Commit Graph

166 Commits

Author SHA1 Message Date
Dr. Chat
2e34a98cef Update the vulkan loader and headers. 2016-06-17 19:32:21 -05:00
Dr. Chat
6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat
fd37112db8 VK Immediate Drawer: Properly transition texture layouts
Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat
a187a4931a Whoops - fix setting the wrong host base for some graphics allocations. 2016-05-25 13:14:03 -05:00
Dr. Chat
ad83a1994d VK: Remove alphaToOne feature requirement 2016-05-24 12:53:25 -05:00
Dr. Chat
729152a58b VK: Enable independentBlend feature 2016-05-23 09:59:37 -05:00
Dr. Chat
6e21d88250 Fixup circular buffers for full rotation 2016-05-23 09:58:46 -05:00
Dr. Chat
c6e905db2f Fix a memory leak in fenced pools. 2016-05-22 22:14:45 -05:00
Dr. Chat
c06a7cdf81 BaseFencedPool::has_open_batch (and other uncommitted changes) 2016-05-07 19:17:56 -05:00
Dr. Chat
6101b70641 Fix the Vulkan immediate drawer not drawing lines. 2016-04-29 13:09:39 -05:00
Dr. Chat
2bd603bf18 CircularBuffer: use std::list for allocations instead of a vector. 2016-04-09 21:40:18 -05:00
Dr. Chat
4811ebc2ce BufferCache: Use a CircularBuffer as the transient buffer. 2016-04-09 21:27:32 -05:00
Dr. Chat
a1c9540063 SPIR-V Validator util class 2016-04-09 18:35:00 -05:00
Dr. Chat
f9a634ad25 CircularBuffer remove Discard functionality and allow rotation 2016-04-01 21:53:46 -05:00
Dr. Chat
1ea72c5e06 FencedPool::CancelBatch 2016-04-01 21:49:58 -05:00
Dr. Chat
d7599c817f Formatting. 2016-03-25 16:44:25 -05:00
Dr. Chat
2bb40c122d Vulkan util Fence class 2016-03-25 16:36:21 -05:00
Dr. Chat
181b2af5a4 Vulkan Circular Buffer 2016-03-25 13:49:07 -05:00
Dr. Chat
f839a1293f Add a specialized copy command buffer to the vulkan swap chain 2016-03-10 12:59:48 -06:00
Ben Vanik
62931f8c8e Adding texture setup and a dummy grid texture. 2016-02-21 19:56:23 -08:00
Ben Vanik
8bf5eba098 Capture exe with renderdoc and pass --vulkan_renderdoc_capture_all. 2016-02-21 12:44:16 -08:00
Ben Vanik
32c4f3ce24 Fixing pool shutdown. 2016-02-21 10:46:47 -08:00
Ben Vanik
769c58a9b2 Adding xb genspirv to do glsl->.h. 2016-02-20 16:24:42 -08:00
Ben Vanik
de1e4661ff Not crashing (but also likely not working) EDRAM emulation. 2016-02-19 20:36:10 -08:00
Dr. Chat
f9ca0b86a8 Query to see if the physical device supports a swapchain surface to silence a validation layer error. 2016-02-18 20:10:14 -06:00
Ben Vanik
3bf1c91eaa Those are really pointers - need those bits. 2016-02-18 16:52:52 -08:00
Ben Vanik
4c4a641096 WIP rough sketch of vulkan backend structure. 2016-02-18 16:43:41 -08:00
Ben Vanik
35e08d9428 Switching from fork to main glslang spirv builder. 2016-02-18 16:43:41 -08:00
Ben Vanik
00594da417 Adding mutliple queue/shared queue support. 2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer. 2016-02-18 16:43:41 -08:00
Ben Vanik
ca5902c111 Recreate swap chain on window resize. 2016-02-18 16:43:41 -08:00
Ben Vanik
a97fa36512 Fixing swap chain scissoring; surface is still not resized right. 2016-02-18 16:43:41 -08:00
Ben Vanik
9f52f2e819 Initial vulkan context and immediate drawer.
Extremely rough, just checking in so DrChat can snoop.
2016-02-18 16:43:41 -08:00
Dr. Chat
253e164753 Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw. 2016-02-16 18:24:37 -06:00
Dr. Chat
a8dfd6a21a Add a flag to ImTextureID that disables alpha test 2016-02-16 16:43:12 -06:00
sephiroth99
1520869a82 Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
This reverts commit 8c0614b202.

Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Ben Vanik
6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187 Cleaning up xdbf stuff.
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49 Added callback when new module is launched
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12 Community feedback
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng
e4cef38d95 Formatting of changes
As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng
effe241a11 Removed stb_image dependency
Windows actually supports PNG resources
2016-01-07 20:38:27 +00:00
x1nixmzeng
92c8409b0a Set the window icon from the module resource pool
Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
Ben Vanik
a95be25e2f Merge branch 'linuxfix' of https://github.com/sephiroth99/xenia into sephiroth99-linuxfix 2015-12-31 14:39:23 -08:00
Ben Vanik
952d35911c Folding build_tools back into the main repo for simplicity. 2015-12-30 16:53:14 -08:00
sephiroth99
235f58d757 Add missing include for std::find 2015-12-30 17:42:18 -05:00
sephiroth99
058ae01568 Add default case which ignores other mouse buttons 2015-12-30 17:42:18 -05:00
Ben Vanik
5f61c6ad07 Adding icon. 2015-12-27 11:09:19 -08:00
Ben Vanik
484972db30 Fixed mutation of vectors during iteration. 2015-12-27 10:48:38 -08:00
Ben Vanik
0e58208add Dropping elemental-forms and swapping out with imgui.
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00