gibbed
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c965751911
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Merge remote-tracking branch 'origin/master' into d3d12
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2019-04-20 02:40:46 -05:00 |
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gibbed
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1145d57007
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Undo main/wWinMain changes in preparation for new method
of doing a startup AVX check.
This reverts commit 4030cff3ec.
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2019-04-20 02:32:45 -05:00 |
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Triang3l
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40ffba97d9
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Merge branch 'master' into d3d12
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2019-04-19 15:32:10 +03:00 |
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gibbed
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4030cff3ec
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- Move main, wWinMain entrypoints to their own file.
- Fix startup AVX checks.
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2019-04-18 16:57:42 -05:00 |
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Triang3l
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9a9665e4b8
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[D3D12] Add DXBC to xenia-gpu-shader-compiler
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2018-09-13 18:33:43 +03:00 |
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Triang3l
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8ced574c6f
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[D3D12] Add DXBC tokens and checksum
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2018-08-27 15:18:30 +03:00 |
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DrChat
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f3f1a7fe42
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[SPIR-V] Update glslang
WIP new vertex fetching
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2018-02-18 20:13:38 -06:00 |
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Dr. Chat
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2bb52ef86b
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SPIR-V: WIP shader compiler / optimizations / alpha test implementation
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2016-05-15 12:01:38 -05:00 |
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Ben Vanik
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35e08d9428
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Switching from fork to main glslang spirv builder.
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2016-02-18 16:43:41 -08:00 |
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Ben Vanik
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f26bea88d9
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Replacing zlib with snappy in traces, adding trace header, docs.
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2015-12-30 22:58:22 -08:00 |
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Ben Vanik
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952d35911c
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Folding build_tools back into the main repo for simplicity.
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2015-12-30 16:53:14 -08:00 |
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Ben Vanik
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0e58208add
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Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
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2015-12-26 20:25:24 -08:00 |
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Ben Vanik
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6a546ebe4d
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Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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2015-11-24 19:49:05 -08:00 |
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Dr. Chat
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0f2f4ab9b6
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Compress/decompress memory automatically in trace files
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2015-11-20 17:12:13 -06:00 |
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Dr. Chat
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3d684ac304
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Fixup the premake files
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2015-08-29 22:04:12 -05:00 |
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Dr. Chat
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f2b2a22687
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Add gflags to projects that need it only
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2015-08-29 21:16:57 -05:00 |
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Ben Vanik
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e0eb85bbbc
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Switching to premake. Probably with disasterous consequences.
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2015-07-18 16:00:01 -07:00 |
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