Triang3l
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bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
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d5f7d96be9
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[D3D12] Rename d3d12_adapter_index to d3d12_adapter
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2018-11-26 08:03:16 +03:00 |
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Triang3l
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f3d34c1d88
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[D3D12] Add max GPU virtual address bits to D3D12Provider
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2018-11-26 08:02:15 +03:00 |
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Triang3l
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a03dd839f0
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[D3D12] Change error message link to HTTPS
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2018-11-26 07:33:13 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
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fccebae703
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[D3D12] PIX: Capture with F4, disable tiled resources when attached
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2018-10-08 12:05:15 +03:00 |
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Triang3l
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90f586383a
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[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
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2018-10-02 17:36:10 +03:00 |
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Triang3l
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66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
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Triang3l
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2183a969af
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[D3D12] Make tiled resource toggleable, disable debug layer by default
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2018-07-30 20:18:52 +03:00 |
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Triang3l
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49e9ebce50
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[D3D12] Don't require typed UAV loads
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2018-07-24 16:08:30 +03:00 |
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Triang3l
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7afc40820b
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[D3D12] Require tiled resources for virtual memory
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2018-07-21 21:52:20 +03:00 |
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Triang3l
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cd1cf3a857
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[D3D12] Make something buildable
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2018-07-20 15:18:02 +03:00 |
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Triang3l
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d7701ae86b
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[D3D12] D3D12Context initialization
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2018-07-19 12:48:11 +03:00 |
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Triang3l
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03682e81d1
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[D3D12] ID3D12Device creation
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2018-07-18 20:30:49 +03:00 |
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