Triang3l
581646cff2
[GPU] Lint xe_gpu_texture_fetch_t
2020-05-17 01:38:15 +03:00
Triang3l
b7a5c24bb1
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
2020-05-17 00:26:04 +03:00
Triang3l
8341a48210
[D3D12] Fix state of textures bound to both VS and PS
2020-05-16 19:33:22 +03:00
Triang3l
fdd97fc831
[D3D12] Reword clamp FIXME because WONTFIX
2020-05-16 00:19:18 +03:00
Triang3l
8c2f607793
[GPU] Notes about tiled offset patterns
2020-05-14 23:42:54 +03:00
Triang3l
35abd8e2e8
[D3D12] Actually properly select tessellation mode
2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
4631b2b16c
[D3D12] Apply half pixel offset through viewport, remove some 2560 references
2020-05-11 20:37:02 +03:00
Triang3l
6d0e4787fb
[DXBC] Use div for vtx_fmt w0 instead of rcp
2020-05-11 16:51:48 +03:00
Triang3l
a3b4c77fdb
[GPU] Add texture_util::SwizzleSigns for later
2020-05-11 16:30:09 +03:00
Triang3l
b256005b7a
[GPU] Fix GatherInstructionInformation enum values not handled warning
2020-05-11 00:28:26 +03:00
Triang3l
814990f686
[DXBC] ALU scalar ops to new codegen
2020-05-10 20:57:33 +03:00
Triang3l
ef37cbb955
[DXBC] Fix an outdated comment about cube operands
2020-05-10 16:35:40 +03:00
Triang3l
b79ba69548
[DXBC] ALU vector ops to new codegen
2020-05-10 16:33:39 +03:00
Triang3l
3aa0ce3096
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
2020-05-08 23:57:51 +03:00
Triang3l
f7ad631057
[GPU] ucode doc: revert one accidentally changed character
2020-04-26 17:01:01 +03:00
Triang3l
07e4f84c2b
[GPU] ucode doc: A2xx ALU names, DX9 rules, cube
2020-04-26 16:53:13 +03:00
Triang3l
96a61bc623
[DXBC] All prologues and epilogues to new DXBC code
2020-04-26 13:51:25 +03:00
Triang3l
1799585e92
[DXBC] Control flow to new DXBC code
2020-04-25 19:30:01 +03:00
Triang3l
fb39bac2a1
[Vulkan] Make the title message more clear to users
2020-04-25 14:33:16 +03:00
Triang3l
d65cbc160d
[D3D12] Treat non-ROV truly as fallback in the title bar
2020-04-25 13:59:47 +03:00
Triang3l
64a83af137
[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
2020-04-25 00:20:27 +03:00
Triang3l
f83809f7a1
[D3D12] Non-adaptive quad tessellation
2020-04-19 23:12:39 +03:00
Triang3l
58c104e0cc
[DXBC] SRV binding enum
2020-04-15 23:53:37 +03:00
Triang3l
630a538af3
[D3D12] Reword shader storage error messages
2020-04-14 13:46:18 +03:00
gibbed
aa1c69d7b6
[D3D12] Properly setup shareable shader storage.
...
[D3D12] Properly setup shareable shader storage.
- Properly create shareable shader storage directory.
- Log errors when failing to create shareable shader storage directory
or shareable shader files.
2020-04-14 00:58:30 -05:00
Triang3l
5795d25afe
[D3D12] Remove runtime check of cvars::d3d12_edram_rov
2020-04-12 20:48:35 +03:00
Triang3l
0f0ed0eb21
[DXBC] RDEF enums, ISGN/PCSG/OSGN structs and enums
2020-04-11 20:25:37 +03:00
Triang3l
f365ab5e6d
[D3D12] Fix wrong comment about adaptive tessellation
2020-04-09 22:26:47 +03:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
...
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
Sandy Carter
e605eef781
filesystem: remove unused includes of header
2020-04-09 09:44:48 -05:00
Sandy Carter
69bcf59c79
filesystem: use std for CreateFolder
...
Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
2020-04-09 09:44:48 -05:00
Triang3l
acb3778819
[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
2020-04-09 00:00:11 +03:00
gibbed
c51cba080b
Fix some bad string formats.
2020-04-08 13:05:37 -05:00
Triang3l
7e27427c4a
[D3D12] SV_Position is not necessary in VS if it's in DS/GS
2020-04-08 12:54:35 +03:00
Triang3l
7cf3a75ab1
[D3D12] Fix and enable triangle adaptive tessellation
2020-04-08 00:26:49 +03:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
b47948b7cf
[DXBC] Fix another copy-paste kVSDS typo
2020-04-07 19:19:08 +03:00
Triang3l
306f2947ec
[DXBC] Fix a copy-paste kDSVS typo
2020-04-07 19:18:21 +03:00
Triang3l
9d36c257b0
[D3D12] Non-adaptive triangle tessellation
2020-04-07 18:55:43 +03:00
Triang3l
b00baadf53
[D3D12] Fix a lint issue in comments
2020-04-06 12:41:35 +03:00
Triang3l
283c3ab59b
[D3D12/DXBC] Fix a couple of tessellation-related comments
2020-04-06 00:19:29 +03:00
Triang3l
c4f47039eb
[GPU] Fix a typo in the tessellation patch types comment
2020-04-06 00:08:05 +03:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
8da8044771
[DXBC] Move cvars from D3D12 to GPU
2020-04-05 17:23:38 +03:00
Triang3l
e82d05c687
[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
2020-04-05 17:22:49 +03:00
Triang3l
5d6fe38e6f
[DXBC] Vertex shader prologue and gamma to new DXBC code
2020-04-05 13:13:55 +03:00
Triang3l
5f5e281e8c
[DXBC] Rewrite a comment in memexport that may be outdated
2020-03-29 19:14:25 +03:00
Triang3l
05f6b444a0
[DXBC] Move memexport to the new DXBC code and make it more straightforward
2020-03-29 19:09:58 +03:00