
But since our xam won't have those resources I've made it point them to a local file instead (by passing 0 as the module param for XamBuildResourceLocator).
The resources will have to be extracted to the XEX's local path for it to find them though (and XEX will need to have media:\ symlinked too)
The XamFormat*String exports are really windows-only right now, but they'll at least empty the buffer for other platforms.
They'll also always output MM/DD/YYYY no matter what locale the system is, on 360 this is localized properly of course.
I've renamed XamBuildSharedResourceLocator_ to XamBuildLegacySystemResourceLocator too since that seems to be the proper name for it.
In earlier Xams this just pointed to ...SharedSystemResourceLocator (as does this code), but later versions seem to have their own function.
Code is mainly just copy/pasted from kernel/util/xex2.cc, I've tried fixing it up to work better in a class, but there's probably some things I missed.
Also includes some minor improvements to the XEX loader, like being able to try both XEX keys (retail/devkit) automatically, and some fixes to how the base address is determined.
(Previously there was code that would get base address from optional header, code that'd get it from xex_security_info, code that'd use a stored base address value...
Now everything reads it from a single stored value instead, which is set either from the xex_security_info, or if it exists from the optional header instead.
Maybe this can help improve compatibility with any weird XEX's that don't have a base address optional header?)
Compressed XEX loader also has some extra checks to make sure the compressed data hash matches what's expected.
Might increase loading times by a fraction, but could save reports from people unknowingly using corrupt XEXs.
(still no checks for non-compressed data though, maybe need to compare data with xex_security_info->ImageHash?)