Commit Graph

310 Commits

Author SHA1 Message Date
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chrisps
8186792113 Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes" 2022-11-01 14:45:36 -07:00
chss95cs@gmail.com
bff264b5fd Fixed RtlCompareString and RtlCompareStringN, they were very wrong, for CompareString the params are struct ptrs not char ptrs
Fixed a ton of clang-cl compiler warnings about unused variables, still many left. Fixed a lot of inconsistent override ones too
2022-10-30 10:47:09 -07:00
chss95cs@gmail.com
550d1d0a7c use much faster exp2/cos approximations in ffmpeg, large decrease in cpu usage on my machine on decoder thread
properly byteswap r13 for spinlock
Add PPCOpcodeBits
stub out broken fpscr updating in ppc_hir_builder. it's just code that repeatedly does nothing right now.
add note about 0 opcode bytes being executed to ppc_frontend
Add assert to check that function end is greater than function start, can happen with malformed functions
Disable prefetch and cachecontrol by default, automatic hardware prefetchers already do the job for the most part
minor cleanup in simplification_pass, dont loop optimizations, let the pass manager do it for us
Add experimental "delay_via_maybeyield" cvar, which uses MaybeYield to "emulate" the db16cyc instruction
Add much faster/simpler way of directly calling guest functions, no longer have to do a byte by byte search through the generated code
Generate label string ids on the fly
Fix unused function warnings for prefetch on clang, fix many other clang warnings
Eliminated majority of CallNativeSafes by replacing them with naive generic code paths.
^ Vector rotate left, vector shift left, vector shift right, vector shift arithmetic right, and vector average are included
These naive paths are implemented small loops that stash the two inputs to the stack and load them in gprs from there, they are not particularly fast but should be an order of magnitude faster than callnativesafe
to a host function, which would involve a call, stashing all volatile registers, an indirect call, potentially setting up a stack frame for the arrays that the inputs get stashed to, the actual operations, a return, loading all volatile registers, a return, etc
Added the fast SHR_V128 path back in
Implement signed vector average byte, signed vector average word. previously we were emitting no code for them. signed vector average byte appears in many games
Fix bug with signed vector average 32, we were doing unsigned shift, turning negative values into big positive ones potentially
2022-10-30 08:48:58 -07:00
chss95cs@gmail.com
7204532b1c Implement RtlUpcaseUnicodeChar 2022-10-15 04:29:13 -07:00
chss95cs@gmail.com
efbeae660c Drastically reduce cpu time wasted by XMADecoderThread spinning, went from 13% of all cpu time to about 0.6% in my tests
Commented out lock in WatchMemoryRange, lock is always held by caller
properly set the value/check the irql for spinlocks in xboxkrnl_threading
2022-10-15 03:07:07 -07:00
Gliniak
c923ab78a9 [Config] Added note about internal_display_resolution 2022-10-09 12:33:04 +02:00
chss95cs@gmail.com
8f7f7dc6ad fixed wine crash from use of NtSetEventPriorityBoost
add xe::clear_lowest_bit, use it in place of shift-andnot in some bit iteration code
make is_allocated_ and is_enabled_ volatile in xma_context
preallocate avpacket buffer in XMAContext::Setup, the reallocations of the buffer in ffmpeg were showing up on profiles
check is_enabled and is_allocated BEFORE locking an xmacontext. XMA worker was spending most of its time locking and unlocking contexts
Removed XeDMAC, dma:: namespace. It was a bad idea and I couldn't make it work in the end. Kept vastcpy and moved it to the memory namespace instead
Made the rest of global_critical_region's members static. They never needed an instance.
Removed ifdef'ed out code from ring_buffer.h
Added EventInfo struct to threading, added Event::Query to aid with implementing NtQueryEvent.
Removed vector from WaitMultiple, instead use a fixed array of 64 handles that we populate. WaitForMultipleObjects cannot handle more than 64 objects.
Remove XE_MSVC_OPTIMIZE_SMALL() use in x64_sequences, x64 backend is now always size optimized because of premake
Make global_critical_region_ static constexpr in shared_memory.h to get rid of wasteage of 8 bytes (empty class=1byte, +alignment for next member=8)
Move trace-related data to the tail of SharedMemory to keep more important data together
In IssueDraw build an array of fetch constant addresses/sizes, then pre-lock the global lock before doing requestrange for each instead of individually locking within requestrange for each of them
Consistent access specifier protected for pm4_command_processor_declare
Devirtualize WriteOneRegisterFromRing.
