Triang3l
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56f72da137
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[GPU] More exact PWL texture/RT gamma conversion
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2022-06-07 21:26:34 +03:00 |
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Triang3l
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84fcd5defa
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[GPU] Fix resolve destination offset and extent calculation
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2022-06-02 21:47:30 +03:00 |
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Triang3l
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25594c918c
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[GPU] Fix tiled texture memory extent calculation
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2022-05-31 23:17:33 +03:00 |
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Triang3l
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8701c9f24e
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[D3D12] Texture load code cleanup and resolution scaling fixes
The resolution scale is now taken into account when copying from the mip tail.
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2022-05-24 22:28:42 +03:00 |
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Triang3l
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cf3069eb13
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[GPU] Signedness in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
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2022-05-22 22:11:59 +03:00 |
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Triang3l
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ef808e9def
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[GPU] _REP explanation in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
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2022-05-22 21:46:11 +03:00 |
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Triang3l
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d3561d2f47
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[D3D12] Pre-swizzle 2x1-subsampled formats
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2022-05-22 20:31:48 +03:00 |
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Triang3l
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1dcc919a33
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[GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h
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2022-05-19 21:41:52 +03:00 |
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Triang3l
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7d63d6e1d3
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[D3D12] Fix 2:1-subsampled format swizzle
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2022-05-19 21:40:03 +03:00 |
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Triang3l
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d280b3953d
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[GPU] Texture object/binding management to common superclass
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2022-05-14 16:18:10 +03:00 |
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Triang3l
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5519dbb39f
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[GPU] Shader control flow documentation improvements
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2022-04-27 21:34:08 +03:00 |
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Triang3l
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fdec0ab332
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[Code] Make union usage more consistent
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2021-11-03 20:45:09 +03:00 |
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Triang3l
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28fec845d5
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[GPU] Document memexport/resolve formats with more details
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2021-10-22 20:00:41 +03:00 |
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Triang3l
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e720e0a540
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[Code] Remove game names from code comments (most of at least)
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2021-09-05 21:27:40 +03:00 |
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Triang3l
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458e4e1a31
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[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news
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2021-07-01 23:43:01 +03:00 |
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Triang3l
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50bb35b4b4
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[GPU] Polygon offset scale factor in xenos.h
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2021-06-09 20:46:24 +03:00 |
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Triang3l
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22ee200f3e
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[GPU] Use polygon mode only for DualMode, not non-Disabled
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2021-06-07 16:40:01 +03:00 |
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Triang3l
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538aa91015
|
[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
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2021-06-04 23:57:46 +03:00 |
|
Joel Linn
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806a33d625
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[GPU] Use le<> type for depth sample counts
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2021-06-02 22:28:43 -05:00 |
|
Joel Linn
|
6dfa36d1b8
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[GPU] Misc GCC build fixes
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2021-06-02 22:28:43 -05:00 |
|
Joel Linn
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a86d7173e1
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Refactor FourCC magic uses
- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
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2021-06-02 22:28:43 -05:00 |
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Triang3l
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f39020700a
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[GPU] Cleanup: XEPACKED -> static_assert_size/alignas
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2021-05-16 14:03:36 +03:00 |
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Triang3l
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4eca2326c3
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[GPU/D3D12] Support texture pitch, more precise texture extent/stride calculations
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2021-05-13 23:02:11 +03:00 |
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Triang3l
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913e1e949c
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[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
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2021-04-26 22:12:09 +03:00 |
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Triang3l
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dcde08a493
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[GPU] PS and rasterization disabling cleanup
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2020-12-24 23:40:38 +03:00 |
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Triang3l
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e6fa0ad139
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[GPU] Dynamic r# count via shader modifications + refactoring
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2020-12-19 16:14:54 +03:00 |
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Triang3l
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b106aa88e6
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[GPU] Complete some register bitfield declarations
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2020-12-12 20:01:41 +03:00 |
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Triang3l
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9a4643d0f2
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[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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2020-12-07 22:31:46 +03:00 |
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Triang3l
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b06138b464
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[GPU] Disable faceness for rectangles temporarily
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2020-11-21 21:52:17 +03:00 |
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Triang3l
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44a3f200c3
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[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
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2020-11-19 23:55:49 +03:00 |
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Triang3l
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bd5f77bc3b
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[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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2020-08-09 21:33:10 +03:00 |
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Triang3l
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b84239d507
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[GPU] xenos.h: max texture size, interpolators
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2020-07-11 18:56:56 +03:00 |
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Triang3l
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4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
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39490f3c3a
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[GPU] Centroid interpolation usage comment
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2020-07-09 12:22:45 +03:00 |
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Triang3l
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1547b9df41
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[D3D12] Interpolation at centroid
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2020-07-08 23:20:36 +03:00 |
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Triang3l
|
8a64861ec0
|
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
|
Joel Linn
|
68dd818029
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[GPU] Add workaround for occlusion queries.
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2020-06-01 22:40:55 -05:00 |
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Triang3l
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aa73d652ba
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[DXBC] OpenGL snorm vfetch because why not
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2020-05-24 19:25:35 +03:00 |
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Triang3l
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3879ff29b3
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[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
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2020-05-23 17:15:11 +03:00 |
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Triang3l
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581646cff2
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[GPU] Lint xe_gpu_texture_fetch_t
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2020-05-17 01:38:15 +03:00 |
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Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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2020-05-11 22:40:52 +03:00 |
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Triang3l
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a3b4c77fdb
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[GPU] Add texture_util::SwizzleSigns for later
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2020-05-11 16:30:09 +03:00 |
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Triang3l
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c4f47039eb
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[GPU] Fix a typo in the tessellation patch types comment
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2020-04-06 00:08:05 +03:00 |
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Triang3l
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4b9f63cdf1
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[GPU] Shader::HostVertexShaderType enum for domain shader types
|
2020-04-06 00:03:23 +03:00 |
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Triang3l
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90b772a330
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[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
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2020-02-24 23:27:25 +03:00 |
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Triang3l
|
1336316139
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[D3D12] Vertex kill and multipass vertex exports
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2020-02-20 08:56:16 +03:00 |
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Triang3l
|
47eee5e1c3
|
[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
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2020-02-18 23:31:48 +03:00 |
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Triang3l
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710d225d0a
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[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
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2020-02-16 19:35:26 +03:00 |
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Triang3l
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a9ed73bdd1
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[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
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2019-10-20 19:40:37 +03:00 |
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Triang3l
|
f83269cf8c
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[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
|
2019-10-19 23:32:38 +03:00 |
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