Commit Graph

18 Commits

Author SHA1 Message Date
Dr. Chat
f3fe260a17 Fallback case if indirection table could not be allocated. 2015-11-04 06:46:52 -06:00
Ben Vanik
3c96b6fa0a DANGER DANGER. Switching to global critical region.
This changes almost all locks held by guest threads to use a single global
critical region. This emulates the behavior on the PPC of disabling
interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts),
and prevents deadlocks from occuring when threads are suspended or
otherwise blocked.
This has performance implications and a pass is needed to ensure the
locking is as granular as possible. It could also break everything
because it's fundamentally unsound. We'll see.
2015-09-06 09:30:54 -07:00
Ben Vanik
eaa1a8ee3a Refactoring SymbolInfo/FunctionInfo/Function into Symbol/Function. 2015-08-05 21:50:02 -07:00
Ben Vanik
e657276996 Mostly working stack walking (besides issue #372). 2015-07-29 00:15:52 -07:00
Ben Vanik
352bae30cb Removing win32 code from X64CodeCache.
Fixes #349.
2015-07-19 10:33:00 -07:00
Ben Vanik
ecd4af10c9 Fixing some clang warnings/errors. 2015-07-15 23:26:58 -07:00
Ben Vanik
8154d1dad6 Moving xe::Memory and code cache to abstracted APIs. 2015-07-15 22:10:05 -07:00
Ben Vanik
6cf29b969d Abstraction for VirtualAlloc/VirtualFree. 2015-07-15 19:05:08 -07:00
Ben Vanik
12120262b8 Adding non-win8 API for unwind info, but it doesn't work :/
Working on #295.
2015-06-26 21:50:32 -07:00
Ben Vanik
fb1f4906d9 xb format --all (we are now format clean). Buildbot will yell at you. 2015-06-22 22:26:51 -07:00
Drew DeVault
a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Ben Vanik
5f33087a12 Adding mmap for code cache and exposing cache properties. 2015-06-16 20:13:39 -07:00
Ben Vanik
0ffd8bbedd Place all XMM constants in memory so we can avoid clobbering rax. 2015-06-15 18:59:27 -07:00
Ben Vanik
f5a2b85d42 Switching to xe::mutex. 2015-05-25 00:52:21 -07:00
Ben Vanik
bac3f8c3bd Fixing tests. 2015-05-21 07:51:56 -07:00
Ben Vanik
fc4727c339 Changing calls/jmps to use the indirection table. Most games seem faster. 2015-05-21 00:12:28 -07:00
Ben Vanik
ad72c193a6 Fixing stack traces, making lr BC... to diff from stack scribble BE... 2015-05-20 23:28:34 -07:00
Ben Vanik
5e5eb47789 Rewriting code cache to put everything at fixed addresses. 2015-05-20 19:23:46 -07:00