Commit Graph

164 Commits

Author SHA1 Message Date
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0 [D3D12] Blend constant values 2018-10-12 23:56:49 +03:00
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
7bc79cbd01 [D3D12] Signed texture SRVs 2018-10-09 21:44:18 +03:00
Triang3l
7603de218b [D3D12] DXBC part of signed textures 2018-10-09 08:31:09 +03:00
Triang3l
9e17bbf016 [D3D12] Refactor system and bool/loop constants into separate descriptor ranges 2018-10-02 16:34:22 +03:00
Triang3l
c4599ff211 [D3D12] Compact float constants and don't split them into pages 2018-09-30 20:17:26 +03:00
Triang3l
eb50ebd885 [D3D12] Write to 8_8_8_8_GAMMA in gamma space 2018-09-29 13:30:05 +03:00
Triang3l
400747bf7c [D3D12] Point sprite size 2018-09-29 11:25:03 +03:00
Triang3l
ea7d9e9060 [D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia 2018-09-26 20:46:24 +03:00
Triang3l
eed673eef4 [D3D12] DXBC: Fix VPOS SSAA inverse scale constant register 2018-09-13 18:01:42 +03:00
Triang3l
099de4487b [D3D12] DXBC vertex W format 2018-09-12 21:39:13 +03:00
Triang3l
9f7496ac23 [D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix 2018-09-12 19:54:24 +03:00
Triang3l
4651a0b5ed [D3D12] DXBC: (Currently incorrect) cube undoing 2018-09-12 16:49:23 +03:00
Triang3l
2a98d29eda [D3D12] DXBC: Most of tfetch 2018-09-11 22:57:08 +03:00
Triang3l
d4334312f3 [D3D12] DXBC samplers 2018-09-11 12:37:47 +03:00
Triang3l
06fabd16ad [D3D12] DXBC control flow 2018-09-10 23:30:53 +03:00
Triang3l
d5d3f336f5 [D3D12] DXBC loop start and exece 2018-09-10 22:38:15 +03:00
Triang3l
20e607a35c [D3D12] DXBC exec and predicate 2018-09-10 21:35:12 +03:00
Triang3l
f4b83cb670 [D3D12] DXBC main loop and labels 2018-09-10 13:20:35 +03:00
Triang3l
4268466383 [D3D12] DXBC texture bindings (but no samplers and fetch) 2018-09-09 23:33:08 +03:00
Triang3l
a6da33e463 [D3D12] DXBC cube instruction 2018-09-09 18:38:58 +03:00
Triang3l
b91866fa49 [D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang 2018-09-08 15:11:25 +03:00
Triang3l
2b2d7e71c6 [D3D12] DXBC: Add base vertex index 2018-09-06 22:22:19 +03:00
Triang3l
0d3ef9e05d [D3D12] DXBC vfetch byte swap 2018-09-06 22:05:20 +03:00
Triang3l
bed58a2282 [D3D12] DXBC vfetch ld_raw part 2018-09-06 17:05:36 +03:00
Triang3l
4cc9e84f35 [D3D12] DXBC position and color output 2018-09-06 13:37:14 +03:00
Triang3l
fd27057ce1 [D3D12] DXBC: Portion of result storing 2018-09-05 21:14:04 +03:00
Triang3l
db87efdfaa [D3D12] DXBC: Most scalar opcodes 2018-09-05 16:38:47 +03:00
Triang3l
c4ceb6c0b9 [D3D12] DXBC: More vector instructions 2018-09-04 23:02:55 +03:00
Triang3l
72e6526067 [D3D12] DXBC: Some vector ALU opcodes 2018-09-03 23:03:37 +03:00
Triang3l
45c83e84c8 [D3D12] DXBC source operand loading - registers 2018-09-02 23:35:11 +03:00
Triang3l
4a2329da25 [D3D12] DXBC source operand usage tokens 2018-09-02 21:12:36 +03:00
Triang3l
5798c9a45c [D3D12] DXBC SV_IsFrontFace 2018-09-02 17:14:11 +03:00
Triang3l
5dcff19efc [D3D12] DXBC internal registers 2018-09-02 16:50:00 +03:00
Triang3l
f90fa0cf33 [D3D12] DXBC vertex index byte swap 2018-09-02 16:10:20 +03:00
Triang3l
fc6d388c4b [D3D12] DXBC code cleanup (mainly operands) 2018-09-02 13:58:03 +03:00
Triang3l
71e9085532 [D3D12] DXBC - reset interpolators and point parameters 2018-09-02 00:16:58 +03:00
Triang3l
b404f227b1 [D3D12] DXBC internal r# stack allocation 2018-09-01 22:20:05 +03:00
Triang3l
da9f153a29 [D3D12] DXBC: Don't use indexable temps unless needed 2018-08-31 20:28:29 +03:00