Triang3l
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14bac72f0d
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[D3D12] DirectComposition basic initialization
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2021-06-09 22:56:36 +03:00 |
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Triang3l
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81ee7b4c39
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[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
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2020-10-04 21:49:10 +03:00 |
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Triang3l
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183c7eee2b
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[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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2020-09-20 15:15:08 +03:00 |
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Triang3l
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dfbe36a8aa
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[UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface
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2020-09-14 23:27:19 +03:00 |
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Triang3l
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1e9ee8f43b
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[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
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c5dd7403f0
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[D3D12] Change swap chain format to BGRA
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2020-08-30 18:59:53 +03:00 |
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Triang3l
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c8f3c93802
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[D3D12] Don't create multiple command lists as they're just encoders
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2019-11-06 08:06:12 +03:00 |
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Triang3l
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d3b6f71ae1
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[D3D12] Don't use D3D12Context for command processor fence
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2019-10-28 10:49:32 +03:00 |
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Triang3l
|
940ef4ad7a
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[UI/GPU] Fix include order
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2019-08-08 22:11:51 +03:00 |
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Triang3l
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2e79eac976
|
[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
|
87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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Triang3l
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5629a8248e
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[D3D12] Use a single command list for all composition
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2018-07-20 17:18:57 +03:00 |
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Triang3l
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cd1cf3a857
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[D3D12] Make something buildable
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2018-07-20 15:18:02 +03:00 |
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Triang3l
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0ded51f894
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[D3D12] Context Begin/EndSwap
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2018-07-19 18:28:07 +03:00 |
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Triang3l
|
ffcf18f193
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[D3D12] Move fences to a separate class, get rid of Vulkan provider
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2018-07-19 14:08:52 +03:00 |
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Triang3l
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d7701ae86b
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[D3D12] D3D12Context initialization
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2018-07-19 12:48:11 +03:00 |
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