Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
...
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
9441808b40
Adding menus.
2015-06-22 23:30:34 -07:00
Ben Vanik
e3220f7ae6
Code cleanup: moving poly/ into xenia/base/
2015-05-02 03:42:51 -07:00
Ben Vanik
4d15b2296e
Code cleanup: removing config.h and cleaning up platform.h
2015-05-02 01:41:39 -07:00
Ben Vanik
00e4a4fe1b
Fix #include format.
2015-01-31 22:49:47 -08:00
Ben Vanik
aa22d07caf
Super slow MicroProfile GL UI.
2015-01-02 17:26:02 -08:00
Ben Vanik
7629c0f4d2
Latest microprofiler in headless mode.
2015-01-02 10:37:58 -08:00
Ben Vanik
06f5b8cbbf
Removing dep on xenia/types.h from alloy.
2014-08-20 22:37:01 -07:00
Ben Vanik
24fe169f36
Last bit of string cleanup. string.h finally gone.
2014-08-17 11:48:29 -07:00
Ben Vanik
4675161902
Header cleanup.
2014-08-16 18:31:54 -07:00
Ben Vanik
7c5fa88661
More string swapping and cleaning up main().
2014-08-16 16:34:13 -07:00
Ben Vanik
bf882714d0
Cleaning up asserts and file/line macros.
2014-07-12 16:51:52 -07:00
Ben Vanik
1d54342930
Starting to cleanup includes a bit. Still a mess.
2014-07-11 18:03:35 -07:00
Ben Vanik
328ece538a
Fixing disabled profiling.
2014-05-28 21:46:43 -07:00
Ben Vanik
beb9bd11f0
Microprofile integration.
2014-05-28 13:59:43 -07:00
Ben Vanik
6486e0a48e
Profiler skeleton.
2014-05-27 22:54:40 -07:00