Commit Graph

2265 Commits

Author SHA1 Message Date
Gliniak
ce9a82ccf8 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-09-01 18:20:29 +02:00
Gliniak
2a4d7feaae [GPU] Unified clear_memory_page_state to be used in D3D12 & Vulkan 2023-08-06 21:56:35 +02:00
Triang3l
ed64e3072b [GPU] Remove implicit bool cast in memexport checks 2023-05-05 21:38:45 +03:00
Triang3l
0e81293b02 [GPU] Remove a dangerous comment about break after exece [ci skip]
There can be jumps across an exece, so the code beyond it may still be
executed.
2023-05-05 21:32:02 +03:00
Triang3l
53f98d1fe6 [GPU/D3D12] Memexport from anywhere in control flow + 8/16bpp memexport
There's no limit on the number of memory exports in a shader on the real
Xenos, and exports can be done anywhere, including in loops. Now, instead
of deferring the exports to the end of the shader, and assuming that export
allocs are executed only once, Xenia flushes exports when it reaches an
alloc (allocs terminate memory exports on Xenos, as well as individual ALU
instructions with `serialize`, but not handling this case for simplicity,
it's only truly mandatory to flush memory exports before starting a new
one), the end of the shader, or a pixel with outstanding exports is killed.

To know which eM# registers need to be flushed to the memory, traversing
the successors of each exec potentially writing any eM#, and specifying
that certain eM# registers might have potentially been written before each
reached control flow instruction, until a flush point or the end of the
shader is reached.

Also, some games export to sub-32bpp formats. These are now supported via
atomic AND clearing the bits of the dword to replace followed by an atomic
OR inserting the new byte/short.
2023-05-05 21:32:02 +03:00
Radosław Gliński
37051afcaf Merge branch 'xenia-project:master' into canary_experimental 2023-04-26 13:34:57 +02:00
chss95cs@gmail.com
2fa2f1a78c Add more wrapper functions to ppc_context_t in kernel, want to switch…
… over to referencing state through ppc_context as much as possible, it'll make implementing things like kernel processes much easier in the future

Move forward definitions of kernel types into kernel_fwd.h

Stub implementation of  XamLoaderGetMediaInfoEx
Partially implement XamSetDashContext
implement XamGetDashContext
Stub implementation of XamUserIsUnsafeProgrammingAllowed
Stub implementation of XamUserGetSubscriptionType
Expanded the supported object types for ObReferenceObjectByHandle and wrapped the logic for encoding the type in a constexpr function
ObReferenceObjectByName was taking lpstring_t for first param, but the function actually takes X_ANSI_STRING ptr

NtReleaseMutant actually does not return anything from KeReleaseMutant, it just checks the handle and returns whether it was invalid.

Changed the raise/lower irql functions to just set the irql on the pcr instead of setting it on field of Processor, processor is a shared object and irql is per-thread

Semi-stub implementation of KeGetImagePageTableEntry. I locked at it in the HV and got it so the values are in the same range the HV returns + actually reflect the page & memory range, but i doubt its equal to the values the hv returns on real hw. Used by modern dashboards, don't know for what.
Log error message for ObDereferenceObject w/ null ptr.

