Triang3l
d263d508cd
[GPU] Make operator< const
2022-07-05 20:47:53 +03:00
Triang3l
2621dabf0f
[Vulkan] Native 24-bit unorm depth where available
2022-07-03 21:21:17 +03:00
Triang3l
d30d59883a
[Vulkan] Color exponent bias and gamma conversion
2022-06-25 20:35:13 +03:00
Triang3l
4514050f55
[Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
...
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Triang3l
0dc480721f
[Vulkan] Render target resolving
2022-06-20 22:29:07 +03:00
Triang3l
775b4623dc
Merge branch 'master' into vulkan
2022-05-14 17:05:39 +03:00
Triang3l
b88f715140
Merge branch 'master' into vulkan
2022-05-03 00:13:17 +03:00
Triang3l
0acb97d383
[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
...
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l
1259c9f7a2
[Vulkan] Pipeline barrier merging
2022-03-21 23:02:51 +03:00
Triang3l
95c2101ca9
Merge branch 'master' into vulkan
2021-12-12 21:32:43 +03:00
Triang3l
270469d4d4
[Vulkan] Basic framebuffer output
2021-06-19 14:16:24 +03:00
Triang3l
4617dc5569
Merge branch 'master' into vulkan
2020-12-13 20:04:12 +03:00
Triang3l
65c8d2b28e
[Vulkan] Basic draw call architecture + [D3D12] Some cleanup
2020-11-14 14:16:04 +03:00