Commit Graph

32 Commits

Author SHA1 Message Date
gibbed
e02c5157ef Then I broke DXT3. Fixed DXT3 and DXT5. For real this time. 2014-01-20 20:29:45 -08:00
gibbed
2bda51f5ec Fixed DXT5. 2014-01-20 20:28:42 -08:00
gibbed
e66390ae93 - Proper copying of texture data.
- Support for DXT3, DXT5, 32 float, 16 16 16 16 float.
- Only pad textures for formats that require it.
2014-01-20 20:14:47 -08:00
Ben Vanik
74aac97b3e FMT_8 2014-01-20 17:54:19 -08:00
gibbed
ccfb82d883 Better texture copying. And possible support for DXT1. 2014-01-20 17:49:26 -08:00
Ben Vanik
094e165415 Fixing copy. 2014-01-20 17:00:17 -08:00
Ben Vanik
3c98e65997 Fixing texture size. 2014-01-20 16:41:21 -08:00
Ben Vanik
67cc57e918 Whoops. Re-enabling blending. 2014-01-20 16:11:55 -08:00
Ben Vanik
37ed238186 Fixing texture sizing (maybe). Need to do a custom slicing bit, probably. 2014-01-20 16:10:56 -08:00
Ben Vanik
4de33a6e2d Making texture fetching split from samplers. 2014-01-20 15:36:33 -08:00
Ben Vanik
af223b2067 Textures part 1: uploading. 2014-01-20 13:57:22 -08:00
Ben Vanik
0efd7b4a62 Moving viewport transform to vertex shaders. 2014-01-20 10:46:43 -08:00
Ben Vanik
f5eefb138c Geometry shaders now support disabled viewports. 2014-01-20 03:42:05 -08:00
Ben Vanik
58504d8c0b Initial pass at pointsprites. Needs a lot more work. 2014-01-20 01:13:37 -08:00
Ben Vanik
ea5a6e19dd Disabling culling for rect lists. 2014-01-20 00:45:16 -08:00
Ben Vanik
1cd518b19c Geometry shader work for rect lists and quad lists. 2014-01-20 00:18:14 -08:00
Ben Vanik
c257ad0122 Work on D3D11 for various state settings. This code sucks. Needs a rewrite. 2014-01-18 01:50:31 -08:00
Ben Vanik
7bdd973935 Proper vertex format input type in shaders. 2014-01-18 01:08:45 -08:00
Ben Vanik
99c72f24f2 Better vertex buffer construction, supporting packed data. 2014-01-18 00:12:57 -08:00
Ben Vanik
27a8e09b51 Depth stencil state. 2014-01-10 01:25:50 -08:00
Ben Vanik
fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
39adeef2e3 Hiding vertex/index data for now. 2013-10-20 01:59:42 -07:00
Ben Vanik
92899739bd Index buffer upload. 2013-10-20 00:47:32 -07:00
Ben Vanik
5a80c7b9c1 Hacking shaders to get dummy texture colors and such. 2013-10-20 00:20:36 -07:00
Ben Vanik
889e586cab Skeleton for new draw type and texture fetching. 2013-10-19 21:49:25 -07:00
Ben Vanik
96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik
8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00