Commit Graph

28 Commits

Author SHA1 Message Date
Triang3l
ef523823d5 [D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored 2019-01-11 17:07:33 +03:00
Triang3l
73baaa8e89 [GPU] Gather eA/eM# writes in shader translator 2018-12-21 10:06:41 +03:00
Triang3l
adc0eb87f6 [GPU] Gather used memexport constants in shader translator 2018-12-20 10:14:18 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written 2018-10-18 14:54:33 +03:00
Triang3l
c4599ff211 [D3D12] Compact float constants and don't split them into pages 2018-09-30 20:17:26 +03:00
Triang3l
1413a7d206 [GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing 2018-09-02 16:31:21 +03:00
Triang3l
da9f153a29 [D3D12] DXBC: Don't use indexable temps unless needed 2018-08-31 20:28:29 +03:00
Triang3l
dad10c30e9 [GPU] Detect dynamic temp indexing before translating shaders 2018-08-31 20:06:53 +03:00
DrChat
77da785d70 [Vulkan] Use locally generated texture binding indices instead of GPU indices 2018-02-22 21:00:54 -06:00
Dr. Chat
300d1c57ba SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement 2016-09-05 16:57:02 -05:00
Dr. Chat
d94ff6eb25 Shaders: Track the register count from the program control register (if available) 2016-05-22 19:58:50 -05:00
Dr. Chat
9b2e2a7275 SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler) 2016-04-13 23:17:03 -05:00
Dr. Chat
b7f2c93d73 SPIR-V: Batch predicated instructions together into a single block.
Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
4aff1c19a7 (WIP) SPIR-V Shader Translator 2016-02-20 18:44:37 -06:00
Ben Vanik
35e08d9428 Switching from fork to main glslang spirv builder. 2016-02-18 16:43:41 -08:00
Ben Vanik
5ab0af9e6d Implementing shader constant register map construction. 2016-02-18 16:43:41 -08:00
Dr. Chat
1066362ada ShaderTranslator::GatherAllBindingInformation 2016-02-05 16:00:50 -06:00
Ben Vanik
280c0b35f6 Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00
Ben Vanik
0058cae901 Adding pseudo code for all ucode ops from AMD docs. 2015-12-05 03:10:45 -08:00
Ben Vanik
cd50aac6d2 Skeleton SPIRV translator. 2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
Ben Vanik
71b9995448 Skeleton SPIRV shader translator. 2015-11-28 16:10:26 -08:00
Ben Vanik
6a546ebe4d Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00