Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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9349cf4ff4
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[D3D12] Fix custom sample position reset
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2020-12-08 22:43:15 +03:00 |
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Triang3l
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6b988d43c7
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[D3D12] Cleanup: pipeline state -> pipeline, other things
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2020-11-14 16:43:18 +03:00 |
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Triang3l
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75bf2d3c7d
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[D3D12] Minor deferred command list refactoring
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2020-10-04 21:53:52 +03:00 |
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Triang3l
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6cb8f0aab4
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[D3D12] Nicer DeferredCommandList uintmax_t alignment
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2020-10-03 14:12:30 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
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79413345af
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[C++17] static constexpr variables are implicitly inline now
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2020-07-11 16:44:57 +03:00 |
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Triang3l
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d26f84b36b
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[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
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2020-06-23 23:49:42 +03:00 |
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Triang3l
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cde092ece1
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[D3D12] Persistent shader and PSO storage
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2020-03-21 19:22:19 +03:00 |
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Triang3l
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c499229455
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[GPU] Store an EDRAM snapshot in traces
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2019-11-04 17:30:20 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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890228b6f3
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[D3D12] Prototype multithreaded PSO creation
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2019-01-04 00:30:11 +03:00 |
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Triang3l
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364cae6cc8
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[D3D12] Use deferred command list
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2019-01-03 15:08:49 +03:00 |
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Triang3l
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f0c662fa1e
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[D3D12] Deferred command list class
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2019-01-02 23:46:24 +03:00 |
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