Commit Graph

59 Commits

Author SHA1 Message Date
Ben Vanik
fc074fefe9 XNetGetEthernetLinkStatus = 0 to stop games from trying to use the net. 2014-01-04 14:12:01 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
7a2032b693 Renaming X_RESULT to be consistent. 2013-11-01 16:23:41 -07:00
Ben Vanik
06d9f7989a Removing signature from export tables. 2013-11-01 16:23:40 -07:00
Ben Vanik
96daa6b43f Validate arguments on input. 2013-10-23 22:23:52 -07:00
Ben Vanik
c4fe2e6926 Input bouncing through to input system. 2013-10-23 22:13:05 -07:00
Ben Vanik
74803ae174 HID system skeleton. 2013-10-23 21:47:36 -07:00
Ben Vanik
93e4b70133 Stubbing input a little better. 2013-10-23 21:10:41 -07:00
Ben Vanik
b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00