Triang3l
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da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
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Triang3l
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7ba2526fa8
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[D3D12] Move interpolators above position because it's more important for pixel shaders
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2018-08-18 18:47:13 +03:00 |
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Triang3l
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bd868ae6cc
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[D3D12] Fix a typo in linear texture address calculation
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2018-08-18 18:37:20 +03:00 |
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Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
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19401f03d0
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[D3D12] EDRAM load, fix EDRAM depth encoding
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2018-08-11 23:39:27 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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