Commit Graph

27 Commits

Author SHA1 Message Date
Triang3l
dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00
Triang3l
66510b2e6f [D3D12] Experimental incomplete custom sample positions, disabled by default 2018-08-25 14:38:55 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
b0dd9b6fd0 [D3D12] Shutdown immediate textures in the destructor 2018-08-18 15:25:30 +03:00
Triang3l
8d6b75418d [D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory 2018-08-17 17:35:33 +03:00
Triang3l
bf0f20df9b [D3D12] Immediate drawer 2018-08-17 16:55:31 +03:00
Triang3l
a627ef3d66 [D3D12] Immediate drawer pixel shader and root signature 2018-08-01 18:15:17 +03:00
Triang3l
5d0ad2e465 [D3D12] Draw calls 2018-07-31 19:23:43 +03:00
Triang3l
fb1051b610 [D3D12] System constant setting and some cleanup 2018-07-31 16:17:51 +03:00
Triang3l
2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default 2018-07-30 20:18:52 +03:00
Triang3l
e0eede73b9 [D3D12] Constant buffer binding 2018-07-30 15:59:43 +03:00
Triang3l
8002de774a [D3D12] Descriptor heap pool 2018-07-29 15:29:48 +03:00
Triang3l
b567b9e9cc [D3D12] Upload buffer pool class 2018-07-29 00:56:37 +03:00
Triang3l
49e9ebce50 [D3D12] Don't require typed UAV loads 2018-07-24 16:08:30 +03:00
Triang3l
c0ff73a588 [D3D12] Build and code format fixes 2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l
7afc40820b [D3D12] Require tiled resources for virtual memory 2018-07-21 21:52:20 +03:00
Triang3l
5629a8248e [D3D12] Use a single command list for all composition 2018-07-20 17:18:57 +03:00
Triang3l
cd1cf3a857 [D3D12] Make something buildable 2018-07-20 15:18:02 +03:00
Triang3l
0ded51f894 [D3D12] Context Begin/EndSwap 2018-07-19 18:28:07 +03:00
Triang3l
14bfac3ebd [D3D12] Rename D3D12Provider getters 2018-07-19 14:52:54 +03:00
Triang3l
f5e91ba97c [D3D12] Command list, fence cleanup 2018-07-19 14:51:07 +03:00
Triang3l
ffcf18f193 [D3D12] Move fences to a separate class, get rid of Vulkan provider 2018-07-19 14:08:52 +03:00
Triang3l
d7701ae86b [D3D12] D3D12Context initialization 2018-07-19 12:48:11 +03:00
Triang3l
03682e81d1 [D3D12] ID3D12Device creation 2018-07-18 20:30:49 +03:00
Triang3l
e9083dbc2f [D3D12] Create xenia-ui-d3d12 project 2018-07-18 15:02:37 +03:00
Triang3l
03da2929aa [D3D12] Add HLSL building to xenia-build 2018-07-18 13:16:12 +03:00