Move ExecutePacket and ExecutePrimaryBuffer to pm4_command_buffer_x
Remove many redundant header inclusions access xenia-gpu
Minor microoptimization of ExecutePacketType0

Add TextureCache::RequestTextures for batch invocation of LoadTexturesData

Add TextureCache::LoadTexturesData for reducing the number of times we release and reacquire the global lock.
Ideally you should hold the global lock for as little time as possible, but if you are constantly acquiring and releasing it you are actually more likely to have contention
Add already_locked param to ObjectTable::LookupObject to help with reducing lock acquire/release pairs
Add missing checks to XAudioRegisterRenderDriverClient_entry. this is unlikely to fix anything, it was just an easy thing to do
Add NtQueryEvent system call implementation. I don't actually know of any games that need it.
Instead of using std::vector + push_back in KeWaitForMultipleObjects and xeNtWaitForMultipleObjectsEx use a fixed size array of 64 and track the count. More than 64 objects is not permitted by the kernel. The repeated reallocations from push_back were appearing unusually high on the profiler, but were masked until now by waitformultipleobjects natural overhead
Pre-lock the global lock before looking up each handle for xeNtWaitForMultipleObjectsEx and KeWaitForMultipleObjects.
Pre-lock before looking up the signal and waiter in NtSignalAndWaitForSingleObjectEx
add missing checks to NtWaitForMultipleObjectsEx
Support pre-locking in XObject::GetNativeObject
2022-10-08 09:55:17 -07:00
chss95cs@gmail.com
7e58a3b320 Fix compiler errors i introduced under clang-cl
remove xe_kernel_export_shim_fn field of Export function_data, trampoline is now the only way exports get invoked
Remove kernelstate argument from string functions in order to conform to the trampoline signature (the argument was unused anyway)
Constant-evaluated initialization of ppc_opcode_disasm_table, removal of unused std::vector fields
Constant-evaluated initialization of export tables
name field on export is just a const char* now, only immutable static strings are ever passed to it
Remove unused callcount field of export.
PM4 compare op function extracted
Globally apply /Oy, /GS-, /Gw on msvc windows
Remove imgui testwindow code call, it took up like 300 kb
2022-09-29 07:04:17 -07:00
chss95cs@gmail.com
eb8154908c atomic cas use prefetchw if available
remove useless memorybarrier
remove double membarrier in wait pm4 cmd
add int64 cvar
use int64 cvar for x64 feature mask
Rework some functions that were frontend bound according to vtune placing some of their code in different noinline functions, profiling after indicating l1 cache misses decreased and perf of func increased
remove long vpinsrd dep chain code for conversion.h, instead do normal load+bswap or movbe if avail
Much faster entry table via split_map, code size could be improved though
GetResolveInfo was very large and had impact on icache, mark callees as noinline + msvc pragma optimize small
use log2 shifts instead of integer divides in memory
minor optimizations in PhysicalHeap::EnableAccessCallbacks, the majority of time in the function is spent looping, NOT calling Protect! Someone should optimize this function and rework the algo completely
remove wonky scheduling log message, it was spammy and unhelpful
lock count was unnecessary for criticalsection mutex, criticalsection is already a recursive mutex
brief notes i gotta run
2022-09-17 04:04:53 -07:00
chss95cs@gmail.com
2e5c4937fd Add constant folding for LVR when 16 aligned, clean up prior commit by removing dead test code for LVR/LVL/STVL/STVR opcodes and legacy hir sequence
Delay using mm_pause in KeAcquireSpinLockAtRaisedIrql_entry, a huge amount of time is spent spinning in halo3
2022-09-04 11:44:29 -07:00
Radosław Gliński
0b013fdc6b Merge pull request #61 from chrisps/canary_experimental
performance improvements, kernel fixes, cpu accuracy improvements
2022-08-21 09:31:09 +02:00
chss95cs@gmail.com
457296850e Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp)
Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar
Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area
Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false
Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine
Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug
Changed some LOGI to LOGD in places to reduce log spam
Mark VdSwap as kHighFrequency, it was spamming up logs
Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function
Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads.
Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load
Add xe_unlikely_mutex for locks we know have very little contention
add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h
Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation
Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag
added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default
change uses of GUEST_SCRATCH64 to GUEST_SCRATCH
Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point)
Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily
Remove cvar for toggling old float16 behavior
Add VRSAVE register, support mfspr/mtspr vrsave
Add cvar for toggling off codegen for trap instructions and set it to true by default.
Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister
Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize  in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work)
Rename fixed_vmem_vector to better fit xenia's naming convention
Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization
Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff
Mark xe::FatalError as noreturn
If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up
an enormous amount of time in profiles. this may have caused a bit of input lag
Protect accesses to input_system with a lock
Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState
Add missing argument to NtQueryVirtualMemory_entry
Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down
Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
2022-08-20 11:40:19 -07:00
Gliniak
0df92130e6 [Memory] Changed amount of kernel reserved pages.
This fixes flickering in games with resoultion scaling enabled
2022-08-15 17:51:29 +02:00
chss95cs@gmail.com
324a8eb818 A bunch of fixes for division logic:
"turns out theres a lot of quirks with the div instructions we havent been covering
if the denom is 0, we jump to the end and mov eax/rax to dst, which is correct because ppc raises no exceptions for divide by 0 unlike x86
except we don't initialize eax before that jump, so whatever garbage from the previous sequence that has been left in eax/rax is what the result of the instruction will be
and then in our constant folding, we don't do the same zero check in Value::Div, so if we constant folded the denom to 0 we will host crash
the ppc manual says the result for a division by 0 is undefined, but in reality it seems it is always 0
there are a few posts i saw from googling about it, and tests on my rgh gave me 0, but then another issue came up
and that is that we dont check for signed overflow in our division, so we raise an exception if guest code ever does (1<<signbit_pos) / -1
signed overflow in division also produces 0 on ppc
the last thing is that if src2 is constant we skip the 0 check for division
without checking if its nonzero
all weird, likely very rare edge cases, except for maybe the signed overflow division
chrispy — Today at 9:51 AM
oh yeah, and because the int members of constantvalue are all signed ints, we were actually doing signed division always with constant folding"

fixed an earlier mistake by me with the precision of fresx
made some optimization disableable

implemented vkpkx
fixed possible bugs with vsr/vsl constant folding
disabled the nice imul code for now, there was a bug with int64 version and i dont have time to check
started on multiplication/addition/subtraction/division identities
Removed optimized VSL implementation, it's going to have to be rewritten anyway
Added ppc_ctx_t to xboxkrnl shim for direct context access
started working on KeSaveFloatingPointState, re'ed most of it
Exposed some more state/functionality to the kernel for implementing lower level routines like the save/restore ones
Add cvar to re-enable incorrect mxcsr behavior if a user doesnt care and wants better cpu performance
Stubbed out more impossible sequences, replace mul_hi_i32 with a 64 bit multiply
2022-08-07 10:41:26 -07:00
Gliniak
f45e9e5e9a [Kernel] Improved handling of internal display resolution 2022-08-02 12:09:25 +02:00
Gliniak
0c3019981c [Video] Added option to set internal output resolution 2022-07-26 11:25:03 +02:00
Gliniak
6e1e62378f Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-07-17 21:27:52 +02:00
Triang3l
34a952d789 [Base] Wrap strdup and strcasecmp in xe:: functions 2022-07-17 16:14:29 +03:00
Gliniak
90d67ac11c [Kernel] Return X_STATUS_END_OF_FILE for async file read when offset > file_size 2022-06-09 21:36:09 +02:00
Gliniak
ba60b94c7d Round size to 64k for allocations without base address 2022-05-22 13:09:01 +02:00
Gliniak
db50db3215 Merge remote-tracking branch 'GliniakRepo/TU_APPLY' into canary_experimental 2022-05-19 11:00:34 +02:00
Gliniak
6c6c5ac14b Merge remote-tracking branch 'GliniakRepo/experimentals' into canary_experimental 2022-05-19 10:51:44 +02:00
Gliniak
320cbc43c8 Merge remote-tracking branch 'GliniakRepo/physicalProtectPageCombinations' into canary_pr 2022-05-19 10:17:58 +02:00
Gliniak
b237b71031 Merge remote-tracking branch 'GliniakRepo/memory_stats' into canary_pr 2022-05-19 10:03:29 +02:00
illusion
357d9adfca automatic aspect ratio change
aspect ratio will now change if internal resolution is set to anything 4:3
(i.e 640x480, 1024x768, 1600x1200.. etc.)
