Commit Graph

15 Commits

Author SHA1 Message Date
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
d5f7d96be9 [D3D12] Rename d3d12_adapter_index to d3d12_adapter 2018-11-26 08:03:16 +03:00
Triang3l
f3d34c1d88 [D3D12] Add max GPU virtual address bits to D3D12Provider 2018-11-26 08:02:15 +03:00
Triang3l
a03dd839f0 [D3D12] Change error message link to HTTPS 2018-11-26 07:33:13 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
fccebae703 [D3D12] PIX: Capture with F4, disable tiled resources when attached 2018-10-08 12:05:15 +03:00
Triang3l
90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics 2018-10-02 17:36:10 +03:00
Triang3l
66510b2e6f [D3D12] Experimental incomplete custom sample positions, disabled by default 2018-08-25 14:38:55 +03:00
Triang3l
2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l
49e9ebce50 [D3D12] Don't require typed UAV loads 2018-07-24 16:08:30 +03:00
Triang3l
7afc40820b [D3D12] Require tiled resources for virtual memory 2018-07-21 21:52:20 +03:00
Triang3l
cd1cf3a857 [D3D12] Make something buildable 2018-07-20 15:18:02 +03:00
Triang3l
d7701ae86b [D3D12] D3D12Context initialization 2018-07-19 12:48:11 +03:00
Triang3l
03682e81d1 [D3D12] ID3D12Device creation 2018-07-18 20:30:49 +03:00