Triang3l
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ef523823d5
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[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
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2019-01-11 17:07:33 +03:00 |
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Triang3l
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574f85cc15
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[D3D12] Refactoring: DXBC -> Dxbc
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2018-12-14 13:25:07 +03:00 |
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Triang3l
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2b646ff425
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[D3D12] Fake per-edge tessellation with continuous
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2018-12-12 22:12:32 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
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Triang3l
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4db3a927ad
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[D3D12] Remove ID3DBlob from D3D12Shader
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2018-09-19 17:08:48 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
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8268825f3b
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[D3D12] Switch to DXBC shader translator (currently unusable)
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2018-08-30 20:42:22 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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Triang3l
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ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
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Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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