Ben Vanik
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6b92c1a01e
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Moving GPU flags to graphics_system.cc so all graphical exes get them.
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2015-12-27 10:21:11 -08:00 |
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Ben Vanik
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0e58208add
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Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
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2015-12-26 20:25:24 -08:00 |
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Dr. Chat
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990a8baf1b
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Fix cases where GL_INFO_LOG_LENGTH returns 0.
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2015-12-22 20:15:07 -06:00 |
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Dr. Chat
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cde39953ab
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Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending.
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2015-12-22 15:46:39 -06:00 |
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Dr. Chat
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ab93a6bf64
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If last framebuffer texture isn't set, use active framebuffer otherwise don't draw.
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2015-12-22 15:44:02 -06:00 |
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Dr. Chat
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919d3d080b
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Assert on context loss due to a TDR
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2015-12-22 15:43:08 -06:00 |
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Dr. Chat
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59bee898f7
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Always output the shader info log if it's not empty.
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2015-12-22 14:41:18 -06:00 |
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Dr. Chat
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cf41a84fe3
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Fix broken check against bool constants
Fix always terminating execution in cexece branches (these are sometimes followed by exece branches)
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2015-12-20 20:53:31 -06:00 |
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Ben Vanik
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826ea60890
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gpu-trace-diff tool for running batches of diffs.
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2015-12-13 16:59:43 -08:00 |
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Ben Vanik
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7419e7eb4a
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Trace dump tool, for dumping pngs (and in the future more stuff).
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2015-12-13 11:59:14 -08:00 |
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Ben Vanik
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95b0ecf774
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Sharing more of trace viewer code.
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2015-12-13 11:22:47 -08:00 |
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Ben Vanik
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5db84105c4
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Utilizing fallthrough for most shader CF, hopefully speeding things up.
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2015-12-13 10:14:35 -08:00 |
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Ben Vanik
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b5469b57ba
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Moving temporary registers to exec blocks. ps may still need to be shared.
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2015-12-07 22:57:28 -08:00 |
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Ben Vanik
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85b1797b9e
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Workaround for nvidia bug with dynamic local memory access.
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2015-12-07 22:55:17 -08:00 |
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Ben Vanik
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ec113275dc
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Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
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2015-12-07 22:39:33 -08:00 |
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Ben Vanik
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09022a6ad3
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gl_FragCoord support.
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2015-12-07 20:45:02 -08:00 |
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Ben Vanik
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1f773f14b3
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Fixing vfetch_mini use.
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2015-12-07 19:16:32 -08:00 |
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Ben Vanik
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522ff9d23e
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Alternate indirect buffer command.
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2015-12-07 19:16:01 -08:00 |
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Ben Vanik
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ed0b97813a
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Loops in shaders (no TDRs! woo!).
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2015-12-07 13:03:57 -08:00 |
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Ben Vanik
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367ca09f1d
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Don't duplicate vf bindings.
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2015-12-07 13:03:35 -08:00 |
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sephiroth99
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f154b7ed59
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Fix compilation error of translated GLSL shader.
Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
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2015-12-07 01:39:17 -05:00 |
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Ben Vanik
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280c0b35f6
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Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
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2015-12-06 11:44:22 -08:00 |
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Ben Vanik
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934b0d5bbc
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Marking unimplemented translations as non-fatal.
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2015-12-06 11:01:04 -08:00 |
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Ben Vanik
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c86e479214
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Replacing old Shader with TranslatedShader.
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2015-12-06 10:36:07 -08:00 |
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Ben Vanik
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083f936bbc
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aL placeholder until loops are implemented.
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2015-12-06 00:53:25 -08:00 |
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Ben Vanik
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51a8002629
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Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
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2015-12-06 00:48:41 -08:00 |
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Ben Vanik
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2b3b423776
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Mostly complete new GLSL translator (modulo flow control).
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2015-12-05 17:44:06 -08:00 |
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Ben Vanik
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0058cae901
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Adding pseudo code for all ucode ops from AMD docs.
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2015-12-05 03:10:45 -08:00 |
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Ben Vanik
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cd50aac6d2
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Skeleton SPIRV translator.
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2015-11-29 19:45:55 -08:00 |
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Ben Vanik
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d2f7cc1602
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Reworking translator code to be pretty sexy.
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2015-11-29 16:55:42 -08:00 |
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Ben Vanik
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65130edaa1
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First pass ShaderTranslator base type, able to disasm in msft style.
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2015-11-28 16:19:04 -08:00 |
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Ben Vanik
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bea8870700
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Shuffling old-style ucode.h under gl4.
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2015-11-28 16:10:27 -08:00 |
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Ben Vanik
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71b9995448
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Skeleton SPIRV shader translator.
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2015-11-28 16:10:26 -08:00 |
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raven02
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44a1fa0c9c
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Fix distance vector
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2015-11-28 13:17:29 +08:00 |
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Ben Vanik
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54215d9fb4
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Write shader binaries with --dump_shaders and load them in the compiler.
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2015-11-24 20:45:23 -08:00 |
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Ben Vanik
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89172da4b7
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Unplumbing program_cntl and simplifying shader loading.
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2015-11-24 20:24:35 -08:00 |
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Ben Vanik
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6a546ebe4d
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Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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2015-11-24 19:49:05 -08:00 |
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Ben Vanik
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cf68d02142
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Lots of cleanup in SpvEmitter.
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2015-11-23 21:20:59 -08:00 |
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Ben Vanik
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a7f6c1a09c
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Prevent seeking while playing a trace.
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2015-11-22 17:44:24 -08:00 |
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Ben Vanik
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e35fdff632
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Porting glslang SPIRV stuff and cleaning some of it up.
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2015-11-22 17:42:24 -08:00 |
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Ben Vanik
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1b1ff07bf5
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Assembler/disassembler via SPIRV-Tools.
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2015-11-22 17:42:23 -08:00 |
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Ben Vanik
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9072a38f38
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Renaming spirv files so VS highlights them correctly.
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2015-11-22 17:42:23 -08:00 |
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Dr. Chat
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414519fb6c
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Expose a playback percentage rather than pointers in TracePlayer
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2015-11-22 11:36:31 -06:00 |
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Dr. Chat
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a59e83e0d0
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Style
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2015-11-22 10:15:50 -06:00 |
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Dr. Chat
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646db5b8be
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Disable controller UI while playing a trace
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2015-11-22 09:54:25 -06:00 |
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Dr. Chat
|
1078d21bd2
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Stop resizing columns for the fetch constants
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2015-11-21 22:37:24 -06:00 |
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Dr. Chat
|
e565bafdab
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Prevent interaction with the command list UI while a trace is still playing
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2015-11-21 22:29:47 -06:00 |
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Dr. Chat
|
7c25795c05
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Display texture guest address and swizzle information
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2015-11-21 21:45:11 -06:00 |
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Dr. Chat
|
7a1d7bd652
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Display a progress bar while the command processor is playing a trace
- Masks a race condition in the texture cache b/t the UI thread and the GL4 command processor
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2015-11-21 21:44:35 -06:00 |
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Dr. Chat
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7640448509
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TracePlayer: Allow seeking forward more than one command
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2015-11-21 21:42:24 -06:00 |
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