Triang3l
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bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
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9a58841219
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[D3D12] ROV: Use MSAA instead of SSAA
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2018-11-25 16:37:38 +03:00 |
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Triang3l
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14b623465c
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[D3D12] ROV: ForcedSampleCount=1 for safety
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2018-11-21 20:53:11 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
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Triang3l
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67e5cb8681
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[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
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Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
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64209748e3
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[D3D12] Better polygon offset scale
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2018-09-29 12:01:09 +03:00 |
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Triang3l
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ea7d9e9060
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[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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2018-09-26 20:46:24 +03:00 |
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Triang3l
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9daea21edc
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[D3D12] Don't use _COLOR blend modes for alpha
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2018-09-19 22:54:35 +03:00 |
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Triang3l
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ed66694319
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[D3D12] Slightly better logging
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2018-09-19 16:50:13 +03:00 |
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Triang3l
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79b745527c
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[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
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2018-09-16 21:48:23 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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Triang3l
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5f0df6d1fa
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[D3D12] Pipeline debug name, DXBC norm16 vertex fix
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2018-09-16 15:57:22 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
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8268825f3b
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[D3D12] Switch to DXBC shader translator (currently unusable)
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2018-08-30 20:42:22 +03:00 |
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Triang3l
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6d48b856b9
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[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
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Triang3l
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592873cf9f
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[D3D12] Quad list geometry shader
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2018-08-26 19:51:20 +03:00 |
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Triang3l
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85677af156
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[D3D12] Translate shaders before updating render targets so color mask is valid
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2018-08-26 17:45:23 +03:00 |
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Triang3l
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e819a41300
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[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
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2018-08-26 16:45:21 +03:00 |
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Triang3l
|
bb518407a2
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[D3D12] Disable blending if it's 1*S+0*D
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2018-08-16 14:16:56 +03:00 |
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Triang3l
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7ced7c932c
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[D3D12] Fix a typo in a blending register name
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2018-08-16 14:02:53 +03:00 |
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Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
|
ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
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Triang3l
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952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
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Triang3l
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46dc640209
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[D3D12] Ignore draws not writing to depth and fix a typo
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2018-08-07 22:59:18 +03:00 |
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Triang3l
|
35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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Triang3l
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6d2441a9ee
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[D3D12] Remove context_ from PipelineCache
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2018-08-01 18:41:07 +03:00 |
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Triang3l
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2b482352d0
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[D3D12] Don't crash if failed to compile a shader
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2018-08-01 14:02:32 +03:00 |
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Triang3l
|
e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
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Triang3l
|
84e7ae16e7
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[D3D12] Enable independent blending
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2018-07-29 17:30:08 +03:00 |
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Triang3l
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2d59231993
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[D3D12] Pipeline cache and command processor formatting
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2018-07-29 00:57:25 +03:00 |
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Triang3l
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ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
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Triang3l
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c0ff73a588
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[D3D12] Build and code format fixes
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2018-07-24 15:14:16 +03:00 |
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Triang3l
|
87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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