Commit Graph

19 Commits

Author SHA1 Message Date
chss95cs@gmail.com
356300d14c Do not check if we should show the prefetchw error message if we already have an avx error message.
mtmsrd writes the EE bit only now.
2023-04-02 14:26:01 -04:00
chss95cs@gmail.com
7a17fad88a fix crash from precompiling out of range funcs, add xexcache version, increment xexcache version (all priors are version 0 thanks to 0 initialization) 2022-11-07 05:40:18 -08:00
chss95cs@gmail.com
e21fd22d09 add x_kthread priority/fpu_exceptions_on fields, set fpu_exceptions_on in KeEnableFpuExceptions, set priority in SetPriority
add msr field on context
write to msr for mtmsr/mfmsr, do not have correct default value for msr yet, nor has mtmsrd been reimplemented
do not evaluate assert expressions in release at all, while still avoiding unused variable warnings
2022-11-06 11:03:10 -08:00
chss95cs@gmail.com
457296850e Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
Proper handling of nans for VMX max/min on x64 (minps/maxps has special behavior depending on the operand order that vmx does not have for vminfp/vmaxfp)
Add extremely unintrusive guest code profiler utilizing KUSER_SHARED systemtime. This profiler is disabled on platforms other than windows, and on windows is disabled by default by a cvar
Repurpose GUEST_SCRATCH64 stack offset to instead be for storing guest function profile times, define GUEST_SCRATCH as 0 instead, since thats already meant to be a scratch area
Fix xenia silently closing on config errors/other fatal errors by setting has_console_attached_'s default to false
Add alternative code path for guest clock that uses kusershared systemtime instead of QueryPerformanceCounter. This is way faster and I have tested it and found it to be working, but i have disabled it because i do not know how well it works on wine or on processors other than mine
Significantly reduce log spam by setting XELOGAPU and XELOGGPU to be LogLevel::Debug
Changed some LOGI to LOGD in places to reduce log spam
Mark VdSwap as kHighFrequency, it was spamming up logs
Make logging calls less intrusive for the caller by forcing the test of log level inline and moving the format/AppendLogLine stuff to an outlined cold function
Add swcache namespace for software cache operations like prefetches, streaming stores and streaming loads.
Add XE_MSVC_REORDER_BARRIER for preventing msvc from propagating a value too close to its store or from its load
Add xe_unlikely_mutex for locks we know have very little contention
add XE_HOST_CACHE_LINE_SIZE and XE_RESTRICT to platform.h
Microoptimization: Changed most uses of size_t to ring_size_t in RingBuffer, this reduces the size of the inlined ringbuffer operations slightly by eliminating rex prefixes, depending on register allocation
Add BeginPrefetchedRead to ringbuffer, which prefetches the second range if there is one according to the provided PrefetchTag
added inline_loadclock cvar, which will directly use the value of the guest clock from clock.cc in jitted guest code. off by default
change uses of GUEST_SCRATCH64 to GUEST_SCRATCH
Add fast vectorized xenos_half_to_float/xenos_float_to_half (currently resides in x64_seq_vector, move to gpu code maybe at some point)
Add fast x64 codegen for PackFloat16_4/UnpackFloat16_4. Same code can be used for Float16_2 in future commit. This should speed up some games that use these functions heavily
Remove cvar for toggling old float16 behavior
Add VRSAVE register, support mfspr/mtspr vrsave
Add cvar for toggling off codegen for trap instructions and set it to true by default.
Add specialized methods to CommandProcessor: WriteRegistersFromMem, WriteRegisterRangeFromRing, and WriteOneRegisterFromRing. These reduce the overall cost of WriteRegister
Use a fixed size vmem vector for upload ranges, realloc/memsetting on resize  in the inner loop of requestranges was showing up on the profiler (the search in requestranges itself needs work)
Rename fixed_vmem_vector to better fit xenia's naming convention
Only log unknown register writes in WriteRegister if DEBUG :/. We're stuck on MSVC with c++17 so we have no way of influencing the branch ordering for that function without profile guided optimization
Remove binding stride assert in shader_translator.cc, triangle told me its leftover ogl stuff
Mark xe::FatalError as noreturn
If a controller is not connected, delay by 1.1 seconds before checking if it has been reconnected. Asking Xinput about a controller slot that is unused is extremely slow, and XinputGetState/SetState were taking up
an enormous amount of time in profiles. this may have caused a bit of input lag
Protect accesses to input_system with a lock
Add proper handling for user_index>= 4 in XamInputGetState/SetState, properly return zeroed state in GetState
Add missing argument to NtQueryVirtualMemory_entry
Fixed RtlCompareMemoryUlong_entry, it actually does not care if the source is misaligned, and for length it aligns down
Fixed RtlUpperChar and RtlLowerChar, added a table that has their correct return values precomputed
2022-08-20 11:40:19 -07:00
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
Gliniak
0e1353aa71 Implemented Opcode: mcrf 2022-08-01 14:54:05 +02:00
chss95cs@gmail.com
3c06921cd4 Added optimizations for combining conditions together when their results are OR'ed
Added recognition of impossible comparisons via NZM and optimize them away
Recognize (x + -y) and transform to (x - y) for constants
Recognize (~x ) + 1 and transform to -x
Check and transform comparisons if theyre semantically equal to others
Detect comparisons of single-bit values with their only possible non-zero value and transform to true/false tests
Transform ==0 to IS_FALSE, !=0 to IS_TRUE
Truncate to int8 if operand for IS_TRUE/IS_FALSE has a nzm of 1
Reduced code generated for SubDidCarry slightly
Add special case for InstrEmit_srawix if mask == 1
Cut down the code generated for trap instructions, instead of naive or'ing or compare results do a switch and select the best condition
Rerun simplification pass until no changes, as some optimizations will enable others to be done
Enable rel32 call optimization by default
2022-06-26 12:49:04 -07:00
TranzRail
1d51b574ec [Kernel] Add PVR opcode (includes cvars support) 2022-01-29 02:44:55 -06:00
Triang3l
f540c188bf [Lint] Revert incorrect clang-format changes 2021-08-26 21:18:18 +03:00
Triang3l
7edfdc2672 Merge branch 'master' into linux_windowing 2021-08-26 22:58:14 +03:00
gibbed
0cf4cab59b [CPU] Add syscall handler. 2021-06-28 20:32:52 -05:00
Joel Linn
d87bf995e1 Satisfy linter
Apply changes suggested by clang-format-12
2021-06-27 16:33:35 -05:00
gibbed
cc47704a6b [CPU] Use reserved form of sc for imports. 2020-02-11 06:45:57 -06:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
DrChat
aaf281351d Format all code with new clang-format 2017-12-14 20:44:43 -06:00
Dr. Chat
803f0be049 Linux header fixes 2017-02-05 22:45:01 -06:00
Dr. Chat
bd6bf16bd1 New flag: disable_global_lock - Disables global lock usage in guest code. 2016-01-13 19:40:00 -06:00
Ben Vanik
cd938be678 Removing all uses of the old PPC tables besides disasm. 2015-12-28 10:08:38 -08:00
Ben Vanik
15816327b4 Renaming xe::cpu::frontend to xe::cpu::ppc. 2015-12-14 21:17:55 -08:00