Commit Graph

36 Commits

Author SHA1 Message Date
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
14b623465c [D3D12] ROV: ForcedSampleCount=1 for safety 2018-11-21 20:53:11 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
64209748e3 [D3D12] Better polygon offset scale 2018-09-29 12:01:09 +03:00
Triang3l
ea7d9e9060 [D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia 2018-09-26 20:46:24 +03:00
Triang3l
9daea21edc [D3D12] Don't use _COLOR blend modes for alpha 2018-09-19 22:54:35 +03:00
Triang3l
ed66694319 [D3D12] Slightly better logging 2018-09-19 16:50:13 +03:00
Triang3l
79b745527c [D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved 2018-09-16 21:48:23 +03:00
Triang3l
be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l
5f0df6d1fa [D3D12] Pipeline debug name, DXBC norm16 vertex fix 2018-09-16 15:57:22 +03:00
Triang3l
d4334312f3 [D3D12] DXBC samplers 2018-09-11 12:37:47 +03:00
Triang3l
4268466383 [D3D12] DXBC texture bindings (but no samplers and fetch) 2018-09-09 23:33:08 +03:00
Triang3l
8268825f3b [D3D12] Switch to DXBC shader translator (currently unusable) 2018-08-30 20:42:22 +03:00
Triang3l
6d48b856b9 [D3D12] Point sprites and color exponent bias 2018-08-27 12:36:09 +03:00
Triang3l
592873cf9f [D3D12] Quad list geometry shader 2018-08-26 19:51:20 +03:00
Triang3l
85677af156 [D3D12] Translate shaders before updating render targets so color mask is valid 2018-08-26 17:45:23 +03:00
Triang3l
e819a41300 [D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie) 2018-08-26 16:45:21 +03:00
Triang3l
bb518407a2 [D3D12] Disable blending if it's 1*S+0*D 2018-08-16 14:16:56 +03:00
Triang3l
7ced7c932c [D3D12] Fix a typo in a blending register name 2018-08-16 14:02:53 +03:00
Triang3l
17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes 2018-08-14 17:21:18 +03:00
Triang3l
ebc5911634 [D3D12] Samplers and fix blending not enabled 2018-08-12 21:03:57 +03:00
Triang3l
952bb91c3f [D3D12] Render target binding 2018-08-10 18:06:21 +03:00
Triang3l
46dc640209 [D3D12] Ignore draws not writing to depth and fix a typo 2018-08-07 22:59:18 +03:00
Triang3l
35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00
Triang3l
6d2441a9ee [D3D12] Remove context_ from PipelineCache 2018-08-01 18:41:07 +03:00
Triang3l
2b482352d0 [D3D12] Don't crash if failed to compile a shader 2018-08-01 14:02:32 +03:00
Triang3l
e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l
84e7ae16e7 [D3D12] Enable independent blending 2018-07-29 17:30:08 +03:00
Triang3l
2d59231993 [D3D12] Pipeline cache and command processor formatting 2018-07-29 00:57:25 +03:00
Triang3l
ae7ff58f81 [D3D12] Pipeline cache 2018-07-28 16:30:47 +03:00
Triang3l
c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00