Commit Graph

12 Commits

Author SHA1 Message Date
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
5b2672a1b8 GLSL shaders translating (modulo texture fetches). 2014-12-31 19:27:01 -08:00
Ben Vanik
58cff84550 Copying over the shader translator - generating d3d shaders now. 2014-12-31 19:27:00 -08:00
Ben Vanik
82b9841b5a Removing alloy/core.h. 2014-08-21 20:49:47 -07:00
Ben Vanik
d578f5d0f0 Mostly fixing up alloy clang build. 2014-08-18 22:01:55 -07:00
Ben Vanik
54ce9db743 Starting to remove some macros. 2014-08-16 16:57:00 -07:00
Ben Vanik
5162d69ab2 String buffer using std::vector (and fixing an allocation bug). 2014-08-06 11:37:16 -07:00
Ben Vanik
d56ae60460 More mac fixups. 2014-07-29 20:29:50 -07:00
Ben Vanik
9437d0b564 Sprucing up some of alloy. 2014-07-13 21:15:37 -07:00
Ben Vanik
7daa85179c Running clang-format on alloy.
All except x64_sequences, which needs work.
2014-07-10 20:20:00 -07:00
Ben Vanik
2cb5c97052 GDB debug protocol that IDA can connect to.
Unfortunately, IDA sucks, and this likely won't ever work right.
2013-12-17 10:20:07 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00