Allocate a special fixed page that dashboards reference, currently don't know what the data on that page is supposed to be.
Add current_irql field to X_KPCR
Added Device object member of XObject::Type enum
Added some notes about other gpu registers, found a table of register names and indices in xam
2023-04-23 10:39:52 -04:00
Triang3l
8aaa6f1f7d [SPIR-V] Wrap 4-operand ops and 1-3-operand GLSL std calls 2023-04-19 21:44:24 +03:00
Triang3l
19d56001d2 [SPIR-V] Wrap NoContraction operations 2023-04-19 11:53:45 +03:00
Triang3l
78f1d55a36 [SPIR-V] Use Builder createSelectionMerge directly 2023-04-19 11:11:28 +03:00
Triang3l
64d2a80f79 [SPIR-V] Cleanup ALU emulation conditionals 2023-04-19 10:35:09 +03:00
Triang3l
eede38ff63 [SPIR-V] Remove more vec2-4 reserve calls 2023-04-18 22:05:02 +03:00
chss95cs@gmail.com
27c4cef1b5 Added logger flags, for selectively disabling categories of logging (cpu, apu, kernel). Need to make more log messages make use of these flags.
The "close window" keyboard hotkey (Guide-B) now toggles between loglevel -1 and the loglevel set in your config.
Added LoggerBatch class, which accumulates strings into the threads scratch buffer. This is only intended to be used for very high frequency debug logging. if it exhausts the thread buffer, it just silently stops.
Cleaned nearly 8 years of dust off of the pm4 packet disassembler code, now supports all packets that the command processor supports.
Added extremely verbose logging for gpu register writes. This is not compiled in outside of debug builds, requires LogLevel::Debug and log_guest_driven_gpu_register_written_values = true.
Added full logging of all PM4 packets in the cp. This is not compiled in outside of debug builds, requires LogLevel::Debug and disassemble_pm4.
Piggybacked an implementation of guest callstack backtraces using the stackpoints from enable_host_guest_stack_synchronization. If enable_host_guest_stack_synchronization = false, no backtraces can be obtained.
Added log_ringbuffer_kickoff_initiator_bts. when a thread updates the cp's read pointer, it dumps the backtrace of that thread
Changed the names of the gpu registers CALLBACK_ADDRESS and CALLBACK_CONTEXT to the correct names.
Added a note about CP_PROG_COUNTER
Added CP_RB_WPTR to the gpu register table
Added notes about CP_RB_CNTL and CP_RB_RPTR_ADDR. Both aren't necessary for HLE
Changed name of UNKNOWN_0E00 gpu register to TC_CNTL_STATUS. Games only seem to write 1 to it (L2 invalidate)
2023-04-16 12:42:42 -04:00
chrisps
12c9135843 Merge branch 'xenia-project:master' into canary_experimental 2023-04-16 09:11:39 -04:00
Triang3l
887fda55c2 [SPIR-V] Remove temp reserve for 4 or less elements 2023-04-13 22:43:44 +03:00
Triang3l
75d805245d [DXBC] discard pixels from kill with ROV instead of returning
Keep the current lane active as it may be needed for derivatives.
2023-04-09 20:13:22 +03:00
Gliniak
5e0c67438c Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-04-09 17:28:04 +02:00
Gliniak
7fce8fce9d Revert "[D3D12] Added workaround for broken Geometry Shader in AMD 7900 Series GPU"
This reverts commit 2afd2cc4d6.
2023-04-09 17:27:55 +02:00
Triang3l
88c645d818 [D3D12] Don't use emit_then_cut due to RDNA 3 crash 2023-04-09 18:07:44 +03:00
Triang3l
baa2ff78d8 [Vulkan] Add missing stencil reference unpack in RT transfer + formatting fix 2023-03-30 22:40:40 +03:00
Triang3l
c238d8af55 [Vulkan] Fix FragStencilRef store type 2023-03-30 22:28:56 +03:00
Gliniak
23bd18cfca [GPU] Check if memory page is available while copying data 2023-03-11 16:20:01 +01:00
Gloria
d62fe21d47 RADV bug fix (#139)
* Use correct typing for stencil, dispatch launch on UI thread
* Clean up some LaunchPath code
2023-03-06 08:31:05 +01:00
Adrian
459497f0b6 Implemented Controller Hotkeys (#111)
Implemented Controller Hotkeys

Added controller hotkeys
Added guide button support for XInput and winkey

The hotkey configurations can be found in HID -> Display controller hotkeys
If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button.

- Fixed hotkey thread destruction
- Fixed XINPUT_STATE by padding 4 bytes
- Added hotkey vibration for user feedback
- Replaced MessageBoxA with ImGuiDialog::ShowMessageBox

Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
2023-01-13 09:17:43 +01:00
Gliniak
2afd2cc4d6 [D3D12] Added workaround for broken Geometry Shader in AMD 7900 Series GPU 2022-12-31 11:27:01 +01:00
Gliniak
26415cb8b1 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
Joel Linn
b641e39c4d [ImGui] Use new ImageButton signature 2022-12-28 14:16:32 -06:00
Joel Linn
d6b5cbd634 [ImGui] Fix deprecated SetCursorPos use 2022-12-28 14:16:32 -06:00
Joel Linn
8f88bb237e [ImGui] Fix empty IDs 2022-12-28 14:16:32 -06:00
chss95cs@gmail.com
3952997116 Fix issue introduced yesterday where the final fetch constant would never be marked as written
Reorganized SystemPageFlags for sharedmemory, each field now goes into its own array, the three arrays are page aligned in a single virtual allocation
Refactored sharedmemory a bit, use tzcnt if available when finding ranges (faster on pre-zen4 amd cpus)
2022-12-15 08:35:36 -08:00
chss95cs@gmail.com
f931c34ecb Cleaned up for commit, moved WriteRegistersFromMemCommonSense code into WriteRegistersFromMem
optimized copy_and_swap_32_unaligned further
2022-12-14 11:34:33 -08:00
chss95cs@gmail.com
754293ffc3 Fix mistake with fetch constant dirty mask 2022-12-14 10:13:13 -08:00
chss95cs@gmail.com
7a0fd0f32a Remove MaybeYields when vsync is off 2022-12-14 09:56:33 -08:00
chss95cs@gmail.com
080b6f4cbd Partially vectorized GetScissor (loading and unpacking the bitfields from the registers is still scalar) 2022-12-14 09:33:14 -08:00
chss95cs@gmail.com
ab6d9dade0 add avx2 codepath for copy_and_swap_32_unaligned
use the new writerange approach in WriteRegisterRangeFromMem_WithKnownBound
2022-12-14 07:53:21 -08:00
chss95cs@gmail.com
82dcf3f951 faster/more compact MatchValueAndRef
Made commandprocessor GetcurrentRingReadcount inline, it was made noinline to match PGO decisions but i think PGO can make extra reg allocation decisions that make this inlining choice yield gains, whereas if we do it manually we lose a tiny bit of performance

Working on a more compact vectorized version of GetScissor to save icache on cmd processor thread
Add WriteRegisterForceinline, will probably end up amending to remove it

add ERMS path for vastcpy

Adding WriteRegistersFromMemCommonSense (name will be changed later), name is because i realized my approach with optimizing writeregisters has been backwards,  instead of handling all checks more quickly within the loop that writes the registers, we need a different loop for each range with unique handling. we also manage to hoist a lot of the logic out of the loops

Use 100ns delay for MaybeYield, noticed we often return almost immediately from the syscall so we end up wasting some cpu, instead we give up the cpu for the min waitable time (on my system, this is 0.5 ms)

Added a note about affinity mask/dynamic process affinity updates to threading_win

Add TextureFetchConstantsWritten
2022-12-13 11:25:33 -08:00
chss95cs@gmail.com
a63f424c0a Directly check PEB for IsDebuggerAttached
Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc
Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3.
Break if under debugger when stackpoints are overflowed

Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror

Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches

add unimplemented kernel functions:
ExAllocatePoolWithTag
ObReferenceObject

ObDereferenceObject has no return value.
Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects
gave ObLookupThreadByThreadId its correct error status
hoist object_types initialization out of ObReferenceObjectByHandle
Fix out parameter values on error for a few kernel funcs
add note about msr to KeSetCurrentStackPointers
add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent
add msr_mask field to X_KPCR
2022-12-04 12:38:19 -08:00
Triang3l
e97eb75b94 [Vulkan] Update variableMultisampleRate comments (actually supported) [ci skip] 2022-12-04 14:55:56 +03:00
Triang3l
0b4f5ef286 [SPIR-V] Decorate whole gl_PerVertex with Invariant
Block members can be decorated with Invariant only since SPIR-V 1.5 Revision 2. In earlier versions, Invariant can be used only for variables. Mesa warns about this.
2022-12-03 14:27:43 +03:00
chss95cs@gmail.com
90c771526d "Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false
Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
"Fix" debug console, we were checking the cvar before any cvars were loaded, and the condition it checks in AttachConsole is somehow always false

Remove dead #if 0'd code in math.h

On amd64, page_size == 4096 constant, on amd64 w/ win32, allocation_granularity == 65536. These values for x86 windows havent changed over the last 20 years so this is probably safe
and gives a modest code size reduction

Enable XE_USE_KUSER_SHARED. This sources host time from KUSER_SHARED instead of from QueryPerformanceCounter, which is far faster, but only has a granularity of 100 nanoseconds.

In some games seemingly random crashes were happening that were hard to trace because
the faulting thread was actually not the one that was misbehaving, another threads stack was underflowing into the faulting thread.

Added a bunch of code to synchronize the guest stack and host stack so that if a guest longjmps the host's stack will be adjusted.
Changes were also made to allow the guest to call into a piece of an existing x64 function.

