Commit Graph

13 Commits

Author SHA1 Message Date
Triang3l
7b93670dbd [Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend 2020-08-31 21:44:29 +03:00
Triang3l
1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l
c5dd7403f0 [D3D12] Change swap chain format to BGRA 2020-08-30 18:59:53 +03:00
Triang3l
c8f3c93802 [D3D12] Don't create multiple command lists as they're just encoders 2019-11-06 08:06:12 +03:00
Triang3l
d3b6f71ae1 [D3D12] Don't use D3D12Context for command processor fence 2019-10-28 10:49:32 +03:00
Triang3l
940ef4ad7a [UI/GPU] Fix include order 2019-08-08 22:11:51 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
87aecfa1b8 [D3D12] Shaders (not all compiling yet) 2018-07-24 14:57:21 +03:00
Triang3l
5629a8248e [D3D12] Use a single command list for all composition 2018-07-20 17:18:57 +03:00
Triang3l
cd1cf3a857 [D3D12] Make something buildable 2018-07-20 15:18:02 +03:00
Triang3l
0ded51f894 [D3D12] Context Begin/EndSwap 2018-07-19 18:28:07 +03:00
Triang3l
ffcf18f193 [D3D12] Move fences to a separate class, get rid of Vulkan provider 2018-07-19 14:08:52 +03:00
Triang3l
d7701ae86b [D3D12] D3D12Context initialization 2018-07-19 12:48:11 +03:00