Commit Graph

20 Commits

Author SHA1 Message Date
disjtqz
ee424ae14a [Kernel] nonintrusive guest to host object mapping 2023-10-14 15:01:12 +02:00
Gliniak
40f6b5b3ac [Kernel] Improvements to host and guest objects handling 2023-01-06 09:13:21 +01:00
Bo Anderson
9489161d0b kernel: separate host objects from regular handle range
Burnout Paradise statically expects certain thread handle values based on how many objects it knows it is allocating ahead of time.
From this, it calculates an ID by subtracting the thread handle from a base handle of what it expects the first such thread to be assigned.
The value is statically declared in the executable and is not determined automatically.

The host objects in the handle range made these thread handles higher than what the game expects.
Removing these, and allowing 0xF8000000 to be assigned, allows the thread handles to fit perfectly in the range the game expects.

It is not clear what handle range the host objects should be taking. For now though, they're 0-based rather than 0xF8000000-based.
2022-12-17 13:34:47 -05:00
chss95cs@gmail.com
e21fd22d09 add x_kthread priority/fpu_exceptions_on fields, set fpu_exceptions_on in KeEnableFpuExceptions, set priority in SetPriority
add msr field on context
write to msr for mtmsr/mfmsr, do not have correct default value for msr yet, nor has mtmsrd been reimplemented
do not evaluate assert expressions in release at all, while still avoiding unused variable warnings
2022-11-06 11:03:10 -08:00
chss95cs@gmail.com
8f7f7dc6ad fixed wine crash from use of NtSetEventPriorityBoost
add xe::clear_lowest_bit, use it in place of shift-andnot in some bit iteration code
make is_allocated_ and is_enabled_ volatile in xma_context
preallocate avpacket buffer in XMAContext::Setup, the reallocations of the buffer in ffmpeg were showing up on profiles
check is_enabled and is_allocated BEFORE locking an xmacontext. XMA worker was spending most of its time locking and unlocking contexts
Removed XeDMAC, dma:: namespace. It was a bad idea and I couldn't make it work in the end. Kept vastcpy and moved it to the memory namespace instead
Made the rest of global_critical_region's members static. They never needed an instance.
Removed ifdef'ed out code from ring_buffer.h
Added EventInfo struct to threading, added Event::Query to aid with implementing NtQueryEvent.
Removed vector from WaitMultiple, instead use a fixed array of 64 handles that we populate. WaitForMultipleObjects cannot handle more than 64 objects.
Remove XE_MSVC_OPTIMIZE_SMALL() use in x64_sequences, x64 backend is now always size optimized because of premake
Make global_critical_region_ static constexpr in shared_memory.h to get rid of wasteage of 8 bytes (empty class=1byte, +alignment for next member=8)
Move trace-related data to the tail of SharedMemory to keep more important data together
In IssueDraw build an array of fetch constant addresses/sizes, then pre-lock the global lock before doing requestrange for each instead of individually locking within requestrange for each of them
Consistent access specifier protected for pm4_command_processor_declare
Devirtualize WriteOneRegisterFromRing.
Move ExecutePacket and ExecutePrimaryBuffer to pm4_command_buffer_x
Remove many redundant header inclusions access xenia-gpu
Minor microoptimization of ExecutePacketType0

Add TextureCache::RequestTextures for batch invocation of LoadTexturesData

Add TextureCache::LoadTexturesData for reducing the number of times we release and reacquire the global lock.
Ideally you should hold the global lock for as little time as possible, but if you are constantly acquiring and releasing it you are actually more likely to have contention
Add already_locked param to ObjectTable::LookupObject to help with reducing lock acquire/release pairs
Add missing checks to XAudioRegisterRenderDriverClient_entry. this is unlikely to fix anything, it was just an easy thing to do
Add NtQueryEvent system call implementation. I don't actually know of any games that need it.
Instead of using std::vector + push_back in KeWaitForMultipleObjects and xeNtWaitForMultipleObjectsEx use a fixed size array of 64 and track the count. More than 64 objects is not permitted by the kernel. The repeated reallocations from push_back were appearing unusually high on the profiler, but were masked until now by waitformultipleobjects natural overhead
Pre-lock the global lock before looking up each handle for xeNtWaitForMultipleObjectsEx and KeWaitForMultipleObjects.
Pre-lock before looking up the signal and waiter in NtSignalAndWaitForSingleObjectEx
add missing checks to NtWaitForMultipleObjectsEx
Support pre-locking in XObject::GetNativeObject
2022-10-08 09:55:17 -07:00
Gliniak
4cc2dad005 [Object] Remove object name from name_table on object removal 2021-06-25 23:14:39 -05:00
Gliniak
7fd1991074 [Kernel/Object] Added base to object handle 2020-08-29 15:17:31 +03:00
gibbed
a48bb71c2f Overhaul logging. 2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Silent
5bec69e983 [Kernel] Add some useful asserts 2019-11-30 20:08:30 -06:00
gibbed
6e9994ee41 [Kernel] Log handle addditions/removals. 2018-05-22 05:57:32 -05:00
DrChat
aaf281351d Format all code with new clang-format 2017-12-14 20:44:43 -06:00
Ben Vanik
3ca0bff246 Avoid duplicate object handle assignment on creation. 2015-12-29 14:03:23 -08:00
Ben Vanik
948aa2400d Formatting all code. Too gnarly to rebase properly. 2015-12-29 13:13:34 -08:00
Dr. Chat
a4865bd24a Retain objects when restored into the object table. 2015-12-29 13:09:31 -08:00
Dr. Chat
7e88e54cbe XObject::host_object -> XObject::is_host_object 2015-12-29 13:09:23 -08:00
Dr. Chat
ce92dd5691 ObjectTable Save/Restore (and overloads/PurgeAllObjects/GetAllObjects) 2015-12-29 13:09:19 -08:00
sephiroth99
a281f6d70d ObjectTable: Remove explicit specialization in class scope
Function template 'LookupObject' in ObjectTable class has
a specialization in class scope, which is not allowed.

While MSVC seems OK with that, clang complains about it.

Fix this issue by moving the definition of the specialisation
outside the class scope, and moving the declaration in the
'.cc' file.
2015-12-17 01:04:44 -05:00
Ben Vanik
e5fbf840d2 Shuffling kernel/. 2015-09-06 18:07:52 -07:00
Ben Vanik
8588fbc6cf Shuffling kernel util types to util/. 2015-09-06 13:45:52 -07:00