remove useless memorybarrier
remove double membarrier in wait pm4 cmd
add int64 cvar
use int64 cvar for x64 feature mask
Rework some functions that were frontend bound according to vtune placing some of their code in different noinline functions, profiling after indicating l1 cache misses decreased and perf of func increased
remove long vpinsrd dep chain code for conversion.h, instead do normal load+bswap or movbe if avail
Much faster entry table via split_map, code size could be improved though
GetResolveInfo was very large and had impact on icache, mark callees as noinline + msvc pragma optimize small
use log2 shifts instead of integer divides in memory
minor optimizations in PhysicalHeap::EnableAccessCallbacks, the majority of time in the function is spent looping, NOT calling Protect! Someone should optimize this function and rework the algo completely
remove wonky scheduling log message, it was spammy and unhelpful
lock count was unnecessary for criticalsection mutex, criticalsection is already a recursive mutex
brief notes i gotta run
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
to trigger with invalid initial parameters.
Rather than using `n * 1024 * 1024`, this adds a convenient `_MiB`/`_KiB` user-literal to the new `literals.h` header to concisely describe units of memory in a much more readable way. Any other useful literals can be added to this header. These literals exist in the `xe::literals` namespace so they are opt-in, similar to `std::chrono` literals, and require a `using namespace xe::literals` statement to utilize it within the current scope.
I've done a pass through the codebase to replace trivial instances of `1024 * 1024 * ...` expressions being used but avoided anything that added additional casting complexity from `size_t` to `uint32_t` and such to keep this commit concise.
Adds a new X_KTHREAD::apc_disable_count field at 0xB0 into X_KTHREAD based on where 360 kernel seems to store it, and made CriticalRegion funcs act on that, instead of locking things between all threads, and changes DeliverAPCs to check that field before running the APCs.
XThread::LockApc/UnlockApc were also updated too as those previously called into EnterCrit/LeaveCrit to work, but AFAIK the code that uses LockApc/UnlockApc does have an actual need for locking between threads, so changed them to work on XThread::global_critical_region_ directly instead.
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
- Removed tick and time values from ThreadSavedState.
- Removed affiliated get/set code from Save and Restore.
- Removed dangerous SetGuestTickCount method.
This fixes cases introduced by 52e836d0f81e752ba368717e68773b591adfa9cf
where thread handles get closed before the thread finishes.
Handle was assumed to be alive there, which was not true as
threads self-referenced only their objects, not their handles.
Affected games: Payday 2 Demo
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.