Commit Graph

29 Commits

Author SHA1 Message Date
Triang3l
dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00
Triang3l
50470d67a8 [D3D12] 32bpp and 20e4 clearing in resolves 2018-08-25 17:03:06 +03:00
Triang3l
66510b2e6f [D3D12] Experimental incomplete custom sample positions, disabled by default 2018-08-25 14:38:55 +03:00
Triang3l
2c6224ad37 [D3D12] 32bpp tiling shader 2018-08-25 01:16:35 +03:00
Triang3l
4a747b3b81 [D3D12] Resolve shader and draw 2018-08-24 22:40:22 +03:00
Triang3l
dd17cd3f9f [D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32 2018-08-23 23:25:42 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
ea1abdaa6e [D3D12] Raw 32bpp resolve 2018-08-23 13:25:36 +03:00
Triang3l
bc4125584c [D3D12] Shorten and batch barriers 2018-08-22 23:00:56 +03:00
Triang3l
d204e9ba74 [D3D12] 32bpp raw resolve shader 2018-08-22 21:15:02 +03:00
Triang3l
2d8527c9df [D3D12] Common root constants for EDRAM load/store and single sample load 2018-08-22 19:54:51 +03:00
Triang3l
c4f80aac0d [D3D12] EDRAM layout of a rectangle and other resolve stuff 2018-08-22 17:33:43 +03:00
Triang3l
ddc8f17fa5 [D3D12] Depth untiling, update depth resolve documentation 2018-08-21 23:05:41 +03:00
Triang3l
da1be211eb [D3D12] Add red/blue swap to EDRAM loads and describe resolve modes 2018-08-21 22:04:06 +03:00
Triang3l
d628e92ff5 [D3D12] Resolve target dimensions 2018-08-20 19:09:04 +03:00
Triang3l
f9fdcbb2dc [D3D12] Resolve dimension calculation 2018-08-20 17:58:20 +03:00
Triang3l
153c6bf713 [D3D12] Refactor EDRAM load/store pipelines into modes 2018-08-19 21:11:16 +03:00
Triang3l
e6ec390a04 [D3D12] Profile UpdateRenderTargets 2018-08-17 17:53:01 +03:00
Triang3l
17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes 2018-08-14 17:21:18 +03:00
Triang3l
ede9055ca5 [D3D12] Fix RT formats and log their creation 2018-08-12 00:18:15 +03:00
Triang3l
19401f03d0 [D3D12] EDRAM load, fix EDRAM depth encoding 2018-08-11 23:39:27 +03:00
Triang3l
c7da5f0572 [D3D12] Count dirty RT rows rather than tiles 2018-08-11 21:04:14 +03:00
Triang3l
9b303c64ba [D3D12] EDRAM storing and random cleanup 2018-08-11 20:33:33 +03:00
Triang3l
fe5ec61b51 [D3D12] Render target allocation fixes 2018-08-10 19:11:03 +03:00
Triang3l
6b9717c7f7 [D3D12] Fix retarded render target allocation bugs 2018-08-10 18:44:38 +03:00
Triang3l
952bb91c3f [D3D12] Render target binding 2018-08-10 18:06:21 +03:00
Triang3l
c0c0ca263d [D3D12] Overlap detection when adding RTs 2018-08-08 20:04:17 +03:00
Triang3l
46dc640209 [D3D12] Ignore draws not writing to depth and fix a typo 2018-08-07 22:59:18 +03:00
Triang3l
52a1a80200 [D3D12] Rough outline of render target architecture 2018-08-07 22:40:24 +03:00