Triang3l
|
2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
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Triang3l
|
e455467c32
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[D3D12] ROV: Non-working depth testing code
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2018-10-15 22:13:06 +03:00 |
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Triang3l
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eb8596d72a
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[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
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Triang3l
|
efc7f794ed
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[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
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Triang3l
|
f98a4d11ea
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[D3D12] ROV: A bit of non-working blending code
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2018-10-13 14:33:22 +03:00 |
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Triang3l
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60c7f11fe0
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[D3D12] Blend constant values
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2018-10-12 23:56:49 +03:00 |
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Triang3l
|
5f108246b6
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[D3D12] ROV: Blending constant declaration
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2018-10-12 22:28:07 +03:00 |
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Triang3l
|
10a3dc6d94
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[D3D12] ROV: 32-bit loading, except for 7e3
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2018-10-12 20:07:00 +03:00 |
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Triang3l
|
3dc15dbb44
|
[D3D12] ROV: 32bpp storing (except for 7e3)
|
2018-10-12 09:59:31 +03:00 |
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Triang3l
|
197b1d8114
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[D3D12] ROV: EDRAM offset calculation
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2018-10-11 10:16:36 +03:00 |
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Triang3l
|
8cde541596
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[D3D12] ROV: Binding
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2018-10-10 18:33:39 +03:00 |
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Triang3l
|
67e5cb8681
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[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
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Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
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Triang3l
|
7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
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Triang3l
|
9e17bbf016
|
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
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2018-10-02 16:34:22 +03:00 |
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Triang3l
|
c4599ff211
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[D3D12] Compact float constants and don't split them into pages
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2018-09-30 20:17:26 +03:00 |
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Triang3l
|
eb50ebd885
|
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
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2018-09-29 13:30:05 +03:00 |
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Triang3l
|
400747bf7c
|
[D3D12] Point sprite size
|
2018-09-29 11:25:03 +03:00 |
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Triang3l
|
ea7d9e9060
|
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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2018-09-26 20:46:24 +03:00 |
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Triang3l
|
eed673eef4
|
[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
|
2018-09-13 18:01:42 +03:00 |
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Triang3l
|
099de4487b
|
[D3D12] DXBC vertex W format
|
2018-09-12 21:39:13 +03:00 |
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Triang3l
|
9f7496ac23
|
[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
|
2018-09-12 19:54:24 +03:00 |
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Triang3l
|
4651a0b5ed
|
[D3D12] DXBC: (Currently incorrect) cube undoing
|
2018-09-12 16:49:23 +03:00 |
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Triang3l
|
2a98d29eda
|
[D3D12] DXBC: Most of tfetch
|
2018-09-11 22:57:08 +03:00 |
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Triang3l
|
d4334312f3
|
[D3D12] DXBC samplers
|
2018-09-11 12:37:47 +03:00 |
|
Triang3l
|
06fabd16ad
|
[D3D12] DXBC control flow
|
2018-09-10 23:30:53 +03:00 |
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Triang3l
|
d5d3f336f5
|
[D3D12] DXBC loop start and exece
|
2018-09-10 22:38:15 +03:00 |
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Triang3l
|
20e607a35c
|
[D3D12] DXBC exec and predicate
|
2018-09-10 21:35:12 +03:00 |
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Triang3l
|
f4b83cb670
|
[D3D12] DXBC main loop and labels
|
2018-09-10 13:20:35 +03:00 |
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Triang3l
|
4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
|
2018-09-09 23:33:08 +03:00 |
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Triang3l
|
a6da33e463
|
[D3D12] DXBC cube instruction
|
2018-09-09 18:38:58 +03:00 |
|
Triang3l
|
b91866fa49
|
[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
|
2018-09-08 15:11:25 +03:00 |
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Triang3l
|
2b2d7e71c6
|
[D3D12] DXBC: Add base vertex index
|
2018-09-06 22:22:19 +03:00 |
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Triang3l
|
0d3ef9e05d
|
[D3D12] DXBC vfetch byte swap
|
2018-09-06 22:05:20 +03:00 |
|
Triang3l
|
bed58a2282
|
[D3D12] DXBC vfetch ld_raw part
|
2018-09-06 17:05:36 +03:00 |
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Triang3l
|
4cc9e84f35
|
[D3D12] DXBC position and color output
|
2018-09-06 13:37:14 +03:00 |
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Triang3l
|
fd27057ce1
|
[D3D12] DXBC: Portion of result storing
|
2018-09-05 21:14:04 +03:00 |
|
Triang3l
|
db87efdfaa
|
[D3D12] DXBC: Most scalar opcodes
|
2018-09-05 16:38:47 +03:00 |
|
Triang3l
|
c4ceb6c0b9
|
[D3D12] DXBC: More vector instructions
|
2018-09-04 23:02:55 +03:00 |
|
Triang3l
|
72e6526067
|
[D3D12] DXBC: Some vector ALU opcodes
|
2018-09-03 23:03:37 +03:00 |
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Triang3l
|
45c83e84c8
|
[D3D12] DXBC source operand loading - registers
|
2018-09-02 23:35:11 +03:00 |
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Triang3l
|
4a2329da25
|
[D3D12] DXBC source operand usage tokens
|
2018-09-02 21:12:36 +03:00 |
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Triang3l
|
5798c9a45c
|
[D3D12] DXBC SV_IsFrontFace
|
2018-09-02 17:14:11 +03:00 |
|
Triang3l
|
5dcff19efc
|
[D3D12] DXBC internal registers
|
2018-09-02 16:50:00 +03:00 |
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Triang3l
|
f90fa0cf33
|
[D3D12] DXBC vertex index byte swap
|
2018-09-02 16:10:20 +03:00 |
|
Triang3l
|
fc6d388c4b
|
[D3D12] DXBC code cleanup (mainly operands)
|
2018-09-02 13:58:03 +03:00 |
|
Triang3l
|
71e9085532
|
[D3D12] DXBC - reset interpolators and point parameters
|
2018-09-02 00:16:58 +03:00 |
|
Triang3l
|
b404f227b1
|
[D3D12] DXBC internal r# stack allocation
|
2018-09-01 22:20:05 +03:00 |
|
Triang3l
|
da9f153a29
|
[D3D12] DXBC: Don't use indexable temps unless needed
|
2018-08-31 20:28:29 +03:00 |
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