Triang3l
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8f91e580f4
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[D3D12] d3d12_queue_priority cvar
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2020-05-04 18:55:31 +03:00 |
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Triang3l
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2334e475de
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[Vulkan v2] Physical device, [D3D12] Small cleanup
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2019-08-08 00:08:20 +03:00 |
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Triang3l
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890a32bd98
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[App] Only start D3D12 if DLL exists
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2019-08-03 22:33:09 +03:00 |
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Triang3l
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bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
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f3d34c1d88
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[D3D12] Add max GPU virtual address bits to D3D12Provider
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2018-11-26 08:02:15 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
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fccebae703
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[D3D12] PIX: Capture with F4, disable tiled resources when attached
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2018-10-08 12:05:15 +03:00 |
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Triang3l
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90f586383a
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[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
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2018-10-02 17:36:10 +03:00 |
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Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
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Triang3l
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66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
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Triang3l
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14bfac3ebd
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[D3D12] Rename D3D12Provider getters
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2018-07-19 14:52:54 +03:00 |
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Triang3l
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d7701ae86b
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[D3D12] D3D12Context initialization
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2018-07-19 12:48:11 +03:00 |
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Triang3l
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03682e81d1
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[D3D12] ID3D12Device creation
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2018-07-18 20:30:49 +03:00 |
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