Commit Graph

2693 Commits

Author SHA1 Message Date
Ben Vanik
cc72de0f64 Moving disasm to new tables.
Also adding useful CPU docs.
2015-12-28 20:49:22 -08:00
Ben Vanik
cd938be678 Removing all uses of the old PPC tables besides disasm. 2015-12-28 10:08:38 -08:00
Ben Vanik
990d973c74 New ppc opcode decoder.
Seems to work and match up with the old decoder (which may be bad).
Old decoder remains until all functionality is replaced.
2015-12-27 22:53:05 -08:00
Ben Vanik
ca8d658ffe Speeding up PPC tests significantly. 2015-12-27 12:03:30 -08:00
Ben Vanik
5de82887fa Adding build version information to main window/log. 2015-12-27 11:53:37 -08:00
Ben Vanik
5f61c6ad07 Adding icon. 2015-12-27 11:09:19 -08:00
Ben Vanik
484972db30 Fixed mutation of vectors during iteration. 2015-12-27 10:48:38 -08:00
Ben Vanik
0a316808a5 Include order fixes. 2015-12-27 10:27:46 -08:00
Ben Vanik
6b92c1a01e Moving GPU flags to graphics_system.cc so all graphical exes get them. 2015-12-27 10:21:11 -08:00
Ben Vanik
629a75c162 Merge pull request #493 from parkerlamb/nv_optimus
Nvidia Optimus support
2015-12-27 10:15:40 -08:00
Ben Vanik
0e58208add Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Parker Lamb
b59ee24f5d NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols are
now exported for laptops with dual graphics
2015-12-26 22:14:13 -06:00
Ben Vanik
3b11de2c2d Merge pull request #492 from DrChat/gl_backend_changes
GL Backend Changes/Fixes
2015-12-22 23:52:46 -08:00
Dr. Chat
990a8baf1b Fix cases where GL_INFO_LOG_LENGTH returns 0. 2015-12-22 20:15:07 -06:00
Dr. Chat
b49114bad6 GLContext: Keep track of robust access support for WasLost 2015-12-22 15:53:51 -06:00
Dr. Chat
cde39953ab Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending. 2015-12-22 15:46:39 -06:00
Dr. Chat
a4f6e60e20 Blitter::Draw assert on zero src texture 2015-12-22 15:44:51 -06:00
Dr. Chat
ab93a6bf64 If last framebuffer texture isn't set, use active framebuffer otherwise don't draw. 2015-12-22 15:44:02 -06:00
Dr. Chat
919d3d080b Assert on context loss due to a TDR 2015-12-22 15:43:08 -06:00
Dr. Chat
59bee898f7 Always output the shader info log if it's not empty. 2015-12-22 14:41:18 -06:00
Dr. Chat
30eda6909f GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event. 2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48 Fix GLContext::AssertExtensionsPresent not clearing the context after use 2015-12-20 20:55:04 -06:00
Dr. Chat
cf41a84fe3 Fix broken check against bool constants
Fix always terminating execution in cexece branches (these are sometimes followed by exece branches)
2015-12-20 20:53:31 -06:00
sephiroth99
a281f6d70d ObjectTable: Remove explicit specialization in class scope
Function template 'LookupObject' in ObjectTable class has
a specialization in class scope, which is not allowed.

While MSVC seems OK with that, clang complains about it.

Fix this issue by moving the definition of the specialisation
outside the class scope, and moving the declaration in the
'.cc' file.
2015-12-17 01:04:44 -05:00
Ben Vanik
15816327b4 Renaming xe::cpu::frontend to xe::cpu::ppc. 2015-12-14 21:17:55 -08:00
Ben Vanik
9273359cdd Removing vestigial ContextInfo. 2015-12-14 20:57:14 -08:00
Ben Vanik
5e6c1f5a50 Removing some dead code. 2015-12-14 20:49:50 -08:00
Ben Vanik
826ea60890 gpu-trace-diff tool for running batches of diffs. 2015-12-13 16:59:43 -08:00
Dr. Chat
3ebd53ba11 Fix crandc/crnand/crnor/crorc not properly taking the complement of the CR fields. 2015-12-13 18:32:57 -06:00
Ben Vanik
7419e7eb4a Trace dump tool, for dumping pngs (and in the future more stuff). 2015-12-13 11:59:14 -08:00
Ben Vanik
95b0ecf774 Sharing more of trace viewer code. 2015-12-13 11:22:47 -08:00
Ben Vanik
5db84105c4 Utilizing fallthrough for most shader CF, hopefully speeding things up. 2015-12-13 10:14:35 -08:00
Ben Vanik
b5469b57ba Moving temporary registers to exec blocks. ps may still need to be shared. 2015-12-07 22:57:28 -08:00
Ben Vanik
85b1797b9e Workaround for nvidia bug with dynamic local memory access. 2015-12-07 22:55:17 -08:00
Ben Vanik
ec113275dc Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik
09022a6ad3 gl_FragCoord support. 2015-12-07 20:45:02 -08:00
Ben Vanik
1f773f14b3 Fixing vfetch_mini use. 2015-12-07 19:16:32 -08:00
Ben Vanik
522ff9d23e Alternate indirect buffer command. 2015-12-07 19:16:01 -08:00
Ben Vanik
ed0b97813a Loops in shaders (no TDRs! woo!). 2015-12-07 13:03:57 -08:00
Ben Vanik
367ca09f1d Don't duplicate vf bindings. 2015-12-07 13:03:35 -08:00
sephiroth99
f154b7ed59 Fix compilation error of translated GLSL shader.
Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
2015-12-07 01:39:17 -05:00
Ben Vanik
280c0b35f6 Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
934b0d5bbc Marking unimplemented translations as non-fatal. 2015-12-06 11:01:04 -08:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
083f936bbc aL placeholder until loops are implemented. 2015-12-06 00:53:25 -08:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
295c62c7a4 Guarding protect-on-release behavior behind --protect_on_release.
Workaround for #456 until it can be identified.
2015-12-05 23:27:25 -08:00
Ben Vanik
81d0376106 Fixing use before check for null. 2015-12-05 23:24:40 -08:00
Ben Vanik
52f339cee4 Removing bogus assert. 2015-12-05 23:24:17 -08:00
Ben Vanik
2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00