Dr. Chat
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9457c63a64
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SPIR-V: Handle conversion of integer vertex input
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2016-09-07 11:13:53 -05:00 |
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Dr. Chat
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300d1c57ba
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SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
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2016-09-05 16:57:02 -05:00 |
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Dr. Chat
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784e6a7593
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RenderCache: Include a subpass self-dependency due to aliased attachments
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2016-08-16 13:11:25 -05:00 |
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Dr. Chat
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a7e4bc8f49
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Applying graceful linting.
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2016-08-01 16:36:41 -05:00 |
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Dr. Chat
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99090e0a22
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CircularBuffer: Allow users to bind their own memory to our buffer.
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2016-08-01 16:30:28 -05:00 |
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Dr. Chat
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ff57d79793
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TextureCache: Flush uploads if the staging buffer overflows in a frame.
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2016-08-01 13:25:44 -05:00 |
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Dr. Chat
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6af8546c49
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Vulkan: Remove unused gl_ClipDistance from shaders
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2016-07-28 12:02:49 -05:00 |
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Dr. Chat
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99689176bc
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Vulkan: Fix a few validation errors
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2016-07-28 00:15:23 -05:00 |
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Dr. Chat
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19c7edddca
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PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
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2016-07-25 12:06:50 -05:00 |
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Dr. Chat
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91be5f979e
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Use a dummy pixel shader on depth-only mode
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2016-07-24 15:38:00 -05:00 |
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Dr. Chat
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b478408dfb
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PipelineCache: Better stencil support, and allow null pixel shaders.
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2016-07-24 15:36:41 -05:00 |
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Dr. Chat
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ab4245c6af
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VGT_INDX_OFFSET actually means index/vertex offset
Fixup depth resolves
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2016-06-24 14:35:24 -05:00 |
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Dr. Chat
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6729ec182b
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These clears are redundant.
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2016-06-19 21:32:31 -05:00 |
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Dr. Chat
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f194d261b1
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TextureCache: Speed up descriptor writes (no more vector usage)
WIP TextureCube uploading skeleton
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2016-06-19 21:27:30 -05:00 |
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Dr. Chat
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d526d2febf
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GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset.
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2016-06-17 20:19:38 -05:00 |
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Dr. Chat
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b01903ccc7
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Set basePipelineIndex to -1 instead of 0 to indicate invalid.
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2016-06-05 12:55:19 -05:00 |
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Dr. Chat
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6f5f3534c4
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Rebuild shaders with the latest compiler
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2016-06-04 15:17:31 -05:00 |
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Dr. Chat
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254acf2a67
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RenderCache: Hardcode surface height to 2560
Fix a couple of other things
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2016-06-03 20:01:49 -05:00 |
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Dr. Chat
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2a924d2b05
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Pass vertex buffer endianness into the BufferCache
IssueCopy: Actually issue the pipeline barrier to transition the image
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2016-06-03 20:00:28 -05:00 |
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Dr. Chat
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f8d9472872
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TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list.
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2016-05-26 14:46:18 -05:00 |
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Dr. Chat
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c85756981b
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TextureCache: Fix a few null pointer bugs
Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
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2016-05-25 19:55:50 -05:00 |
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Dr. Chat
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8611417219
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Initialize rasterDiscardEnable to VK_FALSE
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2016-05-25 17:45:38 -05:00 |
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Dr. Chat
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008167fa66
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VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves
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2016-05-25 13:49:36 -05:00 |
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Dr. Chat
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9d1e66ab16
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Don't write to color targets in depth-only mode.
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2016-05-24 21:58:02 -05:00 |
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Dr. Chat
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5f764730ae
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Vulkan CP: Override frame traces if renderdoc is attached
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2016-05-23 13:16:13 -05:00 |
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Dr. Chat
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7004f83665
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CP: Don't check for shader validity here
Fix a lousy typo in PrepareTextureSet
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2016-05-22 20:08:35 -05:00 |
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Dr. Chat
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bd27835a3d
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Pipeline Cache: Translate shaders when program cntl register is available
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2016-05-22 20:03:13 -05:00 |
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Dr. Chat
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b025790207
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Disable Vulkan native MSAA by default for now.
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2016-05-17 05:58:52 -05:00 |
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Dr. Chat
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79f1193130
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Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4
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2016-05-06 00:12:47 -05:00 |
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Dr. Chat
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7c5042add7
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Vulkan CP: Add in separate swap-chain images
Some other changes I can't remember
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2016-05-03 14:12:05 -05:00 |
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Dr. Chat
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f2af28c322
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TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
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2016-05-03 14:10:15 -05:00 |
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Dr. Chat
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8e8df2e778
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PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
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2016-05-03 14:07:20 -05:00 |
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Dr. Chat
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d18c99aab6
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RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
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2016-05-03 14:05:34 -05:00 |
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Dr. Chat
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4811ebc2ce
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BufferCache: Use a CircularBuffer as the transient buffer.
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2016-04-09 21:27:32 -05:00 |
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Dr. Chat
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3726064af5
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Can't use CmdCopyBufferToImage or vice versa for depth and stencil.
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2016-04-01 22:03:29 -05:00 |
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Dr. Chat
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50f72b4e42
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Enable native MSAA
Copy back EDRAM buffers in order by base offset.
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2016-04-01 21:52:39 -05:00 |
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Dr. Chat
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2eca3ce9e6
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Texture uploads/basic formats
Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
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2016-04-01 21:51:17 -05:00 |
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Dr. Chat
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fc1bd0f379
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Fix texture uploads
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2016-03-25 17:29:39 -05:00 |
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Dr. Chat
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692d666d57
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Wipe the buffer cache in ClearCache for now.
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2016-03-25 16:50:06 -05:00 |
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Dr. Chat
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0e44cda961
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Update the rectangle list shader
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2016-03-25 16:49:41 -05:00 |
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Dr. Chat
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a5a31cf123
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VulkanShader::Prepare - return false if vkCreateShaderModule failed.
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2016-03-25 16:37:24 -05:00 |
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Dr. Chat
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f75e5fec24
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CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
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2016-03-25 16:35:34 -05:00 |
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Dr. Chat
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1e1da1eb6c
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PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
Make SetDynamicState public.
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2016-03-25 16:34:14 -05:00 |
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Dr. Chat
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b2457d7e72
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Basic texture uploads/address lookups/etc
Freeing of descriptor sets when the GPU is finished with them.
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2016-03-25 16:32:29 -05:00 |
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Dr. Chat
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0e41774e36
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RenderCache::dirty() - used to tell if we need to begin a new pass
Round all pixel pitch/heights up before dividing.
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2016-03-25 16:31:12 -05:00 |
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Dr. Chat
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e72e283e79
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Primitive type makes rasterization state dirty too!
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2016-03-23 16:20:06 -05:00 |
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Dr. Chat
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1831e7a936
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Pipeline stencil state
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2016-03-16 14:45:40 -05:00 |
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Dr. Chat
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245102e9e5
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RenderCache::BlitToImage
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2016-03-12 22:04:32 -06:00 |
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Dr. Chat
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822d61c3d9
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Fix a few stale data usage bugs in the pipeline cache.
Hook up part of depth/stencil tests/writes
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2016-03-12 22:03:11 -06:00 |
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Dr. Chat
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5ba04b9e55
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RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil
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2016-03-12 11:49:59 -06:00 |
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