Commit Graph

3 Commits

Author SHA1 Message Date
Triang3l
88f95a8bd6 [GPU] Change "element" name back to "block" in texture addressing
The 32_32_32_FLOAT format seems to be vertex-only, so it looks like there
can't be storage elements smaller than a single texel.

So, use a more precise name that can't be confused with "picture element"
(pixel) or "texture element" (texel) that represents a single logical pixel
rather than a storage block of pixels.
2026-01-15 11:56:45 +03:00
Triang3l
80a9af4277 [GPU] Add macro tile size constants to texture addressing headers 2026-01-13 21:18:25 +03:00
Triang3l
28b69c21be [GPU] Document tiled texture address bits
Will be useful for calculating memory extents more precisely in the future.
2026-01-06 17:47:19 +03:00