Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
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Triang3l
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50470d67a8
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[D3D12] 32bpp and 20e4 clearing in resolves
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2018-08-25 17:03:06 +03:00 |
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Triang3l
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66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
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Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
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dd17cd3f9f
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[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
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2018-08-23 23:25:42 +03:00 |
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Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
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Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
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Triang3l
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d204e9ba74
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[D3D12] 32bpp raw resolve shader
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2018-08-22 21:15:02 +03:00 |
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Triang3l
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2d8527c9df
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[D3D12] Common root constants for EDRAM load/store and single sample load
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2018-08-22 19:54:51 +03:00 |
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Triang3l
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c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
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da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
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Triang3l
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d628e92ff5
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[D3D12] Resolve target dimensions
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2018-08-20 19:09:04 +03:00 |
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Triang3l
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f9fdcbb2dc
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[D3D12] Resolve dimension calculation
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2018-08-20 17:58:20 +03:00 |
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Triang3l
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153c6bf713
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[D3D12] Refactor EDRAM load/store pipelines into modes
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2018-08-19 21:11:16 +03:00 |
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Triang3l
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e6ec390a04
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[D3D12] Profile UpdateRenderTargets
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2018-08-17 17:53:01 +03:00 |
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Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
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ede9055ca5
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[D3D12] Fix RT formats and log their creation
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2018-08-12 00:18:15 +03:00 |
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Triang3l
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19401f03d0
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[D3D12] EDRAM load, fix EDRAM depth encoding
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2018-08-11 23:39:27 +03:00 |
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Triang3l
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c7da5f0572
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[D3D12] Count dirty RT rows rather than tiles
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2018-08-11 21:04:14 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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Triang3l
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fe5ec61b51
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[D3D12] Render target allocation fixes
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2018-08-10 19:11:03 +03:00 |
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Triang3l
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6b9717c7f7
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[D3D12] Fix retarded render target allocation bugs
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2018-08-10 18:44:38 +03:00 |
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Triang3l
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952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
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Triang3l
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c0c0ca263d
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[D3D12] Overlap detection when adding RTs
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2018-08-08 20:04:17 +03:00 |
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Triang3l
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46dc640209
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[D3D12] Ignore draws not writing to depth and fix a typo
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2018-08-07 22:59:18 +03:00 |
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Triang3l
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52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
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