Commit Graph

225 Commits

Author SHA1 Message Date
Ben Vanik
51b79cb399 Minor fixes. 2013-10-12 03:02:39 -07:00
Ben Vanik
8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik
8558176ee0 Cleaning up the ucode disassembler. 2013-10-09 22:50:44 -07:00
Ben Vanik
14bf4912d1 Fixing CF decode. 2013-10-09 21:15:23 -07:00
Ben Vanik
7b97d475c2 Hacked in shader disassembler.
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00
Ben Vanik
17be429244 Microcode disassembler skeleton. 2013-10-07 19:58:24 -07:00
Ben Vanik
651954ccae Starting to drive command buffer actions down to a graphics driver. 2013-10-06 21:09:58 -07:00
Ben Vanik
371075f154 More GPU decoding. 2013-10-06 19:22:02 -07:00
Ben Vanik
b7fd4f975d Fixing ringbuffer pointers and no-op instructions. 2013-09-25 00:46:47 -07:00
Ben Vanik
03494c6b88 Stubbing methods and cleanup. 2013-09-25 00:46:29 -07:00
Ben Vanik
91f62918f6 Adding vblank interrupt. 2013-09-25 00:46:09 -07:00
Ben Vanik
97b4fdb041 Fixing misnamed register enum. 2013-06-02 10:32:07 -07:00
espes
388c622ecd fill in some more xenos registers 2013-06-02 17:11:54 +10:00
Ben Vanik
cf57481a0e Adding basic register names. 2013-06-01 22:51:09 -07:00
Ben Vanik
e00e665a09 Basic command buffer processing. 2013-06-01 21:49:14 -07:00
Ben Vanik
ba16a0d847 Trying to setup writeback and add basic secondary command execution. 2013-06-01 03:08:31 -07:00
Ben Vanik
5b0fa8f17e Basic ringbuffer worker. Super hacky, not yet writing back to CPU. 2013-06-01 01:13:44 -07:00
Ben Vanik
ef0032ecff Wiring up register read/write from JIT -> GPU. 2013-05-31 21:23:26 -07:00
Ben Vanik
2cecc02787 Skeleton GPU files. 2013-05-27 21:45:55 -07:00
Ben Vanik
3cae7ed714 Converting logging to ASCII and other Windows fixes. 2013-02-09 08:05:39 -08:00
Ben Vanik
88431eadce Screw convention; moving include files alongside source files.
They now will show up in xcode/etc.
2013-02-06 02:19:50 -08:00