2022-05-19 09:39:56 +02:00
Gliniak
c65f240c0b [Kernel] Improved TUs Support
- Changed name of config option to apply_title_update to better reflect what that option does
- Mount TU package to UPDATE: partition
- Simplified UserModule::title_id()
- Splitted loading module into two parts to allow applying TUs and custom patches
2022-05-06 08:04:47 +02:00
Joel Linn
23eef94984 [Base] Add chrono support
- WinSystemClock is a FILETIME clock without scaling, can convert to
  system_time
- XSystemClock is a FILTETIME clock with scaling applied, can only
  convert to WinSystemClock
2022-04-26 13:56:11 -05:00
Gliniak
3a115ae6a0 [Kernel] Restored usage of: log_string_format_kernel_calls 2022-04-14 13:48:24 -05:00
Joel Linn
7e894d10a7 [kernel] Correct status for looked up objects
- The guest will check for 0x40000000 and replace it with
  0xb7 (ERROR_ALREADY_EXISTS), which is the correct return value.
  For example, see:
  https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createmutexa
2022-03-08 12:17:57 -06:00
Joel Linn
91f4954967 [kernel] Refactor uses of attribute names 2022-03-08 12:17:57 -06:00
Joel Linn
38d589d1e0 [kernel] Remove unnecessary string copy 2022-03-08 12:17:57 -06:00
Joel Linn
986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Gliniak
283accd876 [Kernel/Memory] Check for required protect_bits combinations 2022-02-22 19:26:56 +01:00
Gliniak
0eaf032b71 Remove applying offset when min & max address range is provided 2022-01-31 20:09:51 +01:00
Gliniak
f43e400c91 Do not block XMA when there is no work buffer available 2022-01-31 20:07:39 +01:00
Triang3l
fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
gibbed
12ec728989 [Kernel] Use tables for export groups. 2022-01-09 14:16:37 -06:00
gibbed
3ad0a7dab2 [Kernel] Suffix export functions with _entry. 2022-01-09 12:17:03 -06:00
gibbed
600c14b3f0 [xboxknrl] Implement ExTryToAcquireRWLShared.
[xboxknrl] Implement ExTryToAcquireReadWriteLockShared.
2022-01-07 10:22:48 -06:00
gibbed
1f9c434b5e [xboxkrnl] Implement ExAcquireRWLShared.
[xboxkrnl] Implement ExAcquireReadWriteLockShared.
2022-01-07 10:22:48 -06:00
gibbed
3162a6435c [xboxkrnl] Implement ExTryToAcquireRWLExclusive.
[xboxkrnl] Implement ExTryToAcquireReadWriteLockExclusive.
2022-01-07 10:22:48 -06:00
gibbed
e795337071 [xboxkrnl] ExReleaseReadWriteLock fixes.
[xboxkrnl] ExReleaseReadWriteLock fixes:
- Don't unncessarily double-load lock members.
- Reset readers entry count when lock count becomes negative.
- Properly decrease writers waiting count when writer event fired.
2022-01-07 10:22:48 -06:00
gibbed
b4f35635c5 [xboxkrnl] ExAcquireReadWriteLockExclusive fixes.
[xboxkrnl] ExAcquireReadWriteLockExclusive fixes:
- Don't unnecessarily double-load lock count.
- Don't release spin lock before we're done with the lock.
2022-01-07 10:22:48 -06:00
gibbed
fa774f1d86 [xboxkrnl] Fix up XexGetProcedureAddress logging.
[xboxkrnl] Fix up XexGetProcedureAddress failure logging.
2022-01-07 09:35:43 -06:00
Gliniak
f2c0ae46c1 [Kernel] Added missing month to RtlTimeFieldsToTime
Additionally added check for highest possible month day
2021-12-22 15:02:25 +03:00
Gliniak
d6660ac391 [Kernel] Added %L to formatter 2021-10-14 15:05:12 -05:00
Triang3l
6241b4f907 [Kernel] stringstream<< > string.push_back as LLVM libc++ doesn't support char16_t stream 2021-09-12 13:04:03 +03:00
Triang3l
e720e0a540 [Code] Remove game names from code comments (most of at least) 2021-09-05 21:27:40 +03:00
Gliniak
f6f524b814 Implemented ExLoadedImageName 2021-08-18 17:37:44 -05:00