Commit Graph

49 Commits

Author SHA1 Message Date
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Gliniak
a295ec1bbd [Base] Removed useless path_to_utf8 conversion while using fmt
Default filesystem::path formatter was added to fmt around 2022
2024-12-13 19:04:31 +01:00
Gliniak
a966143823 [Emulator] use filesystem::file_size instead of ftell where possible 2024-03-22 11:03:34 +01:00
Triang3l
45050b2380 [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup
Also fixes addressing of MSAA samples 2 and 3 for 64bpp color render targets in the ROV RB implementation on Direct3D 12.
Additionally, with FSI/ROV, alpha test and alpha to coverage are done only if the render target 0 was dynamically written to (according to the Direct3D 9 rules for writing to color render targets, though not sure if they actually apply to the alpha tests on Direct3D 9, but for safety).
There is also some code cleanup for things spotted during the development of the feature.
2022-10-09 22:06:41 +03:00
Triang3l
a99a1be880 Merge branch 'master' into vulkan 2022-06-26 15:00:21 +03:00
Triang3l
b787f2dec1 [GPU] GPR count limit is 128, not 64 2022-06-26 14:45:49 +03:00
Triang3l
b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l
69958cba9d [GPU] shader-compiler: Accept little-endian ucode 2022-04-26 22:59:02 +03:00
Triang3l
ecccd02f8a Merge branch 'master' into vulkan 2021-09-12 14:10:36 +03:00
Triang3l
6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
Triang3l
6cd9d42fd0 Merge branch 'master' into vulkan 2021-06-08 12:15:34 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
56d802c323 [GPU] Slightly better shader_compiler_main variable name 2020-12-28 22:09:28 +03:00
Joel Linn
7943702618 Fix rvalue being passed as a reference. 2020-12-28 22:07:00 +03:00
Triang3l
e6fa0ad139 [GPU] Dynamic r# count via shader modifications + refactoring 2020-12-19 16:14:54 +03:00
Triang3l
4617dc5569 Merge branch 'master' into vulkan 2020-12-13 20:04:12 +03:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l
52a8ed8e6d [SPIR-V] Version, float controls 2020-10-31 16:22:15 +03:00
Triang3l
1de144938c [SPIR-V] Main loop blocks, validation 2020-10-16 19:55:41 +03:00
Triang3l
b3339d7e46 [SPIR-V] Some initial bits of the translator 2020-10-11 20:22:15 +03:00
Triang3l
7b93670dbd [Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend 2020-08-31 21:44:29 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
4b9f63cdf1 [GPU] Shader::HostVertexShaderType enum for domain shader types 2020-04-06 00:03:23 +03:00
Triang3l
26e1a67036 [GPU] Separate dxbc and dxbctext shader compiler targets 2019-11-09 00:13:23 +03:00
Margen67
09e1028154 Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
2019-11-08 09:10:51 -08:00
gibbed
3e6c2bb47c Fix up handling of positional options in cvar handling.
- Fix up handling of positional options in cvar handling so that executables
  other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
Triang3l
cc7f26ada8 [GPU] Remove one merge conflict resolution line 2019-08-03 17:15:37 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Triang3l
f393c621d7 [D3D12] Fix typos in shader_compiler_main 2019-07-14 00:18:37 +03:00
Triang3l
4825e69fda [D3D12] Cleanup primitive types and front/back facing 2019-07-13 22:25:03 +03:00
Triang3l
2b55ec86ea [GPU] Shader Compiler: Expose domain shader output 2018-12-13 14:52:50 +03:00
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
096d78a2f9 [D3D12] Expose ROV toggle in xenia-gpu-shader-compiler 2018-10-23 11:04:36 +03:00
Triang3l
9a9665e4b8 [D3D12] Add DXBC to xenia-gpu-shader-compiler 2018-09-13 18:33:43 +03:00
DrChat
9395b73217 [Travis] Enable full Xenia build on linux 2017-12-20 16:27:01 -06:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00
Ben Vanik
cd50aac6d2 Skeleton SPIRV translator. 2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
Ben Vanik
71b9995448 Skeleton SPIRV shader translator. 2015-11-28 16:10:26 -08:00
Ben Vanik
54215d9fb4 Write shader binaries with --dump_shaders and load them in the compiler. 2015-11-24 20:45:23 -08:00
Ben Vanik
6a546ebe4d Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00