Ben Vanik
c4fe2e6926
Input bouncing through to input system.
2013-10-23 22:13:05 -07:00
Ben Vanik
74803ae174
HID system skeleton.
2013-10-23 21:47:36 -07:00
Ben Vanik
20bd15e7fe
Partially fixing import logging. Still not sure why vars aren't showing.
2013-10-23 21:11:13 -07:00
Ben Vanik
93e4b70133
Stubbing input a little better.
2013-10-23 21:10:41 -07:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
...
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik
c996a4bbaf
Stubs for more XAM functions.
2013-10-23 00:05:50 -07:00
Ben Vanik
60ef171ff2
XNetStartup/WSAStartup stubs.
2013-10-22 23:46:42 -07:00
Ben Vanik
447ce90b7b
MmQueryAddressProtect.
2013-10-22 23:34:24 -07:00
Ben Vanik
2a8a19e4be
KeDelayExecutionThread.
2013-10-22 23:22:30 -07:00
Ben Vanik
d9a55a5557
Zero memory on alloc.
2013-10-22 21:50:10 -07:00
Ben Vanik
157cfd4d71
Moving all physical allocs to A..., as games do stupid stuff when at E.
2013-10-22 21:06:12 -07:00
Ben Vanik
725cde55d4
Moving the physical heap up a bit to avoid overwriting 0x0.
2013-10-21 23:56:16 -07:00
Ben Vanik
f676333ef0
Stub MmQueryAddressProtect - unimplemented.
2013-10-21 21:58:45 -07:00
Ben Vanik
f9dd0b0cb2
Allocate physical memory.
2013-10-21 19:28:25 -07:00
Ben Vanik
1fea07b6aa
Align physical allocations to page size.
2013-10-21 19:26:41 -07:00
Ben Vanik
aa3e8d0332
Allocating things in a physical heap. Super wasteful right now.
2013-10-21 00:59:11 -07:00
Ben Vanik
0c19516de4
Fixing file position default value.
2013-10-20 15:05:09 -07:00
Ben Vanik
002400d071
Adding memory info dumping utility, use --log_heap.
2013-10-20 12:39:59 -07:00
Ben Vanik
b8edeba195
Actually aligning physical alloc requests.
2013-10-19 18:18:19 -07:00
Ben Vanik
6db8c6c961
Implementing thread state block access.
2013-10-19 02:53:14 -07:00
Ben Vanik
a63db2b7fd
Dispatch interrupt outside of main pump.
2013-10-19 00:46:11 -07:00
Ben Vanik
562c86f76d
Extending critical sections to spin forever for now.
2013-10-18 21:55:43 -07:00
Ben Vanik
01a94f3850
VdGetSystemCommandBuffer stub.
2013-10-18 21:39:29 -07:00
Ben Vanik
f2550bd017
KeEnterCriticalRegion/KeLeaveCriticalRegion.
2013-10-18 19:49:51 -07:00
Ben Vanik
6a02ae3768
KfAcquireSpinLock/KfReleaesSpinLock.
2013-10-18 19:11:37 -07:00
Ben Vanik
28e7102a02
Always dump CPU info and assert our dummy thread value is legit.
2013-10-18 18:56:59 -07:00
Ben Vanik
ff54a04aa1
asmjit fixes.
2013-10-17 14:03:26 -07:00
Ben Vanik
20720f750d
KeSetAffinityThread stub, Ob* fns added, current thread handled.
2013-10-17 00:47:02 -07:00
Ben Vanik
7bf6992203
NtSetEvent/NtWaitForSingleObjectEx.
2013-10-16 23:04:52 -07:00
Ben Vanik
1b12949dd2
NtQueryFullAttributesFile.
2013-10-16 22:41:31 -07:00
Ben Vanik
fd1054d823
NtSetInformationFile for seek position.
2013-10-16 22:28:26 -07:00
Ben Vanik
5de9b84904
Fixing line endings.
...
Need to run a script to do this...
2013-10-16 22:22:17 -07:00
Ben Vanik
a41827942e
Some NtQueryInformation classes.
2013-10-16 22:20:24 -07:00
gibbed
956496fb99
Added KeBugCheck and KeBugCheckEx.
2013-10-16 22:08:41 -07:00
Ben Vanik
ab1ba9a508
Partially implemented NtQueryFullAttributes.
...
Enough to get past the ShaderDump test most games seem to do.
2013-10-16 21:32:53 -07:00
Ben Vanik
8e37fb8502
Bytes read via ReadFile!
2013-10-16 20:50:46 -07:00
Ben Vanik
fea5c06180
Fixing line endings.
2013-10-16 20:10:16 -07:00
Ben Vanik
ab5b9d75e0
Reworking file system so that it's easier to implement file operations.
2013-10-16 20:09:42 -07:00
gibbed
d5bd8b9d5b
Merge branch 'master' of https://github.com/benvanik/xenia
2013-10-16 19:05:04 -07:00
gibbed
16b0c936d4
Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim.
2013-10-16 19:04:23 -07:00
gibbed
46b42528fd
Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness.
2013-10-16 19:03:22 -07:00
Ben Vanik
803e4998de
Starting to wire up readfile.
2013-10-16 00:23:05 -07:00
Ben Vanik
da2f7f1ea5
Shuffling filesystem to xboxkrnl.
...
This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
2013-10-15 23:09:51 -07:00
Ben Vanik
26c06e13d9
Checking in intermediate FS work before moving code.
2013-10-15 22:51:19 -07:00
Ben Vanik
a8d10cd9d3
NtClose/NtReadFile skeleton.
2013-10-15 22:28:00 -07:00
Ben Vanik
388f354870
Basic NtCreateFile.
2013-10-15 21:30:57 -07:00
gibbed
a483704855
Sneaky tabs.
2013-10-15 19:18:28 -07:00
gibbed
d79bd8cfa7
Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*.
2013-10-15 19:18:03 -07:00
gibbed
f59ff2e44a
Fixed debug output format for NtCreateFile.
2013-10-15 05:30:25 -07:00
gibbed
5176a7e7c9
Stubbing out some file stuff.
2013-10-15 05:16:05 -07:00