Triang3l
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de141e0ee3
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[D3D12] DXBC: Rewrite conditional execution
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2018-10-30 21:31:59 +03:00 |
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Triang3l
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b81bb4d68c
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[D3D12] Code cleanup
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2018-10-23 16:42:53 +03:00 |
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Triang3l
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729406dee2
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[D3D12] ROV: Blend in linear color space
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2018-10-22 15:54:41 +03:00 |
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Triang3l
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6b09c02c42
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[D3D12] ROV: Alpha saturate blending factor
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2018-10-22 07:45:59 +03:00 |
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Triang3l
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24bf39e942
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[D3D12] ROV: Don't clamp during blending for floats
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2018-10-21 13:44:35 +03:00 |
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Triang3l
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24ebe6b1a7
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[D3D12] ROV: Non-IEEE multiplication in blending
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2018-10-20 17:58:02 +03:00 |
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Triang3l
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c1e78f6953
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[D3D12] ROV: Broken stencil test
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2018-10-19 11:33:50 +03:00 |
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Triang3l
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ea2864d21e
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[D3D12] ROV: Stencil constant declarations
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2018-10-18 23:02:25 +03:00 |
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Triang3l
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f48ea20880
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[D3D12] ROV: Track which RTs and components have been actually written
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2018-10-18 14:54:33 +03:00 |
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Triang3l
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1c6d753e55
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[D3D12] ROV: Depth test refactoring
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2018-10-17 15:23:58 +03:00 |
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Triang3l
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37fe120fe0
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[D3D12] ROV: Write mask, write in ascending RT number order
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2018-10-16 20:50:01 +03:00 |
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Triang3l
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5f2c4500d6
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[D3D12] ROV: Clamp values participating in blending
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2018-10-16 15:02:08 +03:00 |
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Triang3l
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2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
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Triang3l
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e455467c32
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[D3D12] ROV: Non-working depth testing code
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2018-10-15 22:13:06 +03:00 |
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Triang3l
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eb8596d72a
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[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
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Triang3l
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efc7f794ed
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[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
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Triang3l
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f98a4d11ea
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[D3D12] ROV: A bit of non-working blending code
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2018-10-13 14:33:22 +03:00 |
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Triang3l
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60c7f11fe0
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[D3D12] Blend constant values
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2018-10-12 23:56:49 +03:00 |
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Triang3l
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5f108246b6
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[D3D12] ROV: Blending constant declaration
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2018-10-12 22:28:07 +03:00 |
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Triang3l
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10a3dc6d94
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[D3D12] ROV: 32-bit loading, except for 7e3
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2018-10-12 20:07:00 +03:00 |
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Triang3l
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3dc15dbb44
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[D3D12] ROV: 32bpp storing (except for 7e3)
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2018-10-12 09:59:31 +03:00 |
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Triang3l
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197b1d8114
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[D3D12] ROV: EDRAM offset calculation
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2018-10-11 10:16:36 +03:00 |
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Triang3l
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8cde541596
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[D3D12] ROV: Binding
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2018-10-10 18:33:39 +03:00 |
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Triang3l
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67e5cb8681
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[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
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Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
|
7bc79cbd01
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[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
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Triang3l
|
7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
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Triang3l
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9e17bbf016
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[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
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2018-10-02 16:34:22 +03:00 |
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Triang3l
|
c4599ff211
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[D3D12] Compact float constants and don't split them into pages
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2018-09-30 20:17:26 +03:00 |
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Triang3l
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eb50ebd885
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[D3D12] Write to 8_8_8_8_GAMMA in gamma space
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2018-09-29 13:30:05 +03:00 |
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Triang3l
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400747bf7c
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[D3D12] Point sprite size
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2018-09-29 11:25:03 +03:00 |
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Triang3l
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ea7d9e9060
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[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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2018-09-26 20:46:24 +03:00 |
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Triang3l
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eed673eef4
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[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
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2018-09-13 18:01:42 +03:00 |
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Triang3l
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099de4487b
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[D3D12] DXBC vertex W format
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2018-09-12 21:39:13 +03:00 |
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Triang3l
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9f7496ac23
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[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
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2018-09-12 19:54:24 +03:00 |
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Triang3l
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4651a0b5ed
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[D3D12] DXBC: (Currently incorrect) cube undoing
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2018-09-12 16:49:23 +03:00 |
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Triang3l
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2a98d29eda
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[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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06fabd16ad
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[D3D12] DXBC control flow
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2018-09-10 23:30:53 +03:00 |
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Triang3l
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d5d3f336f5
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[D3D12] DXBC loop start and exece
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2018-09-10 22:38:15 +03:00 |
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Triang3l
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20e607a35c
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[D3D12] DXBC exec and predicate
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2018-09-10 21:35:12 +03:00 |
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Triang3l
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f4b83cb670
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[D3D12] DXBC main loop and labels
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2018-09-10 13:20:35 +03:00 |
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Triang3l
|
4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
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a6da33e463
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[D3D12] DXBC cube instruction
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2018-09-09 18:38:58 +03:00 |
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Triang3l
|
b91866fa49
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[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
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2018-09-08 15:11:25 +03:00 |
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Triang3l
|
2b2d7e71c6
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[D3D12] DXBC: Add base vertex index
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2018-09-06 22:22:19 +03:00 |
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Triang3l
|
0d3ef9e05d
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[D3D12] DXBC vfetch byte swap
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2018-09-06 22:05:20 +03:00 |
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Triang3l
|
bed58a2282
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[D3D12] DXBC vfetch ld_raw part
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2018-09-06 17:05:36 +03:00 |
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Triang3l
|
4cc9e84f35
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[D3D12] DXBC position and color output
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2018-09-06 13:37:14 +03:00 |
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Triang3l
|
fd27057ce1
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[D3D12] DXBC: Portion of result storing
|
2018-09-05 21:14:04 +03:00 |
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