Commit Graph

76 Commits

Author SHA1 Message Date
Triang3l
df1db5c627 [D3D12] Make the feature list in the log sorted again 2020-09-06 22:08:36 +03:00
Triang3l
fed33be62b [D3D12] Non-zeroed heaps on 2004 2020-09-06 22:08:36 +03:00
Triang3l
524201eca4 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-06 22:08:36 +03:00
Triang3l
7b93670dbd [Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend 2020-08-31 21:44:29 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
c5dd7403f0 [D3D12] Change swap chain format to BGRA 2020-08-30 18:59:53 +03:00
Triang3l
deff124ce5 [D3D12] Add xenia-ui-window-d3d12-demo 2020-08-30 16:56:06 +03:00
Triang3l
0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l
713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
cf0ddc7549 [D3D12] Disable the proper D3D12 warning about render targets 2020-05-17 13:32:19 +03:00
Triang3l
b7a5c24bb1 [D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap 2020-05-17 00:26:04 +03:00
Triang3l
8f91e580f4 [D3D12] d3d12_queue_priority cvar 2020-05-04 18:55:31 +03:00
Triang3l
62919330b9 [D3D12] Add missing initialization failure handling 2020-05-04 17:15:51 +03:00
Joel Linn
3d2982e845 [ImGui] Fix drawing lines.
ImGui does not orientate triangles.
Culling must not be applied in immediate drawer.
2020-04-19 01:38:58 +02:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
c7cb964b4e [D3D12] Recompile immediate_ps after the change to SampleLevel 2020-02-20 08:57:16 +03:00
Triang3l
d4a5a57867 [D3D12] Remove command_list.h inclusion 2019-11-06 08:08:49 +03:00
Triang3l
c8f3c93802 [D3D12] Don't create multiple command lists as they're just encoders 2019-11-06 08:06:12 +03:00
Triang3l
9deb710607 [D3D12] CP: Framework for multiple command lists per frame 2019-10-31 23:33:11 +03:00
Triang3l
d3b6f71ae1 [D3D12] Don't use D3D12Context for command processor fence 2019-10-28 10:49:32 +03:00
Triang3l
b4af63fe31 [D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context 2019-10-27 20:53:53 +03:00
Triang3l
b3382f3de1 [Vulkan v2] Upload buffer chain, immediate drawer without textures 2019-08-26 22:57:14 +03:00
Triang3l
940ef4ad7a [UI/GPU] Fix include order 2019-08-08 22:11:51 +03:00
Triang3l
2334e475de [Vulkan v2] Physical device, [D3D12] Small cleanup 2019-08-08 00:08:20 +03:00
Triang3l
40471dff32 [D3D12] Remove gflags from premake5.lua 2019-08-06 23:16:51 +03:00
Triang3l
890a32bd98 [App] Only start D3D12 if DLL exists 2019-08-03 22:33:09 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Triang3l
ba7b6d6081 [D3D12] Memexport CPU readback, disabled by default 2019-01-25 16:33:25 +03:00
Triang3l
19d7e0ce3d [D3D12] Use WideCharToMultiByte for graphics adapter name 2018-12-11 09:41:06 +03:00
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
d5f7d96be9 [D3D12] Rename d3d12_adapter_index to d3d12_adapter 2018-11-26 08:03:16 +03:00
Triang3l
f3d34c1d88 [D3D12] Add max GPU virtual address bits to D3D12Provider 2018-11-26 08:02:15 +03:00
Triang3l
a03dd839f0 [D3D12] Change error message link to HTTPS 2018-11-26 07:33:13 +03:00
Triang3l
a9e83872eb [D3D12] Fix mid-frame pool destruction (in case of device losses) 2018-11-21 15:40:26 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
fccebae703 [D3D12] PIX: Capture with F4, disable tiled resources when attached 2018-10-08 12:05:15 +03:00
Triang3l
3de2b5e692 [D3D12] Code style fixes 2018-10-07 17:30:12 +03:00
Triang3l
90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics 2018-10-02 17:36:10 +03:00
Triang3l
be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l
5be78ab369 [D3D12] Non-indexed triangle fans and resource creation refactoring 2018-09-15 23:41:16 +03:00
Triang3l
227268ef65 [D3D12] Cleanup raw buffer view creation 2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943 [D3D12] Refactor compute pipeline creation 2018-08-26 00:56:41 +03:00
Triang3l
791c275fab [D3D12] Cleanup object destruction in Shutdown functions 2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4 [D3D12] Refactor root signature creation 2018-08-25 23:37:11 +03:00
Triang3l
dba8ab4eed [D3D12] Refactor descriptors and resolve logging 2018-08-25 22:42:18 +03:00