Commit Graph

151 Commits

Author SHA1 Message Date
Triang3l
dce6938827 [D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup 2021-06-06 18:27:43 +03:00
Triang3l
538aa91015 [GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping 2021-06-04 23:57:46 +03:00
Triang3l
9f8a432479 [DXBC] Cleanup: kSysConst_*_Vec/Comp > LoadSystemConstant 2021-05-16 17:43:18 +03:00
Triang3l
fb01ccaac6 [GPU] Viewport/clipping cleanup, don't clamp oDepth 2021-05-04 21:39:34 +03:00
Triang3l
913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
9a74df491f [DXBC] dxbc.h with non-translator-specific parts 2021-01-04 16:15:50 +03:00
Triang3l
e6fa0ad139 [GPU] Dynamic r# count via shader modifications + refactoring 2020-12-19 16:14:54 +03:00
Triang3l
34c5fc9c2f [DXBC] ROV: Update a todo comment about early Z 2020-12-10 12:41:29 +03:00
Triang3l
bc0c2040e2 [DXBC] ROV: Force late Z write with kill instructions 2020-12-10 12:36:37 +03:00
Triang3l
9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l
44a3f200c3 [GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons 2020-11-19 23:55:49 +03:00
Triang3l
10d7bcde93 [GPU] Viewport in draw_util with host API flexibility 2020-11-16 23:03:42 +03:00
Triang3l
7e9e37bd09 [DXBC] Remove dxbc_source_map cvar export 2020-10-08 23:08:40 +03:00
Triang3l
a1d33615b0 [DXBC] Inline depth/stencil test 2020-08-27 23:46:41 +03:00
Triang3l
6dc94d9154 [DXBC] ROV: Inline color ROP 2020-08-16 17:10:07 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
1547b9df41 [D3D12] Interpolation at centroid 2020-07-08 23:20:36 +03:00
Triang3l
829c6ee2b0 [D3D12] Dithered alpha to coverage 2020-07-07 23:09:53 +03:00
Triang3l
0fbf0eec9d [DXBC] ROV: Inline 24-bit depth conversion 2020-07-05 22:50:24 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
9f789e01b6 [DXBC] Fix and cleanup depth-only PS register usage 2020-06-07 15:21:31 +03:00
Triang3l
8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Triang3l
3879ff29b3 [DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags 2020-05-23 17:15:11 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
814990f686 [DXBC] ALU scalar ops to new codegen 2020-05-10 20:57:33 +03:00
Triang3l
b79ba69548 [DXBC] ALU vector ops to new codegen 2020-05-10 16:33:39 +03:00
Triang3l
3aa0ce3096 [GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks 2020-05-08 23:57:51 +03:00
Triang3l
96a61bc623 [DXBC] All prologues and epilogues to new DXBC code 2020-04-26 13:51:25 +03:00
Triang3l
1799585e92 [DXBC] Control flow to new DXBC code 2020-04-25 19:30:01 +03:00
Triang3l
64a83af137 [DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall 2020-04-25 00:20:27 +03:00
Triang3l
58c104e0cc [DXBC] SRV binding enum 2020-04-15 23:53:37 +03:00
Triang3l
0f0ed0eb21 [DXBC] RDEF enums, ISGN/PCSG/OSGN structs and enums 2020-04-11 20:25:37 +03:00
Triang3l
9d36c257b0 [D3D12] Non-adaptive triangle tessellation 2020-04-07 18:55:43 +03:00
Triang3l
4b9f63cdf1 [GPU] Shader::HostVertexShaderType enum for domain shader types 2020-04-06 00:03:23 +03:00
Triang3l
e82d05c687 [D3D12] Pass adaptive tessellation factors via index buffer like on the guest 2020-04-05 17:22:49 +03:00
Triang3l
5d6fe38e6f [DXBC] Vertex shader prologue and gamma to new DXBC code 2020-04-05 13:13:55 +03:00
Triang3l
05f6b444a0 [DXBC] Move memexport to the new DXBC code and make it more straightforward 2020-03-29 19:09:58 +03:00
Triang3l
316f996d50 [DXBC] D3D11.3 Functional Specification lies 2020-03-27 21:31:00 +03:00
Triang3l
a4ffcd5175 [D3D12] Update DXBC contribution notes 2020-03-23 00:13:54 +03:00
Triang3l
1336316139 [D3D12] Vertex kill and multipass vertex exports 2020-02-20 08:56:16 +03:00
Triang3l
d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l
b59ae30ec3 [D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments 2020-02-13 08:31:01 +03:00
Triang3l
014d03193e [D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code 2020-02-10 23:50:26 +03:00
Triang3l
85fb028faa [D3D12] Cleaner DXBC emission code, port ROV prologue to it 2020-02-07 09:42:43 +03:00
Triang3l
211e30d791 [GPU] Remove repeated word in a comment 2020-02-02 21:07:51 +03:00
Triang3l
4061445087 [GPU] Remove unused kConstantInt/Bool shader operands 2020-02-02 21:05:00 +03:00
Triang3l
f83269cf8c [GPU] Refactor: Register structs in D3D12CommandProcessor and some other places 2019-10-19 23:32:38 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00