Triang3l
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cc7f26ada8
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[GPU] Remove one merge conflict resolution line
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2019-08-03 17:15:37 +03:00 |
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Triang3l
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352f12f92e
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
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Jonathan Goyvaerts
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c1af632562
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
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Triang3l
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f393c621d7
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[D3D12] Fix typos in shader_compiler_main
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2019-07-14 00:18:37 +03:00 |
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Triang3l
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4825e69fda
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[D3D12] Cleanup primitive types and front/back facing
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2019-07-13 22:25:03 +03:00 |
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Triang3l
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2b55ec86ea
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[GPU] Shader Compiler: Expose domain shader output
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2018-12-13 14:52:50 +03:00 |
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Triang3l
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bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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096d78a2f9
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[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
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2018-10-23 11:04:36 +03:00 |
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Triang3l
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9a9665e4b8
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[D3D12] Add DXBC to xenia-gpu-shader-compiler
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2018-09-13 18:33:43 +03:00 |
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DrChat
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9395b73217
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[Travis] Enable full Xenia build on linux
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2017-12-20 16:27:01 -06:00 |
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Ben Vanik
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c86e479214
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Replacing old Shader with TranslatedShader.
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2015-12-06 10:36:07 -08:00 |
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Ben Vanik
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2b3b423776
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Mostly complete new GLSL translator (modulo flow control).
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2015-12-05 17:44:06 -08:00 |
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Ben Vanik
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cd50aac6d2
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Skeleton SPIRV translator.
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2015-11-29 19:45:55 -08:00 |
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Ben Vanik
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d2f7cc1602
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Reworking translator code to be pretty sexy.
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2015-11-29 16:55:42 -08:00 |
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Ben Vanik
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65130edaa1
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First pass ShaderTranslator base type, able to disasm in msft style.
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2015-11-28 16:19:04 -08:00 |
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Ben Vanik
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71b9995448
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Skeleton SPIRV shader translator.
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2015-11-28 16:10:26 -08:00 |
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Ben Vanik
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54215d9fb4
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Write shader binaries with --dump_shaders and load them in the compiler.
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2015-11-24 20:45:23 -08:00 |
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Ben Vanik
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6a546ebe4d
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Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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2015-11-24 19:49:05 -08:00 |
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