This synchronization might have a slight performance impact on lower end cpus, to disable it set enable_host_guest_stack_synchronization to false.
It is possible it may have introduced regressions, but i dont know of any yet

So far, i know the synchronization change fixes the "hub crash" in super sonic and allows the game "london 2012" to go ingame.

Removed emit_useless_fpscr_updates, not emitting these updates breaks the raiden game

MapGuestAddressToMachineCode now returns nullptr if no address was found, instead of the start of the function

add Processor::LookupModule

Add Backend::DeinitializeBackendContext
Use WriteRegisterRangeFromRing_WithKnownBound<0, 0xFFFF> in WriteRegisterRangeFromRing for inlining (previously regressed on performance of ExecutePacketType0)

add notes about flags that trap in XamInputGetCapabilities

0 == 3 in XamInputGetCapabilities

Name arg 2 of XamInputSetState

PrefetchW in critical section kernel funcs if available & doing cmpxchg

Add terminated field to X_KTHREAD, set it on termination

Expanded the logic of NtResumeThread/NtSuspendThread to include checking the type of the handle (in release, LookupObject doesnt seem to do anything with the type)
and returning X_STATUS_OBJECT_TYPE_MISMATCH if invalid. Do termination check in NtSuspendThread.

Add basic host exception messagebox, need to flesh it out more (maybe use the new stack tracking stuff if on guest thrd?)

Add rdrand patching hack, mostly affects users with nvidia cards who have many threads on zen

Use page_size_shift in more places

Once again disable precompilation! Raiden is mostly weird ppc asm which probably breaks the precompilation. The code is still useful for running the compiler over the whole of an xex in debug to test for issues
2022-11-27 09:39:33 -08:00
chss95cs@gmail.com
c1d922eebf Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
chrisps
8186792113 Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes" 2022-11-01 14:45:36 -07:00
chss95cs@gmail.com
bff264b5fd Fixed RtlCompareString and RtlCompareStringN, they were very wrong, for CompareString the params are struct ptrs not char ptrs
Fixed a ton of clang-cl compiler warnings about unused variables, still many left. Fixed a lot of inconsistent override ones too
2022-10-30 10:47:09 -07:00
Triang3l
a37b57ca8d [GPU] Fix tiled mip tail extent calculation
Previously, for mips, the dimensions of the texture weren't rounded to powers of two before calculating the mip tail extent, resulting in the mip tail for a 260 blocks tall texture, that contains mips ending at Y of up to 36, having the Y extent calculated as 32. With rounding to powers of two, it would have been 64.

However, with the GetTiledAddressUpperBound functions, none of this is necessary at all (and neither is rounding the extents in TextureGuestLayout::Level to 32x32x4 blocks) - using the same code for calculating the XYZ extents of tiled textures as for linear textures now, which, for the mip tail, calculates the actual maximum coordinates of the mips stored in it - and rounding to tiles is done internally by GetTiledAddressUpperBound.
2022-10-23 21:26:47 +03:00
Triang3l
74f1f6bb6d [Vulkan] Check depthClamp feature 2022-10-23 19:01:17 +03:00
Triang3l
4add1f67b1 [D3D12] Replace unused shared memory view with a null view
Fixes the PIX validation warning about missing resource states on every guest draw. Also potentially prevents drivers from making assumptions about the shared memory buffer based on the bindings, though no such cases are currently known.
2022-10-23 18:09:47 +03:00
Radosław Gliński
7c375879bc Merge pull request #85 from chrisps/canary_experimental
Kernel improvements, "fix" crash on sandy bridge/ivy bridge
2022-10-21 14:18:03 +02:00
Gliniak
48fea6d9aa Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-10-18 12:19:52 +02:00
Triang3l
cdb40ddb28 [DXBC] Fix interpolator copying from v# to r# in PS
The bit count was of `(1<<i)-1` itself (thus couldn't handle interpolators with a smaller index skipped), not of `bits&((1<<i)-1)`.
2022-10-18 13:12:37 +03:00
chss95cs@gmail.com
d8b7b3ecec Fix bindless path in d3d12 that i broke in earlier commit (did not affect any users, thats a debug thing)
Fix guest code profiler, it previously only worked with function precomp + all code you were about to execute already discovered
Allow AndNot if type is V128
2022-10-16 07:48:43 -07:00