Triang3l
|
5e30f3a947
|
[D3D12] User clip planes and constant/signature refactoring
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2019-04-10 16:37:06 +03:00 |
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Triang3l
|
959b8ef19e
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[D3D12] Draw rectangles by mirroring one vertex across diagonal
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2019-04-09 17:19:47 +03:00 |
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Triang3l
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a1a1110784
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[D3D12] Non-indexed line loops
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2019-01-15 14:19:59 +03:00 |
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Triang3l
|
17dfd84f71
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[D3D12] Free two alphatest-related system constant dwords
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2019-01-15 12:58:36 +03:00 |
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Triang3l
|
b8d1bb740b
|
[GPU/D3D12] Fix CTX1 component order
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2019-01-12 14:28:32 +03:00 |
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Triang3l
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6c48f209a1
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[D3D12] Fix 7e3 and 20e4 denormal conversion
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2019-01-06 15:10:55 +03:00 |
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Triang3l
|
87d663d7e0
|
[D3D12] Disable adaptive tessellation temporarily because of cracks
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2018-12-29 21:12:21 +03:00 |
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Triang3l
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928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
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Triang3l
|
ed09cac440
|
[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
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2018-12-28 08:11:34 +03:00 |
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Triang3l
|
2b646ff425
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[D3D12] Fake per-edge tessellation with continuous
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2018-12-12 22:12:32 +03:00 |
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Triang3l
|
9427667a27
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[D3D12] Experimental 2x resolution scale
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2018-12-06 10:38:13 +03:00 |
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Triang3l
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9a58841219
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[D3D12] ROV: Use MSAA instead of SSAA
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2018-11-25 16:37:38 +03:00 |
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Triang3l
|
38f421e89f
|
[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
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2018-11-16 12:56:19 +03:00 |
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Triang3l
|
e1d771ab9c
|
[D3D12] GPUTEXTUREFORMAT_11_11_10 support
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2018-11-14 17:02:19 +03:00 |
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Triang3l
|
b4706054d0
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[D3D12] U11V11W10 texture loading shader
|
2018-11-13 22:00:10 +03:00 |
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Triang3l
|
4ad1c2c538
|
[D3D12] R11G11B10 unorm textures
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2018-11-13 19:00:01 +03:00 |
|
Triang3l
|
7935bcf49f
|
[D3D12] Fix resolving of non-top-left sample
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2018-11-02 20:21:33 +03:00 |
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Triang3l
|
83c99bc811
|
[D3D12] Fix resolve region handling
|
2018-10-28 14:36:41 +03:00 |
|
Triang3l
|
1d45a4f67e
|
[D3D12] Round to nearest when converting to fixed-point
|
2018-10-26 22:04:11 +03:00 |
|
Triang3l
|
fb5030171e
|
[D3D12] RGBA32F resolve
|
2018-10-25 09:32:19 +03:00 |
|
Triang3l
|
ea2864d21e
|
[D3D12] ROV: Stencil constant declarations
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2018-10-18 23:02:25 +03:00 |
|
Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
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Triang3l
|
eb8596d72a
|
[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
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Triang3l
|
efc7f794ed
|
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
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Triang3l
|
f98a4d11ea
|
[D3D12] ROV: A bit of non-working blending code
|
2018-10-13 14:33:22 +03:00 |
|
Triang3l
|
5f108246b6
|
[D3D12] ROV: Blending constant declaration
|
2018-10-12 22:28:07 +03:00 |
|
Triang3l
|
10a3dc6d94
|
[D3D12] ROV: 32-bit loading, except for 7e3
|
2018-10-12 20:07:00 +03:00 |
|
Triang3l
|
3dc15dbb44
|
[D3D12] ROV: 32bpp storing (except for 7e3)
|
2018-10-12 09:59:31 +03:00 |
|
Triang3l
|
197b1d8114
|
[D3D12] ROV: EDRAM offset calculation
|
2018-10-11 10:16:36 +03:00 |
|
Triang3l
|
128ac2a3f9
|
[D3D12] Align mipmap storage size to power of 2 when untiling
|
2018-10-05 20:48:11 +03:00 |
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Triang3l
|
34946c57b0
|
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
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2018-10-05 20:02:36 +03:00 |
|
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
|
2018-10-03 14:36:17 +03:00 |
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Triang3l
|
eb50ebd885
|
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
|
2018-09-29 13:30:05 +03:00 |
|
Triang3l
|
400747bf7c
|
[D3D12] Point sprite size
|
2018-09-29 11:25:03 +03:00 |
|
Triang3l
|
ea7d9e9060
|
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
|
2018-09-26 20:46:24 +03:00 |
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Triang3l
|
70103804c3
|
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
|
2018-09-26 16:10:23 +03:00 |
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Triang3l
|
133604f249
|
[D3D12] Decompress textures if their size is not 4x4-aligned
|
2018-09-22 19:03:25 +03:00 |
|
Triang3l
|
bb24521c2b
|
[D3D12] DXT5 decompression shader (not used yet)
|
2018-09-22 15:52:07 +03:00 |
|
Triang3l
|
6e3cf5dd22
|
[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
|
2018-09-21 21:22:33 +03:00 |
|
Triang3l
|
17e3f09c1e
|
[D3D12] DXT1 decompression shader
|
2018-09-21 08:55:55 +03:00 |
|
Triang3l
|
fdd536f572
|
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
|
2018-09-19 11:40:28 +03:00 |
|
Triang3l
|
be2d522e19
|
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
|
2018-09-16 20:35:10 +03:00 |
|
Triang3l
|
f8506d6b62
|
[D3D12] Use ByteSwap64 in 64bpp raw resolve
|
2018-09-16 18:54:59 +03:00 |
|
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
|
Triang3l
|
c9ffe98d21
|
[D3D12] 64bpp raw resolve and EDRAM refactoring
|
2018-09-16 15:11:11 +03:00 |
|
Triang3l
|
a6304cd9fe
|
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
|
2018-09-13 20:03:05 +03:00 |
|
Triang3l
|
099de4487b
|
[D3D12] DXBC vertex W format
|
2018-09-12 21:39:13 +03:00 |
|
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
|
Triang3l
|
a30f8d6374
|
[D3D12] DXBC RDEF cbuffers
|
2018-08-29 19:46:38 +03:00 |
|
Triang3l
|
6d48b856b9
|
[D3D12] Point sprites and color exponent bias
|
2018-08-27 12:36:09 +03:00 |
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